Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

The goal of the project is to create a platform of pervasive games, that can transmit educational content in the most opportune moments to students, based on the philosophy Anytime, anyplace. Pervasive games extend the gaming world to the surrounding environment, which can be a classroom, the student home or the city where he lives in. It will be developed a platform to automatically generate mobile applications with pervasive games, according to the description made by the teachers themselves, who launch challenges and questions to the students, and that integrates itself with the instruments and educational services that exist in the organizations participating in the project. To test BEACONING, it will be implemented, in 2017, large scale systems in Greece, Turkey, France, Israel and Romania, each one involving hundreds of students and professionals in Europe, assuring both an exploration and a business plan to adopt this platform.



  • Acronym

  • Start

    01st January 2016
  • Global Budget

    5.902.772,00 €
  • State

  • Effective End

    30th April 2019
  • End

    30th April 2019
  • Responsible

    António Coelho
  • Financing

    296.562,00 €

Associated Centres



Human-Centered Computing and Information Science