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Publications

2025

Method for Evaluation and Classification of Self and Co-regulation of Learning in Immersive Narratives

Authors
Bonfim, CJ; Morgado, L; Pedrosa, D;

Publication
IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2024, PT I

Abstract
Self and co-regulation of learning (SCRL) are strategies that students can adopt to become more active and committed to their learning. Encouraging students to adopt these strategies is a challenge for teachers that can be met by using narratives as a teaching resource. To support teachers in this process, we present a method for evaluating, classifying, and reflecting on excerpts from immersive narratives for SCRL, so they objectively base their decision-making. The method was developed as an artifact of Design Science Research (DSR). In the Design stage of DSR, a 4-stage scheme was developed, and 38 criteria were described to identify and classify narratives that guide or encourage students to adopt SCRL strategies. In the DSR demonstration stage, we tested the method in an asynchronous e-learning curricular unit in Portuguese higher education, which uses a narrative-oriented immersive learning approach for SCRL, called e-SimProgramming. The results show that the graphic visualization of the classification made it possible to perceive the occurrence of the SCRL categories in the narratives, enabling the teacher to be inspired and reflect on the categories to be enhanced for necessary changes in the narrative in line with their pedagogical objectives.

2025

Attention-Capture Damaging Patterns in UI Design: In Search of a Socio-Technical Mitigation Strategy

Authors
Gomes T.; Schneider D.; Correia A.;

Publication
CEUR Workshop Proceedings

Abstract
This paper discusses the potential effects of Attention-Capture Damaging Patterns (ACDPs) in designing socially and culturally sensitive interfaces based on their mechanisms and psychological impacts on users. Building on the concept of “dark patterns” and examining how they contribute to social polarization, this study explores the intersection between digital interface design, digital wellbeing, and polarization. The paper analyzes several examples of ACDPs present in popular social media apps and platforms such as Instagram, TikTok, WhatsApp, and Facebook, proposing a new taxonomic approach based on three main categories. In addition, a set of alternative design strategies that promote healthier interactions on digital platforms are discussed to mitigate the negative effects of these patterns and promote a more balanced digital environment.

2025

Enhancing Nut-Tightening Processes in the Automotive Industry: Integration of 3D Vision Systems with Collaborative Robots

Authors
Gonçalves, A; Pereira, T; Lopes, D; Cunha, F; Lopes, F; Coutinho, F; Barreiros, J; Durães, J; Santos, P; Simões, F; Ferreira, P; Freitas, DC; Trovão, F; Santos, V; Ferreira, P; Ferreira, M;

Publication
Automation

Abstract
This paper presents a method for position correction in collaborative robots, applied to a case study in an industrial environment. The case study is aligned with the GreenAuto project and aims to optimize industrial processes through the integration of various hardware elements. The case study focuses on tightening a specific number of nuts onto bolts located on a partition plate, referred to as “Cloison”, which is mounted on commercial vans produced by Stellantis, to secure the plate. The main challenge lies in deviations that may occur in the plate during its assembly process, leading to uncertainties in its fastening to the vehicles. To address this and optimize the process, a collaborative robot was integrated with a 3D vision system and a screwdriving system. By using the 3D vision system, it is possible to determine the bolts’ positions and adjust them within the robot’s frame of reference, enabling the screwdriving system to tighten the nuts accurately. Thus, the proposed method aims to integrate these different systems to tighten the nuts effectively, regardless of the deviations that may arise in the plate during assembly. © 2025 by the authors.

2025

Inclusive Interactions for Place-Belongingness: Lessons from Citizen Science

Authors
Mohseni H.; Silvennoinen J.; Correia A.;

Publication
CEUR Workshop Proceedings

Abstract
The active involvement of marginalized and vulnerable groups such as migrants and newly arrived refugees in the development of local communities has been part of many agendas across the EU and around the world. Despite the lessons gleaned from more than three decades of IUI research, there is still a shortage of systematic understanding and concrete guidance on how to design more socially inclusive and culturally sensitive interfaces targeted to these populations. In this paper, we argue that community-based citizen science approaches hold the potential to foster people-place bonds and inform the design of inclusive interactions since these initiatives are typically open to a wide audience regardless of race, ethnicity, gender, and education. From portable environmental monitoring devices to open databases providing place-related data about species observations and environmental threats, citizen scientists have a socially transformative and place-development potential that is often overlooked from an interaction design perspective. This research investigates this gap by examining digital interactions in citizen science through a systematic literature review addressing interaction possibilities for digitally enhanced place-belongingness. The results indicate three interaction themes within citizen science literature contributing to digitally enhanced sense of place-belonginess: place awareness and involvement, experience sharing, and collaboration encouragement. In addition, we found that the inclusivity goals in citizen science initiatives typically vary from urban and rural development to cultural purposes and environmental engagement and conservation. The interaction themes, along with the negative impacts of digital technologies, are discussed regarding their potential to inform technology design for place-belongingness in HCI.

2025

Evaluation of Lyrics Extraction from Folk Music Sheets Using Vision Language Models (VLMs)

Authors
Sales Mendes, A; Lozano Murciego, Á; Silva, LA; Jiménez Bravo, M; Navarro Cáceres, M; Bernardes, G;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
Monodic folk music has traditionally been preserved in physical documents. It constitutes a vast archive that needs to be digitized to facilitate comprehensive analysis using AI techniques. A critical component of music score digitization is the transcription of lyrics, an extensively researched process in Optical Character Recognition (OCR) and document layout analysis. These fields typically require the development of specific models that operate in several stages: first, to detect the bounding boxes of specific texts, then to identify the language, and finally, to recognize the characters. Recent advances in vision language models (VLMs) have introduced multimodal capabilities, such as processing images and text, which are competitive with traditional OCR methods. This paper proposes an end-to-end system for extracting lyrics from images of handwritten musical scores. We aim to evaluate the performance of two state-of-the-art VLMs to determine whether they can eliminate the need to develop specialized text recognition and OCR models for this task. The results of the study, obtained from a dataset in a real-world application environment, are presented along with promising new research directions in the field. This progress contributes to preserving cultural heritage and opens up new possibilities for global analysis and research in folk music. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

2025

AI-mediated Collaborative Crowdsourcing for Social News Curation: The Case of Acropolis

Authors
Schneider, D; Chaves, R; Pimentel, AP; de Almeida, MA; De Souza, JM; Correia, A;

Publication
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences

Abstract

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