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About

Leonel Morgado is Assistant Professor with Habilitation, at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds. He is also the President of the board of the Portuguese Society of Videogame Sciences, and a board member of the international research association, Immersive Learning Research Network. His main research interest is the use and development of virtual worlds as tools for learning and business, which he pursues since 2000, focusing on multi-user platforms since 2006. He authored over 100 papers, in journals, conferences, and as book chapters. Before pursuing an academic career, he was business and technical manager of an harware import, distribution, and retail company, terminologist for the localization teams of MS Office 97 and Oracle InterOffice, language consultant for IBM/Lotus, a coordinator of Web-development and software-deployment teams, and manager of a cooperative extension team fighting the digital divide in rural villages.

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Details

Details

  • Name

    Leonel Morgado
  • Cluster

    Computer Science
  • Role

    Senior Researcher
  • Since

    01st June 2012
006
Publications

2020

Research priorities in immersive learning technology: the perspectives of the iLRN community

Authors
Gaspar, H; Morgado, L; Mamede, H; Oliveira, T; Manjon, B; Gutl, C;

Publication
Virtual Reality

Abstract
This paper presents the perspectives of the immersive learning research network community on the relevance of various challenges to the adoption of immersive learning technology, along three dimensions: access, content production, and deployment. Using a previously validated questionnaire, we surveyed this community of 622 researchers and practitioners during the summer of 2018, attaining 54 responses. By ranking the challenges individually and within each dimension, the results point towards higher relevance being placed on aspects that link immersive environments with learning management systems and pedagogical tasks, alongside aspects that empower non-technical users (educational actors) to produce interactive stories, objects, and characters. © 2019, Springer-Verlag London Ltd., part of Springer Nature.

2020

Authoring Game-Based Learning Activities that are Manageable by Teachers

Authors
Cardoso, P; Morgado, L; Coelho, A;

Publication
ERCIM NEWS

Abstract
The great ambition of using games as the cornerstone of education is hindered by its associated teaching workload. The BEACONING project developed a framework based on an authoring tool for gamified lesson paths, which has been rolled-out in large scale across Europe. It includes stages for planning game-based educational activities, plus their deployment, monitoring, and assessment.

2019

Tele-Media-Art

Authors
Dias, JR; Penha, R; Morgado, L; Alves da Veiga, P; Carvalho, ES; Fernandes-Marcos, A;

Publication
International Journal of Technology and Human Interaction

Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.

2019

Multimodal Narratives as a Tool for In-Service Teachers in an Online Professional Development Course

Authors
Pedrosa, D; Cruz, G; Morgado, L;

Publication
Multimodal Narratives in Research and Teaching Practices - Advances in Educational Technologies and Instructional Design

Abstract
This chapter presents how multimodal narratives were employed as a self-reflection tool within an online professional development program for in-service teacher training at Universidade Aberta, Portugal during two editions of a pedagogic practice course. The chapter includes the aspects that raised issues and those that trainees performed correctly. This is done in three stages: beforehand, upon initial contact with multimodal narratives, and after providing feedback to trainees. The most relevant issues were in aspects directly required to enrich the narrative. Aspects related to multimodal narrative structure and features were completed successfully. It is recommended that future attempts to employ multimodal narratives in this context adapt learning resources and pedagogic support practices by employing formative feedback and continual support during the trainees' process of exploring and exploiting multimodal narratives.

2019

Tele-Media-Art: Feasibility Tests of Web-Based Dance Education for the Blind Using Kinect and Sound Synthesis of Motion

Authors
Dias, JR; Penha, R; Morgado, L; da Veiga, PA; Carvalho, ES; Fernandes Marcos, A;

Publication
IJTHI

Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users. Copyright © 2019, IGI Global.

Supervised
thesis

2019

Implementação de BackOffice Web para Gestão do OpenSimulator da UAb

Author
Bruno Rafael Primo Vicente

Institution
IES_Outra

2019

Jogo sério sobre bullying escolar

Author
João Luís Soares Isaías

Institution
UP-FEUP

2019

Especificação de Requisitos para a Gestão de OpenSimulator através de um Backoffice Web

Author
Fernando José Raposeiro Pais de Sousa

Institution
IES_Outra

2018

Revisão sistemática da investigação em ensino da programação em contexto de ensino superior não presencial

Author
Marcos Arias Quintela

Institution
UAb

2018

Cultural Gestures and Augmented/Virtual Reality to enable Non-Experts to Explore Systemic Concepts and Complexity

Author
Luís Miguel Alves Fernandes

Institution
UP-FEUP