2017
Authors
Abreu, J; Rebelo, S; Paredes, H; Barroso, J; Martins, P; Reis, A; Amorim, EV; Filipe, V;
Publication
RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2
Abstract
Telerehabilitation is an alternative way for physical therapy of stroke patients. The monitoring and correction of exercises can be done through the analysis of body movements recorded by an optical motion capture system. This paper presents a first study to assess the use of Microsoft Kinect in the monitoring and rehabilitation of patients who have suffered a stroke. A comparative study was carried out to assess the accuracy of joint angle measurement with the Microsoft Kinect (for Windows and for Xbox One) and Optitrack (TM). The results obtained in the first experiment showed a good agreement in the measurements between the three systems, in almost all movements. These results suggest that Microsoft Kinect, a low cost and markerless motion capture system, can be considered as an alternative to complex and high cost motion capture devices for the monitoring and rehabilitation of stroke patients.
2017
Authors
Raza, M; Faria, JP; Amaro, L; Henriques, PC;
Publication
ICSSP'17: PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON SOFTWARE AND SYSTEM PROCESS
Abstract
ProcessPAIR is a novel tool for helping software developers analyzing their personal performance. Based on a performance model calibrated from the anonymized performance data of many developers and the performance data submitted by an individual developer, it automatically identifies and ranks potential performance problems and their root causes for that developer. In this work we present WebProcessPAIR, which extends ProcessPAIR with the ability to recommend improvement actions to address the root causes identified, based on a crowdsourcing approach. A case study illustrates WebProcessPAIR usage.
2017
Authors
Bedkowski, J; Majek, K; Pelka, M; Maslowski, A; Coelho, A; Goncalves, R; Baptista, R; Sanchez, JM;
Publication
Search and Rescue Robotics - From Theory to Practice
Abstract
2017
Authors
Cunha, A; Kindler, E;
Publication
J. Object Technol.
Abstract
2017
Authors
Ferreira, B; Coelho, A; Lopes, M; Matos, A; Goncalves, C; Kandasamy, S; Campos, R; Barbosa, J;
Publication
OCEANS 2017 - ABERDEEN
Abstract
FLEXUS unmanned surface vehicle was designed in the context of the Internet of Moving Things. This small catamaran weights less than 15kg and is less than 1m long, making it a very convenient vehicle with reduced logistics needs for operations in real outdoor environments. The present paper describes the resulting system both in terms of design and performances. Based on the requirements for this project, the subsystems composing the vehicle are described. Results obtained from experiments conducted in outdoor conditions have successfully validated this design and are presented in this paper.
2017
Authors
Bessa, M; Coelho, H; Melo, M; Pinto, M;
Publication
2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI)
Abstract
Virtual Reality offers the possibility of creating the most diverse types of videogames, being possible to have different types of videogames such as calm, eventful or even terrifying. The present study aimed to verify whether different types of videogames have impact on player's emotional responses as wecc as on the self-reported sense of presence. In addition, two distinct display interfaces were considered: conventional computer display and head-mounted display. To carry out this study, an experimental study was designed based on three videogames with distinct natures (exploration, puzzle and horror), where the participants had to fulfill certain tasks within a predetermined period. The data analysis revealed that there no significant emotional changes between the different videogames used. The results also revealed that the use of head-mounted displays increases the sense of presence in scenarios where the field of view is wide.
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