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About

About

Graduated in Systems and Informatics Engineering at Minho University in 1998. During his PhD he researched in the area of 3D reconstruction from Images divided between Philips Research, Eindhoven, and Minho University, until he concluded in 2006.

He worked in the industry in the field of interactive systems, until he joined FEUP as Invited Assistant Professor in 2009, in the Department of Informatics Engineering (FEUP), to teach and research in the areas of Computer Graphics, Interaction and Game design and development.

He is a collaborator at INESC TEC/INESC Porto since 2011. Currently he is also the director of the Multimedia Masters of University of Porto, and responsible by the Graphics, Interaction and Gaming (GIG) Lab at DEI/FEUP.

Interest
Topics
Details

Details

  • Name

    Rui Pedro Rodrigues
  • Cluster

    Computer Science
  • Role

    Senior Researcher
  • Since

    01st November 2011
002
Publications

2017

Cargo dynamic stability in the container loading problem -a physics simulation tool approach

Authors
Ramos, AG; Jacob, J; Justo, JF; Oliveira, JF; Rodrigues, R; Gomes, AM;

Publication
International Journal of Simulation and Process Modelling

Abstract
The container loading problem (CLP) is a real-world driven, combinatorial optimisation problem that addresses the maximisation of space usage in cargo transport units. The research conducted on this problem failed to fulfill the real needs of the transportation industry, owing to the inadequate representation of practical-relevant constraints. The dynamic stability of cargo is one of the most important practical constraints. It has been addressed in the literature in an over-simplified way which does not translate to real-world stability. This paper proposes a physics simulation tool based on a physics engine, which can be used to translate real-world stability into the CLP. To validate the tool, a set of benchmark tests is proposed and the results obtained with the physics simulation tool are compared to the state-of-the-art simulation engineering software Abaqus Unified FEA. Analytical calculations have been also conducted, and it was also possible to conclude that the tool proposed is a valid alternative. Copyright © 2017 Inderscience Enterprises Ltd.

2017

Adaptivity and safety in location-based games

Authors
Jacob, J; Nobrega, R; Coelho, A; Rodrigues, R;

Publication
9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017

Abstract
Location-based games require, among other things, obtaining or computing information regarding the players' physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of location-based exergames still has not been researched in depth. In this paper, we present a location-based exergame capable of adapting its mechanics to the current context. © 2017 IEEE.

2017

Player Adaptivity and Safety in Location-Based Games

Authors
Jacob, J; Lopes, A; Nóbrega, R; Rodrigues, R; Coelho, A;

Publication
Advances in Computer Entertainment Technology - Lecture Notes in Computer Science

Abstract

2017

Towards Player Adaptivity in Mobile Exergames

Authors
Jacob, J; Lopes, A; Nóbrega, R; Rodrigues, R; Coelho, A;

Publication
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

Abstract

2016

Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample

Authors
Vasconcelos Raposo, J; Bessa, M; Melo, M; Barbosa, L; Rodrigues, R; Teixeira, CM; Cabral, L; Sousa, AA;

Publication
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS

Abstract
The present study aims (a) to translate and adapt the Igroup Presence Questionnaire (IPQ) to the Portuguese context (semantic equivalence/ conceptual and content validity) and (b) to examine its psychometric properties (reliability and factorial validity). The sample consisted of 478 subjects (285 males and 193 females). The fidelity of the factors varied between 0.53 and 0.83. The confirmatory factor analysis results produced a 14-item version of IPQ-PT, accepting covariance between residual errors of some items of the instrument, as the best structural representation of the data analyzed. The CFA was conducted based on a three-variable model. The fit indexes obtained were X-2/df = 2.647, GFI = .948, CFI = .941, RSMEA = .059, and AIC = 254. These values demonstrate that the proposed Portuguese translation of the IPQ maintains its original validity, demonstrating it to be a robust questionnaire to measure the sense of presence in virtual reality studies. It is therefore recommended for use in presence research when using Portuguese samples.

Supervised
thesis

2017

Ferramentas de edição e visualização para vídeos 360º interativos

Author
João Manuel da Silva Meira

Institution
UP-FEUP

2017

Sistema Híbrido Baseado em Geometria e Vídeo 360º 3D para Realidade Virtual em Dispositivos Móveis

Author
Leonel Jorge Nogueira Peixoto

Institution
UP-FEUP

2016

A framework for the manipulation of video game elements using the player's biometric data

Author
Manuel César Bessa Seixas

Institution
UP-FEUP

2016

0

Author
Rosária Maria Afonso Rodrigues de Melo

Institution
UP-FCNA

2016

Direct Haptics in MASSIVE's Virtual Reality experiences

Author
Cristiano Ramos Carvalheiro

Institution
UP-FEUP