2025
Authors
Garcia, JE; Pereira, B; Sousa, B; Fonseca, MJ;
Publication
Smart Innovation, Systems and Technologies
Abstract
In an increasingly competitive tourism landscape, digital marketing strategies must adapt to engage modern travelers effectively. This paper investigates the role of gamification in enhancing the competitiveness of tourist destinations, focusing specifically on Braga, Portugal. The study aims to evaluate how gamification can influence destination attractiveness, enhance tourist experiences, and inform decision-making processes. The study used a mixed-methods approach, combining qualitative and quantitative analyses. The qualitative component consisted of semi-structured interviews with key tourism stakeholders in Braga, revealing insights into the benefits and challenges of implementing gamification strategies. The quantitative analysis involved surveys conducted with tourists, assessing their perceptions of gamified elements and their influence on travel decisions. Findings indicate that tourists perceive gamification positively, particularly regarding features such as achievements, storytelling, and point systems, which significantly affect their travel choices. Stakeholders recognize the potential of gamification to boost tourist engagement and satisfaction, while also emphasizing the need to address implementation challenges. The study concludes that gamification can enhance the attractiveness and competitiveness of tourist destinations, though its success depends on strategic planning, resource allocation, and collaboration among stakeholders. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
2025
Authors
Almeida, F; Deutsch, N;
Publication
Urban Governance
Abstract
2025
Authors
Almeida, F; Morais, J;
Publication
E-LEARNING AND DIGITAL MEDIA
Abstract
Non-formal education seeks to address the limitations of formal education that do not reach all communities and do not provide all new competencies and capabilities that are essential for the integrated development of communities. The role of non-formal education becomes even more relevant in the context of developing countries where significant asymmetries in access to education emerge. This study adopts the Solutions Story Tracker provided by the Solutions Journalism Network to identify and explore solutions based on journalism stories in the non-formal education field. A total of 256 stories are identified and categorized into 14 dimensions. The findings reveal that practical, participatory, and volunteering dimensions are the three most common dimensions in these non-formal education initiatives. Furthermore, two emerging dimensions related to empowerment and sustainability are identified, allowing us to extend the theoretical knowledge in the non-formal education field. These conclusions are relevant for establishing public policies that can involve greater participation by local communities in non-formal education and for addressing sustainability challenges through bottom-up initiatives.
2025
Authors
Moreira, G; dos Santos, FN; Cunha, M;
Publication
SMART AGRICULTURAL TECHNOLOGY
Abstract
Yield forecasting is of immeasurable value in modern viticulture to optimize harvest scheduling and quality management. The number of inflorescences and flowers per vine is one of the main components and their assessment serves as an early predictor, which can explain up to 85-90% of yield variability. This study introduces a sophisticated framework that integrates the benchmark of different advanced deep learning and classic image processing to automate the segmentation of grapevine inflorescences and the detection of single flowers, to achieve precise, early, and non-invasive yield predictions in viticulture. The YOLOv8n model achieved superior performance in localizing inflorescences ( F1-Score (Box) = 95.9%) and detecting individual flowers (F1-Score = 91.4%), while the YOLOv5n model excelled in the segmentation task ( F1-Score (Mask) = 98.6%). The models demonstrated a strong correlation (R-2 > 90.0%) between detected and visible flowers in inflorescences. A statistical analysis confirmed the robustness of the framework, with the YOLOv8 model once again standing out, showing no significant differences in error rates across diverse grapevine morphologies and varieties, ensuring wide applicability. The results demonstrate that these models can significantly improve the accuracy of early yield predictions, offering a noninvasive, scalable solution for Precision Viticulture. The findings underscore the potential for Computer Vision technology to enhance vineyard management practices, leading to better resource allocation and improved crop quality.
2025
Authors
Gouveia, M; Mendes, T; Rodrigues, EM; Oliveira, HP; Pereira, T;
Publication
APPLIED SCIENCES-BASEL
Abstract
Lung cancer stands as the most prevalent and deadliest type of cancer, with adenocarcinoma being the most common subtype. Computed Tomography (CT) is widely used for detecting tumours and their phenotype characteristics, for an early and accurate diagnosis that impacts patient outcomes. Machine learning algorithms have already shown the potential to recognize patterns in CT scans to classify the cancer subtype. In this work, two distinct pipelines were employed to perform binary classification between adenocarcinoma and non-adenocarcinoma. Firstly, radiomic features were classified by Random Forest and eXtreme Gradient Boosting classifiers. Next, a deep learning approach, based on a Residual Neural Network and a Transformer-based architecture, was utilised. Both 2D and 3D CT data were initially explored, with the Lung-PET-CT-Dx dataset being employed for training and the NSCLC-Radiomics and NSCLC-Radiogenomics datasets used for external evaluation. Overall, the 3D models outperformed the 2D ones, with the best result being achieved by the Hybrid Vision Transformer, with an AUC of 0.869 and a balanced accuracy of 0.816 on the internal test set. However, a lack of generalization capability was observed across all models, with the performances decreasing on the external test sets, a limitation that should be studied and addressed in future work.
2025
Authors
Matos, T; Mendes, D; Jacob, J; de Sousa, AA; Rodrigues, R;
Publication
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025
Abstract
Virtual Reality allows users to experience realistic environments in an immersive and controlled manner, particularly beneficial for contexts where the real scenario is not easily or safely accessible. The choice between 360° content and 3D models impacts outcomes such as perceived quality and computational cost, but can also affect user attention. This study explores how attention manifests in VR using a 3D model or a 360° image rendered from said model during visuospatial tasks. User tests revealed no significant difference in workload or cybersickness between these types of content, while sense of presence was reportedly higher in the 3D environment. © 2025 IEEE.
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