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About

About

Leonel Morgado is Assistant Professor with Habilitation, at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds. He is also the President of the board of the Portuguese Society of Videogame Sciences, and a board member of the international research association, Immersive Learning Research Network. His main research interest is the use and development of virtual worlds as tools for learning and business, which he pursues since 2000, focusing on multi-user platforms since 2006. He authored over 100 papers, in journals, conferences, and as book chapters. Before pursuing an academic career, he was business and technical manager of an harware import, distribution, and retail company, terminologist for the localization teams of MS Office 97 and Oracle InterOffice, language consultant for IBM/Lotus, a coordinator of Web-development and software-deployment teams, and manager of a cooperative extension team fighting the digital divide in rural villages.

Interest
Topics
Details

Details

  • Name

    Leonel Morgado
  • Cluster

    Computer Science
  • Role

    Senior Researcher
  • Since

    01st June 2012
005
Publications

2019

Tele-Media-Art

Authors
Dias, JR; Penha, R; Morgado, L; Alves da Veiga, P; Carvalho, ES; Fernandes-Marcos, A;

Publication
International Journal of Technology and Human Interaction

Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.

2019

Multimodal Narratives as a Tool for In-Service Teachers in an Online Professional Development Course

Authors
Pedrosa, D; Cruz, G; Morgado, L;

Publication
Multimodal Narratives in Research and Teaching Practices - Advances in Educational Technologies and Instructional Design

Abstract
This chapter presents how multimodal narratives were employed as a self-reflection tool within an online professional development program for in-service teacher training at Universidade Aberta, Portugal during two editions of a pedagogic practice course. The chapter includes the aspects that raised issues and those that trainees performed correctly. This is done in three stages: beforehand, upon initial contact with multimodal narratives, and after providing feedback to trainees. The most relevant issues were in aspects directly required to enrich the narrative. Aspects related to multimodal narrative structure and features were completed successfully. It is recommended that future attempts to employ multimodal narratives in this context adapt learning resources and pedagogic support practices by employing formative feedback and continual support during the trainees' process of exploring and exploiting multimodal narratives.

2018

A Technological Proposal Using Virtual Worlds to Support Entrepreneurship Education for Primary School Children

Authors
Pereira, A; Martins, P; Morgado, L; Fonseca, B; Esteves, M;

Publication
Advances in Intelligent Systems and Computing

Abstract
The importance of entrepreneurship education from elementary school through college is now recognized as an important aspect of children’s education. At the level of basic education, the development of entrepreneurial activities using Information and Communication Technologies, specifically three-dimensional virtual worlds, is seen as an area with potential for exploration. The research presented herein is a model that allows the development of entrepreneurial activities in virtual worlds with children attending primary education. This model allows the preparation, monitoring and development of entrepreneurship education activities in virtual worlds, including safe interaction in virtual worlds between the children and the community. For this, we identified a set of requirements that would allow the teaching and learning of entrepreneurship in virtual worlds, from which a technological model was implemented through an application, EMVKids (after the Portuguese expression “Empreendedorismo em Mundos Virtuais com Crianças”, entrepreneurship with children in virtual worlds). © Springer International Publishing AG 2018.

2018

Immersive Learning Research

Authors
Morgado, L; Allison, C; Beck, D; Penicheiro, F;

Publication
J. UCS

Abstract

2018

Immersive Learning Research Network

Authors
Beck, D; Allison, C; Morgado, L; Pirker, J; Peña-Rios, A; Ogle, T; Richter, J; Gütl, C;

Publication
Communications in Computer and Information Science

Abstract

Supervised
thesis

2017

Cultural Gestures and Augmented/Virtual Reality to enable Non-Experts to Explore Systemic Concepts and Complexity

Author
Luís Miguel Alves Fernandes

Institution
UP-FEUP

2017

Arquitetura para aplicações baseadas em mundos virtuais com independência da plataforma

Author
Fernando José Cassola Marques

Institution
UTAD

2017

Ensino de Programação em Engenharia Informática: um modelo de orquestração de sistemas para colaboração e dinâmicas de grupo

Author
Ricardo Rodrigues Nunes

Institution
UTAD

2017

Autorregulação e Corregulação das Aprendizagens no Ensino Superior: Estratégias Adotadas por Alunos de Programação de Computadores

Author
Daniela Cristina Carneiro Pedrosa

Institution
UTAD

2017

A influência da comunicação não-verbal na colaboração em mundos virtuais 3D: caso de estudo na formação de práticas de manutenção aeronáutica

Author
Gustavo José Mendes da Silva

Institution
UAb