Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
About

About

Leonel Morgado is Assistant Professor with Habilitation, at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds. He is also the President of the board of the Portuguese Society of Videogame Sciences, and a board member of the international research association, Immersive Learning Research Network. His main research interest is the use and development of virtual worlds as tools for learning and business, which he pursues since 2000, focusing on multi-user platforms since 2006. He authored over 100 papers, in journals, conferences, and as book chapters. Before pursuing an academic career, he was business and technical manager of an harware import, distribution, and retail company, terminologist for the localization teams of MS Office 97 and Oracle InterOffice, language consultant for IBM/Lotus, a coordinator of Web-development and software-deployment teams, and manager of a cooperative extension team fighting the digital divide in rural villages.

Interest
Topics
Details

Details

  • Name

    Leonel Morgado
  • Cluster

    Computer Science
  • Role

    Senior Researcher
  • Since

    01st June 2012
006
Publications

2020

Research priorities in immersive learning technology: the perspectives of the iLRN community

Authors
Gaspar, H; Morgado, L; Mamede, H; Oliveira, T; Manjon, B; Gutl, C;

Publication
Virtual Reality

Abstract
This paper presents the perspectives of the immersive learning research network community on the relevance of various challenges to the adoption of immersive learning technology, along three dimensions: access, content production, and deployment. Using a previously validated questionnaire, we surveyed this community of 622 researchers and practitioners during the summer of 2018, attaining 54 responses. By ranking the challenges individually and within each dimension, the results point towards higher relevance being placed on aspects that link immersive environments with learning management systems and pedagogical tasks, alongside aspects that empower non-technical users (educational actors) to produce interactive stories, objects, and characters. © 2019, Springer-Verlag London Ltd., part of Springer Nature.

2020

Authoring Game-Based Learning Activities that are Manageable by Teachers

Authors
Cardoso, P; Morgado, L; Coelho, A;

Publication
ERCIM NEWS

Abstract
The great ambition of using games as the cornerstone of education is hindered by its associated teaching workload. The BEACONING project developed a framework based on an authoring tool for gamified lesson paths, which has been rolled-out in large scale across Europe. It includes stages for planning game-based educational activities, plus their deployment, monitoring, and assessment.

2020

Uncovering literacy practices in the game Total War: Shogun 2 with a contract-agency model

Authors
Neves, PP; HEI-Lab, Lusófona University,; Morgado, L; Zagalo, N; Universidade Aberta,; INESC TEC,; CIAC,; LE@D,; Universidade de Aveiro, DigiMedia,;

Publication
International Journal of Film and Media Arts

Abstract

2020

Serious Pervasive Games

Authors
Coelho, A; Rodrigues, R; Nóbrega, R; Jacob, J; Morgado, L; Cardoso, P; van Zeller, M; Santos, L; Sousa, AA;

Publication
Frontiers in Computer Science

Abstract

2020

Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research

Authors
Morgado, L; Beck, D;

Publication
6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020

Abstract

Supervised
thesis

2019

Implementação de BackOffice Web para Gestão do OpenSimulator da UAb

Author
Bruno Rafael Primo Vicente

Institution
IES_Outra

2019

Jogo sério sobre bullying escolar

Author
João Luís Soares Isaías

Institution
UP-FEUP

2019

Especificação de Requisitos para a Gestão de OpenSimulator através de um Backoffice Web

Author
Fernando José Raposeiro Pais de Sousa

Institution
IES_Outra

2018

Arquitetura para aplicações baseadas em mundos virtuais com independência da plataforma

Author
Fernando José Cassola Marques

Institution
UTAD

2018

Práticas emergentes e modelos de maturidade na adoção institucional do e-learning no ensino superior

Author
Gonçalo Alexandre Cruz Conde Matos

Institution
UTAD