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About

About

Paulo Martins is Assistant Professor at the University of Trás-os-Montes e Alto Douro (UTAD), in Portugal, where he lectures on database systems and learning technologies. He received a PhD from UTAD, in 2005, with a thesis entitled “A model for distance learning in environments that support mobility”. Recently, coordinated a project funded by the European Commission, in the Jean Monnet programme, and participated in other 9 European or National funded projects. His main research interests are Technology-Enhanced Learning, Serious Games, Accessibility and Database Technologies, and he has several scientific publications in these fields, in conferences, journals and books. He has also a large experience in the coordination of MSc and PhD students in the Informatics Engineer course at UTAD, since 2006.

Interest
Topics
Details

Details

  • Name

    Paulo Martins
  • Cluster

    Computer Science
  • Role

    Senior Researcher
  • Since

    01st June 2012
003
Publications

2020

Factors that Influence the Use of Educational Software in Mathematics Teaching

Authors
Nunes, PS; Nascimento, MM; Catarino, P; Martins, P;

Publication
REICE-REVISTA IBEROAMERICANA SOBRE CALIDAD EFICACIA Y CAMBIO EN EDUCACION

Abstract
This paper aims to explore and describe fundamental factors that influence the knowledge and use of Information and Communication Technologies (ICT), in particular of Educational Software (ES) as a tool, by teachers who teach mathematics in any portuguese teaching cycle. The adopted method has a descriptive and exploratory nature, focusing on a quantitative paradigm. The study participants were 96 teachers who teach mathematics, from various elementary and secondary schools, from different regions of Portugal, as well as from other countries where the portuguese curriculum is inserted. The questionnaire, the chi-square independence test and Cramer's V test were used as instruments. Data analysis was performed using SPSS (version 25) and Excel (Office 2016). The results suggest that the age, gender and length of service of mathematics teachers may be factors that influence the knowledge and use of Kahoot ES and that having training may be an essential condition for the use of Modellus and Scratch ESs. We did not find any relationship of dependence between having training and the use of the rule and compass ES by the respondents.

2020

Tech-Inclusion Research: An Iconographic Browser Extension Solution

Authors
Rocha, T; Paredes, H; Martins, P; Barroso, J;

Publication
HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

Abstract

2019

Telepresence robots in the classroom: The state-of-the-art and a proposal for a telepresence service for higher education

Authors
Reis, A; Martins, M; Martins, P; Sousa, J; Barroso, J;

Publication
Communications in Computer and Information Science

Abstract
In this work we reviewed the current state-of-the art regarding the usage of robots, in particular telepresence robots, on educational related activities. We also researched the current consumer and corporate grade telepresence robotic equipment and tested three of these devices. Lastly, we reviewed the problem of disabled students, including students with special education needs, which fail at accessing and staying on higher education. One of the reasons for such problem is the impossibility to physically attend all the classes due to temporary or permanent limitations. As a conclusion of this work, and considering the ongoing positive cases with robotics and the current equipment availability, we propose the creation of telepresence services on the higher education institutions as a solution for those students that can’t attend classes. © Springer Nature Switzerland AG 2019.

2019

Creating Weather Narratives

Authors
Reis, A; Liberato, M; Paredes, H; Martins, P; Barroso, J;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
Information can be conveyed to the user by means of a narrative, modeled according to the user’s context. A case in point is the weather, which can be perceived differently and with distinct levels of importance according to the user’s context. For example, for a blind person, the weather is an important element to plan and move between locations. In fact, weather can make it very difficult or even impossible for a blind person to successfully negotiate a path and navigate from one place to another. To provide proper information, narrated and delivered according to the person’s context, this paper proposes a project for the creation of weather narratives, targeted at specific types of users and contexts. The proposal’s main objective is to add value to the data, acquired through the observation of weather systems, by interpreting that data, in order to identify relevant information and automatically create narratives, in a conversational way or with machine metadata language. These narratives should communicate specific aspects of the evolution of the weather systems in an efficient way, providing knowledge and insight in specific contexts and for specific purposes. Currently, there are several language generator’ systems, which automatically create weather forecast reports, based on previously processed and synthesized information. This paper, proposes a wider and more comprehensive approach to the weather systems phenomena, proposing a full process, from the raw data to a contextualized narration, thus providing a methodology and a tool that might be used for various contexts and weather systems. © 2019, Springer Nature Switzerland AG.

2019

Using game-based technology to enhance learning for children with learning disabilities: A pilot study

Authors
Rocha, T; Nunes, RR; Barroso, J; Martins, P;

Publication
ACM International Conference Proceeding Series

Abstract
In this paper, it is described a multimedia interactive technology to enhance learning for children with learning disabilities. Developed with a user-centered design philosophy, it aims to present an easy user interaction environment to focus students on learning of reading and/or writing activities. With this purpose, it is described the solution developed and the usability assessment, through heuristics and user tests. The heuristics results revealed some minor problems in the design contents (that will be treated in a second version). However, the user tests showed children performed all tasks with success, not only in the offered time but also with no difficulty. Furthermore, they seemed satisfied and motivated to continue the interaction autonomously. © 2019 Association for Computing Machinery.

Supervised
thesis

2019

SimProgramming: Simulação de um ambiente empresarial como estratégia para motivação da aprendizagem de programação em turmas intermédias do ensino superior

Author
Ricardo Rodrigues Nunes

Institution
UTAD

2019

Inovação e ensino superior: uma proposta estratégica para a implementação e disseminação do e-learning a nível institucional

Author
Gonçalo Alexandre Cruz Conde Matos

Institution
UTAD

2019

Sistema de apoio à decisão baseado em regras e guiado pelo feedback do utilizador para transformação de alinhamentos gerados automaticamente em alinhamentos para integração de informação

Author
António Alexandre Sousa Gouveia

Institution
UTAD

2019

Intervalos de Confiança com Tecnologias no Ensino Superior: caso de estudo na Escola Superior Politécnica de Malanje

Author
Manuel Neto Matos Osório

Institution
UTAD

2019

Uma abordagem para motivar os professores para o ensino da Geometria e Medida com recurso a jogos digitais educativos

Author
Paula Sofia Teixeira Nunes

Institution
UTAD