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Sobre

Sobre

Leonel Morgado é Professor Catedrático da Universidade Aberta, onde leciona nos cursos da secção de informática, nas áreas de métodos de investigação e programação e Investigador Sénior do INESC TEC, coordenando o Núcleo do INESC TEC na Universidade Aberta. É também Vice-Presidente do Conselho Fiscal da Sociedade Portuguesa de Ciências dos Videojogos, Diretor para a Qualidade Científica da associação internacional de investigação Immersive Learning Research Network e Adido para Normas da IEEE Education Society Technical Committee on Immersive Learning Environments. Desenvolve trabalho de investigação científica e desenvolvimento tecnológico sobre ambientes imersivos de aprendizagem desde 2000. É autor de mais de 200 publicações científicas, incluindo artigos em revistas, comunicações em conferências e capítulos de livros, tendo orientado com êxito mais de 10 teses de doutoramento e mais de 30 dissertações de mestrado. Liderou e participou em múltiplos projetos de investigação, financiados pela indústria, pela sociedade civil, por fundos estatais e fundos europeus. Antes de abraçar a carreira académica foi diretor técnico-comercial de uma empresa de importação, distribuição e venda de hardware, terminologista da localização do Microsoft Office 97 e do Oracle InterOffice, empresário da tradução técnica e localização de software, consultor linguístico da IBM/Lotus, coordenador de equipas de desenvolvimento Web para museus e sítios patrimoniais, e de implantação de software para gestão de listas de esperas cirúrgicas a nível nacional, e gestor de equipas de combate à infoexclusão em meio rural.

Detalhes

Detalhes

  • Nome

    Leonel Morgado
  • Cargo

    Investigador Coordenador
  • Desde

    01 junho 2012
012
Publicações

2024

Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field

Autores
Morgado, L; Beck, D; Gütl, C; Oliveira, T; Richter, J;

Publicação
Communications in Computer and Information Science

Abstract
Immersive learning research is a field of study that emphasizes diversity of scholarship and subject areas. This diversity presents a challenge for understanding the breadth and depth of the field of immersive learning, a challenge that led to the Immersive Learning Research Network’s call for the community of immersive learning researchers to develop a conceptual framework supporting a common understanding of this diverse field - The Immersive Learning Knowledge Tree. However, this structure has not had its underlying assumptions validated by the larger, diverse community of immersive learning researchers and practitioners. Thus, we developed, validated, and disseminated across associations of the field a questionnaire for analyzing the assumptions, structure, and relevance of the Knowledge Tree proposal. Early results point towards overwhelming agreement from the community on the premise that the field of immersive learning research is muddled/fragmented, the current knowledge partially disjointed, specifically among different disciplines (Q3), due to its interdisciplinary nature. There are also strong indications supporting the premise that researchers active in the field of immersive learning research desire to combine their efforts with others. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2024

Immersive Learning Environments for Self-regulation of Learning: A Literature Review

Autores
Pedrosa, D; Morgado, L; Beck, D;

Publicação
Communications in Computer and Information Science

Abstract
Self-regulation of learning (SRL) plays a decisive role in learning success but characterizing learning environments that facilitate development of SRL skills constitutes a great challenge. Given the growing interest in Immersive Learning Environments (ILE), we sought to understand how ILE are built with attention to SRL, via a literature review of pedagogical uses, practices and strategies with ILE that have an explicit focus on SRL. From a final corpus of 25 papers, we collected 134 extracts attesting use of ILE for SRL. We classified and mapped them using the Beck, Morgado & O’Shea framework and its three dimensions of the immersion phenomenon: system, narrative and challenge. There is a predominance of uses of ILE for SRL aligned with Challenge-based immersion: Skill Training, Collaboration, Engagement, and Interactive Manipulation and Exploration. In contrast, uses aligned with System-based immersion (Emphasis, Accessibility, Seeing the Invisible) were not identified. There were few cases of use of Narrative-based immersion. Uses combining the three dimensions of immersive had residual prevalence. We concluded that there is greater tendency in studies of SRL in ILE to enact active roles (aligned with the Challenge dimension of immersion). The low prevalence of Narrative immersion and System immersion evidence gaps in the diversity of pedagogical uses of ILE to develop SRL, which indicate opportunities for research and creation of innovative educational practices. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2024

