2021
Authors
Raposo, M; Xavier, C; Monteiro, C; Silva, S; Frazao, O; Zagalo, P; Ribeiro, PA;
Publication
PHOTONICS
Abstract
Thin graphene oxide (GO) film layers are being widely used as sensing layers in different types of electrical and optical sensor devices. GO layers are particularly popular because of their tuned interface reflectivity. The stability of GO layers is fundamental for sensor device reliability, particularly in complex aqueous environments such as wastewater. In this work, the stability of GO layers in layer-by-layer (LbL) films of polyethyleneimine (PEI) and GO was investigated. The results led to the following conclusions: PEI/GO films grow linearly with the number of bilayers as long as the adsorption time is kept constant; the adsorption kinetics of a GO layer follow the behavior of the adsorption of polyelectrolytes; and the interaction associated with the growth of these films is of the ionic type since the desorption activation energy has a value of 119 +/- 17 kJ/mol. Therefore, it is possible to conclude that PEI/GO films are suitable for application in optical fiber sensor devices; most importantly, an optical fiber-based interrogation setup can easily be adapted to investigate in situ desorption via a thermally stimulated process. In addition, it is possible to draw inferences about film stability in solution in a fast, reliable way when compared with the traditional ones.
2021
Authors
Hakimi, SM; Hasankhani, A; Shafie khah, M; Catalao, JPS;
Publication
APPLIED ENERGY
Abstract
This paper presents a stochastic planning algorithm to plan an operation of a multi-microgrid (MMG) in an electricity market considering the integration of stochastic renewable energy resources (RERs). The proposed planning algorithm investigates the optimal operation of resources (i.e., wind turbine (WT), fuel cell (FC), Electrolyzer, photovoltaic (PV) panel, and microturbine (MT)) and energy storage (ES). Various uncertainties (e.g., the power production of WT, the power production of PV, the departure time of electric vehicle (EV), the arrival time of EV, and the traveled distance of EV) are initially forecasted according to the observed data. The prediction error is estimated by fitting the forecasted data and observed data using a Copula method. A Cournot equilibrium and game theory (GT) are applied to model the real-time electricity market and its interactions with the MMG. The proposed algorithm is examined in a sample MMG to determine the operation of uncertain resources and ES. The obtained results are compared with a baseline and the other conventional optimization methods to verify the effectiveness of the proposed algorithm. The obtained results authenticate the importance of modeling the interaction between the MMG and electricity market, especially under the high integration of uncertain RERs, resulting in above 8% cost reduction in the MMG.
2021
Authors
Silva, J; Marques, ERB; Lopes, LMB; Silva, F;
Publication
JOURNAL OF CLOUD COMPUTING-ADVANCES SYSTEMS AND APPLICATIONS
Abstract
We present a model for measuring the impact of offloading soft real-time jobs over multi-tier cloud infrastructures. The jobs originate in mobile devices and offloading strategies may choose to execute them locally, in neighbouring devices, in cloudlets or in infrastructure cloud servers. Within this specification, we put forward several such offloading strategies characterised by their differential use of the cloud tiers with the goal of optimizing execution time and/or energy consumption. We implement an instance of the model using Jay, a software framework for adaptive computation offloading in hybrid edge clouds. The framework is modular and allows the model and the offloading strategies to be seamlessly implemented while providing the tools to make informed runtime offloading decisions based on system feedback, namely through a built-in system profiler that gathers runtime information such as workload, energy consumption and available bandwidth for every participating device or server. The results show that offloading strategies sensitive to runtime conditions can effectively and dynamically adjust their offloading decisions to produce significant gains in terms of their target optimization functions, namely, execution time, energy consumption and fulfilment of job deadlines.
2021
Authors
Rodrigues, GC; Braga, RP;
Publication
AGRONOMY-BASEL
Abstract
Reference evapotranspiration (ETo) estimations may be used to improve the efficiency of irrigated agriculture. However, its computation can be complex and could require numerous weather data that are not always available for many locations. Different methods are available to estimate ETo when limited data are available, and the assessment of the most accurate one can be difficult and time consuming. There are some standalone softwares available for computing ETo but none of them allow for the comparison of different methods for the same or different datasets simultaneously. This paper aims to present an application for estimating ETo using several methods that require different levels of data availability, namely FAO-56 Penman-Monteith (PM), the Original and the three modified Hargreaves-Samani (HS and MHS1, MHS2 and MHS3), Trajkovic (TR) and the single temperature procedure (MaxTET). Also, it facilitates the comparison of the accuracy estimation of two selected methods. From an example case, for where the application was used to compute ETo for three different locations, results show that the application can easily and successfully estimate ETo using the proposed methods, allowing for statistical comparison of those estimations. HS proves to be the most accurate method for the studied locations; however, the accuracy of all methods tends to be lower for costal locations than for more continental sites. With this application, users can select the best ETo estimation methods for a specific location and use it for irrigation purposes.
2021
Authors
Reis, S; Reis, LP; Lau, N;
Publication
2021 IEEE CONFERENCE ON GAMES (COG)
Abstract
This work presents a framework for a new type of meta-game balance AI Competition based on Pokemon. Pokemon battles can be viewed as adversarial games played by AIs. Around these games, there is also a meta-game: which Pokemon to include in a team for battles, which moves to pick for every Pokemon in the team, etc. This meta-game is itself a game with a set of rules that govern which Pokemon and which moves are available in the roster that can be selected from, or which attributes (health points, damage, etc.) a Pokemon or moves should have. The aim of the framework is to facilitate competitions in creating the most balanced meta-game possible; one where there is a large variety of Pokemon and moves to choose from, and many possible combinations that are effective. AI agents could assist human designers in achieving strategically expressive meta-games, and this type of benchmark could incentivize game designers and researchers alike to advance knowledge on this type of domain.
2021
Authors
Coelho, A; Fontes, H; Campos, R; Ricardo, M;
Publication
17TH CONFERENCE ON WIRELESS ON-DEMAND NETWORK SYSTEMS AND SERVICES (WONS 2022)
Abstract
Network slicing emerged in 5G networks as a key component to enable the use of multiple services with different performance requirements on top of a shared physical network infrastructure. A major challenge lies on ensuring wireless coverage and enough communications resources to meet the target Quality of Service (QoS) levels demanded by these services, including throughput and delay guarantees. The challenge is exacerbated in temporary events, such as disaster management scenarios and outdoor festivities, where the existing wireless infrastructures may collapse, fail to provide sufficient wireless coverage, or lack the required communications resources. Flying networks, composed of Unmanned Aerial Vehicles (UAVs), emerged as a solution to provide on-demand wireless coverage and communications resources anywhere, anytime. However, existing solutions mostly rely on best-effort networks. The main contribution of this paper is SLICER, an algorithm enabling the placement and allocation of communications resources in slicing-aware flying networks. The evaluation carried out by means of ns-3 simulations shows SLICER can meet the targeted QoS levels, while using the minimum amount of communications resources.
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