2020
Authors
Weber, S; Duarte, C;
Publication
IEEE Solid-State Circuits Magazine
Abstract
A high production yield,
2020
Authors
Gelati Pascoal, P; Marquioro de Freitas, C; Fernando Sauthier, L; Flores Copetti, D;
Publication
Proceedings of the XLVIII Brasilian Congress of Engineering Education
Abstract
2020
Authors
Barbosa, S; Camilo, M; Almeida, C; Almeida, J; Amaral, G; Aplin, K; Dias, N; Ferreira, A; Harrison, G; Heilmann, A; Lima, L; Martins, A; Silva, I; Viegas, D; Silva, E;
Publication
Abstract
2020
Authors
Almeida, F; Lourenço, J;
Publication
Encyclopedia of Criminal Activities and the Deep Web
Abstract
2020
Authors
Barbosa, S;
Publication
JOURNAL OF ENVIRONMENTAL RADIOACTIVITY
Abstract
Ambient radioactivity and atmospheric electricity are inextricably linked phenomena. In order to assess the role of ambient radioactivity in the local variability of the atmospheric electric field at an urban site, simultaneous measurements of radon concentration, gamma radiation, and atmospheric electric field are carried out in the city of Porto, Portugal. Both radon and gamma radiation display an average daily cycle peaking before sunrise, but with considerable variability from day to day, particularly in amplitude. The atmospheric electric field displays a daily cycle with a minimum at dawn and maximum in the early afternoon, as well as a secondary peak in the early morning. The temporal variation of the daily patterns is analysed by means of an empirical orthogonal function analysis, and related to local meteorological parameters. The variability of the local atmospheric electric field is mainly determined by aerosol transport and accumulation close to the surface associated with local meteorological conditions and atmospheric stability rather than by conductivity variations associated with ambient radioactivity.
2020
Authors
Magalhaes, E; Jacob, J; Nilsson, N; Nordahl, R; Bernardes, G;
Publication
2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020)
Abstract
We present a novel physics-based concatenative sound synthesis (CSS) methodology for congruent interactions across physical, graphical, aural and haptic modalities in Virtual Environments. Navigation in aural and haptic corpora of annotated audio units is driven by user interactions with highly realistic photogrammetric based models in a game engine, where automated and interactive positional, physics and graphics data are supported. From a technical perspective, the current contribution expands existing CSS frameworks in avoiding mapping or mining the annotation data to real-time performance attributes, while guaranteeing degrees of novelty and variation for the same gesture.
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