Research Agenda 2030: The Great Questions of Immersive Learning Research

Autores
Dengel, A; Steinmaurer, A; Müller, LM; Platz, M; Wang, M; Gütl, C; Pester, A; Morgado, L;

Publicação
Communications in Computer and Information Science

Abstract
The research areas of the Immersive Learning community cover many different interests and perspectives on teaching and learning with immersive technologies. Based on existing efforts to map the field of research, we gathered 35 participants at the iLRN 2022 conference during an open hybrid workshop. These volunteers formed expert groups focusing on five possible perspectives on Immersive Learning. The expert groups gathered and summarized possible research questions with regards to an “Agenda 2030”, meaning the most intriguing questions that should be addressed during the years to come. We let all participants vote on these research endeavors regarding their academic value and importance for the community. As a results, we gathered a total of 23 ranked questions. These questions were subsumed into ten topics forming a Research Agenda for Immersive Learning 2030 (RAIL.2030). © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2023

Mathematical and Statistical Modelling for Assessing COVID-19 Superspreader Contagion: Analysis of Geographical Heterogeneous Impacts from Public Events

Autores
Leal, C; Morgado, L; Oliveira, TA;

Publicação
MATHEMATICS

Abstract
During a pandemic, public discussion and decision-making may be required in face of limited evidence. Data-grounded analysis can support decision-makers in such contexts, contributing to inform public policies. We present an empirical analysis method based on regression modelling and hypotheses testing to assess events for the possibility of occurrence of superspreading contagion with geographically heterogeneous impacts. We demonstrate the method by evaluating the case of the May 1st, 2020 Demonstration in Lisbon, Portugal, on regional growth patterns of COVID-19 cases. The methodology enabled concluding that the counties associated with the change in the growth pattern were those where likely means of travel to the demonstration were chartered buses or private cars, rather than subway or trains. Consequently, superspreading was likely due to travelling to/from the event, not from participating in it. The method is straightforward, prescribing systematic steps. Its application to events subject to media controversy enables extracting well founded conclusions, contributing to informed public discussion and decision-making, within a short time frame of the event occurring.

2023

Métodos para criação de narrativas imersivas: uma revisão de revisões da literatura

Autores
Bonfim, CJdL; Morgado, L; Pedrosa, DCC;

Publicação
Novos Olhares

Abstract
O conceito de narrativa imersiva enfoca narrativas enquanto forma de promover o estado psicológico de imersão do público-alvo. Este artigo apresenta o resultado de uma revisão de revisões de literatura que objetivou identificar os principais métodos para concepção e criação de narrativas imersivas, considerando aspectos estruturais e elementos específicos, como personagens e cenários. Os resultados revelaram cinco clusters com características diferenciadas, considerando as dimensões da imersão narrativa temporal, espacial e emocional.

Teses
supervisionadas

2023

Visual Dashboard for Self-Regulation and Co-Regulation of Online Learning

Autor
Rita Nunes da Mota

Instituição
UP-FEUP

2023

Inven!RA Authoring Immersive Education & Training

Autor
José Ricardo Vieira Gomes

Instituição
UP-FEUP

2023

Data Analytics in Military Training

Autor
Gustavo Speranzini Tosi Tavares

Instituição
UP-FEUP

2023

The Immersive Learning Brain

Autor
Elton Cândido Sampaio

Instituição
UP-FEUP

2022

Three-Dimensional Interactive Visualization of the Thematic Network of Immersive Learning Research

Autor
Madalena Antunes de Sousa

Instituição
UP-FEUP