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Sobre

Sobre

Leonel Morgado é Professor Catedrático da Universidade Aberta, onde leciona nos cursos da secção de informática, nas áreas de métodos de investigação e programação e Investigador Sénior do INESC TEC, coordenando o Núcleo do INESC TEC na Universidade Aberta. É também adido para Normas da IEEE Education Society Technical Committee on Immersive Learning Environments e Membro do Steering Committee e do Circle of Scholars da Immersive Learning Research Network. Desenvolve trabalho de investigação científica e desenvolvimento tecnológico sobre ambientes imersivos de aprendizagem desde 2000. É autor de mais de 200 publicações científicas, incluindo artigos em revistas, comunicações em conferências e capítulos de livros, tendo orientado com êxito mais de 10 teses de doutoramento e mais de 30 dissertações de mestrado. Liderou e participou em múltiplos projetos de investigação, financiados pela indústria, pela sociedade civil, por fundos estatais e fundos europeus. Antes de abraçar a carreira académica foi diretor técnico-comercial de uma empresa de importação, distribuição e venda de hardware, terminologista da localização do Microsoft Office 97 e do Oracle InterOffice, empresário da tradução técnica e localização de software, consultor linguístico da IBM/Lotus, coordenador de equipas de desenvolvimento Web para museus e sítios patrimoniais, e de implantação de software para gestão de listas de esperas cirúrgicas a nível nacional, e gestor de equipas de combate à infoexclusão em meio rural.

Detalhes

Detalhes

  • Nome

    Leonel Morgado
  • Cargo

    Investigador Coordenador
  • Desde

    01 junho 2012
012
Publicações

2026

An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update

Autores
Beck, E; Morgado, LC; O’Shea, M;

Publicação
Communications in Computer and Information Science

Abstract
Since the publication of the 2020 paper, “Finding the Gaps About Uses of Immersive Learning Environments: A Survey of Surveys,” the landscape of immersive learning environments (ILEs) has continued to evolve rapidly. This update aims to revisit the gaps identified in that previous research and explore emerging trends. We conducted an extensive review of new surveys published after that paper’s cut date. Our findings reveal a significant amount of new published reviews (n?=?64), more than doubling the original corpus (n?=?47). The results highlighted novel themes of usage of immersive environments, helping bridge some 2020 research gaps. This paper discusses those developments and presents a consolidated perspective on the uses of immersive learning environments. © 2025 Elsevier B.V., All rights reserved.

2025

Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant

Autores
Kasapakis, V; Morgado, L;

Publicação
CoRR

Abstract

2025

Immersion for AI: Immersive Learning with Artificial Intelligence

Autores
Morgado, L;

Publicação
CoRR

Abstract
This work reflects upon what Immersion can mean from the perspective of an Artificial Intelligence (AI). Applying the lens of immersive learning theory, it seeks to understand whether this new perspective supports ways for AI participation in cognitive ecologies. By treating AI as a participant rather than a tool, it explores what other participants (humans and other AIs) need to consider in environments where AI can meaningfully engage and contribute to the cognitive ecology, and what the implications are for designing such learning environments. Drawing from the three conceptual dimensions of immersion—System, Narrative, and Agency—this work reinterprets AIs in immersive learning contexts. It outlines practical implications for designing learning environments where AIs are surrounded by external digital services, can interpret a narrative of origins, changes, and structural developments in data, and dynamically respond, making operational and tactical decisions that shape human-AI collaboration. Finally, this work suggests how these insights might influence the future of AI training, proposing that immersive learning theory can inform the development of AIs capable of evolving beyond static models. This paper paves the way for understanding AI as an immersive learner and participant in evolving human-AI cognitive ecosystems. © 2025 Elsevier B.V., All rights reserved.

2025

Multiplatform Ecosystem for Visualizing Ocean Dynamic Formations with Virtual Choreographies: Oil Spill Case

Autores
Lacet, D; Cassola, F; Valle, A; Oliveira, M; Morgado, L;

Publicação
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025

Abstract
This paper presents a solution for visualizing oil spills at sea by combining satellite data with virtual choreographies. The system enables dynamic, interactive visualization of oil slicks, reflecting their shape, movement, and interaction with environmental factors like currents and wind. High-resolution geospatial data supports a multiplatform experience with aerial and underwater perspectives. This approach promotes independence, interoperability, and multiplatform compatibility in environmental disaster monitoring. The results validate virtual choreographies as effective tools for immersive exploration and analysis, offering structured data narratives beyond passive visualization - especially valuable for mixed reality applications. © 2025 IEEE.

2025

Frontiers of the Past in the Digital World: Multidisciplinary Collaboration in the 3D Reconstitution of Medieval Border Towns

Autores
Lacet, D; Gómez, FC; Prata, S; Trindade, L; da Silva, GM; Costa, A; Zeller, Mv; Morgado, L; Coelho, A; Alves, T; Filipe, J;

Publicação
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025

Abstract
The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town's urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and digital technologies like photogrammetry and 3D scanning. Co-creation workshops aligned diverse knowledge, leading to creative solutions that balanced historical accuracy and technical feasibility. Despite budget constraints, it produced a high-quality digital reconstitution with insights for future virtual heritage projects.

Teses
supervisionadas

2023

Os fatores que permitem viabilizar a utilização de laboratórios remotos de informática no ensino superior online na realidade moçambicana

Autor
David Carlos Franco

Instituição
UAB

2023

Que currículo para as ciências da computação no ensino básico, no contexto educativo português?

Autor
Fernanda Maria Pires Ledesma

Instituição
IES_Outra

2023

O desenvolvimento de competências de profissionais no contexto da Indústria 4.0: uma proposta de intervenção baseada em jogos

Autor
Allisson Jonathan Marques da Silva

Instituição
UAB

2023

Painéis de instrumentos para professores na autorregulação e corregulação da aprendizagem colaborativa no ensino superior online

Autor
Tiago Miguel Lima Romão

Instituição
UAB

2022

Three-Dimensional Interactive Visualization of the Thematic Network of Immersive Learning Research

Autor
Madalena Antunes de Sousa

Instituição
IES_Outra