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About

About

Assistant Professor in the Department of Science and Technology of the Open University. Coordinator of the Master in Information and Business Systems. PhD in Information Systems and Technologies, University of Minho. Master in Informatics from the Faculty of Sciences of the University of Lisbon. Degree in Computer Engineering from COCITE.

Consultant in Information, Systems and Technological Systems and Architectures. I have a particular interest in Informatics applied to organizations.

Interest
Topics
Details

Details

  • Name

    Henrique São Mamede
  • Cluster

    Computer Science
  • Role

    Affiliated Researcher
  • Since

    01st May 2014
005
Publications

2020

Research priorities in immersive learning technology: the perspectives of the iLRN community

Authors
Gaspar, H; Morgado, L; Mamede, H; Oliveira, T; Manjon, B; Gutl, C;

Publication
Virtual Reality

Abstract
This paper presents the perspectives of the immersive learning research network community on the relevance of various challenges to the adoption of immersive learning technology, along three dimensions: access, content production, and deployment. Using a previously validated questionnaire, we surveyed this community of 622 researchers and practitioners during the summer of 2018, attaining 54 responses. By ranking the challenges individually and within each dimension, the results point towards higher relevance being placed on aspects that link immersive environments with learning management systems and pedagogical tasks, alongside aspects that empower non-technical users (educational actors) to produce interactive stories, objects, and characters. © 2019, Springer-Verlag London Ltd., part of Springer Nature.

2020

Reference model for academic results certification in student mobility scenarios Position paper

Authors
Cardoso, S; Sao Mamede, H; Santos, V;

Publication
2020 15TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2020)

Abstract
The exchange of academic marks between HEIs (Higher Education Institutions) is mandatory in every student mobility programs (i.e. the EU Erasmus Program) but that process remains to present date with insufficient technological support and the absence of a comprehensive reference model that allows the integration of potential technological solutions for the exchange of academic data with existing Academic Information Systems seems to limit greatly the possibility of adopting solutions of this type referred to in the existing literature. This work addresses this issue, conducting an initial bibliographic review aimed at the identification of the fundamental requirements of such an architecture as well as explores some of the technologies that are showing potential for usage in the safe exchange of academic results between partner HEIs, with particular interest in blockchain technology applied in an educational context.

2020

Water Footprint Sustainability as a Tool to Address Climate Change in the Wine Sector: A Methodological Approach Applied to a Portuguese Case Study

Authors
Saraiva, A; Presumido, P; Silvestre, J; Feliciano, M; Rodrigues, G; Silva, POE; Damasio, M; Ribeiro, A; Ramoa, S; Ferreira, L; Goncalves, A; Ferreira, A; Grifo, A; Paulo, A; Ribeiro, AC; Oliveira, A; Dias, I; Mira, H; Amaral, A; Mamede, H; Oliveira, M;

Publication
ATMOSPHERE

Abstract
In the Mediterranean region, climate change is likely to generate an increase in water demand and the deterioration of its quality. The adoption of precision viticulture and the best available techniques aiming at sustainable production, minimizing the impact on natural resources and reducing production costs, has therefore been a goal of winegrowers. In this work, the water footprint (WFP) in the wine sector was evaluated, from the vineyard to the bottle, through the implementation of a methodology based on field experiments and life cycle assessment (LCA) on two Portuguese case studies. Regarding direct water footprint, it ranged from 366 to 899 L/FU (0.75 L bottle), with green water being the most significant component, representing more than 50% of the overall water footprint. The approach used in the current study revealed that although more than 97.5% of the water footprint is associated with vineyard, the winery stage is responsible for more than 75% of the global warming potential indicator. A linear correlation between the carbon footprint and the indirect blue water footprint was also observed for both case studies. Climate change is expected to cause an earlier and prolonged water stress period, resulting in an increase of about 40% to 82% of blue WFP.

2020

Creativity in prototypes design and sustainability - The case of social organizations

Authors
Silveira, C; Reis, L; Santos, V; Mamede, HS;

Publication
Advances in Science, Technology and Engineering Systems

Abstract
The role of creativity techniques in the design of prototypes is of particular interest given its potential for innovation. At same time, despite the efforts of decades in terms of policies and programs of action, humanity has not yet come close to global sustainability. Sustainability design must involve society and creatively employ all available knowledge sources for creating sustainable software. This paper proposes a prototype design approach rooted in employing creativity techniques, while being guided by the dimensions and principles of the Karlskrona Manifesto. This approach is applied to the development of a multidisciplinary aggregator for the optimization of social services. As a result. guidelines for the use of creativity in requirements engineering will be presented, as well as on how to include sustainability issues, namely the Sustainable Development Goals and the five dimensions of sustainability in the design of prototypes.

2020

A Creative Information System Based on the SCAMPER Technique

Authors
Lopes, R; Malta, P; Mamede, H; Santos, V;

Publication
Lecture Notes in Business Information Processing

Abstract
Nowadays, the use of creativity in business has been increasing drastically because it has been perceived to be important for the market to come up with new ways, focused on answers to the problems proposed by the users. Several different creativity techniques can be used in a myriad of contexts. One of the most important techniques is the SCAMPER technique, which is based on reorganizing, modifying, adding, and eliminating information. An automated system will provide answers and solutions to creativity problems and contribute to minimizing the cost of innovation in companies. The aim of this paper is, therefore, to design an architecture system for a creative information system based on the SCAMPER creativity technique, thus building an automated system of this technique. © 2020, Springer Nature Switzerland AG.

Supervised
thesis

2020

Implementação de um Sistema de Gestão de Incidentes em uma Média Empresa

Author
Pavlo Huzik

Institution
UAB

2020

Sistema Computacional de Apoio à Reabilitação da Afasia

Author
Nuno Miguel Carvalho Nogueira

Institution
UAB

2020

Modelo para o desenvolvimento e gesta~o de millennials enquanto profissionais de tecnologias de informac¸a~o em regime de outsourcing

Author
Tiago Jacob Fernandes Franc¸a

Institution
UAB

2020

Impacto do Novo Regulamento Geral de Protec¸a~o de Dados nas Relac¸o~es Empresariais entre a Unia~o Europeia e o Brasil

Author
Carolina Rudge Ramos Ribeiro

Institution
UAB

2020

Modelo de smart places confiável

Author
António José Morim Brandão

Institution
UTAD