2022
Authors
Barbosa, D; Solteiro Pires, EJ; Leite, A; Moura Oliveira, PBd;
Publication
MobiHealth
Abstract
Ventricular tachyarrhythmia (VTA), mainly ventricular tachycardia (VT) and ventricular fibrillation (VF) are the major causes of sudden cardiac death in the world. This work uses deep learning, more precisely, LSTM and biLSTM networks to predict VTA events. The Spontaneous Ventricular Tachyarrhythmia Database from PhysioNET was chosen, which contains 78 patients, 135 VTA signals, and 135 control rhythms. After the pre-processing of these signals and feature extraction, the classifiers were able to predict whether a patient was going to suffer a VTA event or not. A better result using a biLSTM was obtained, with a 5-fold-cross-validation, reaching an accuracy of 96.30%, 94.07% of precision, 98.45% of sensibility, and 96.17% of F1-Score.
2022
Authors
Carvalho, D; Rocha, T; Barroso, J;
Publication
INNOVATIONS IN BIO-INSPIRED COMPUTING AND APPLICATIONS, IBICA 2021
Abstract
Mobile devices, as smartphones and tablets, have presented an exponential growth, being part of our everyday life, particularly considering children [1]. Their daily habits are undoubtedly influenced by technology and the applications they use can affect socialization and learning processes [2]. Specifically, games are the most popular type of applications and have the potential to change attitudes and behaviours. Emphasizing the importance of this area, we decided to create a serious game that stimulates the children' responsibility for taking care of pets while they play, called My Buddy. In this paper, we present the development and assessment process of a 3D serious game, where the user is asked to interact with a pet and nurture it. The interface was developed based on the universal design philosophy, presenting itself attractive to children without disabilities, but also accessible to children with visual or motor disabilities. As such, we present a multimodal interface based on touch and speech commands. The game was tested in terms of usability, with a heuristic evaluation, and the results obtained highlight the potential of such interfaces.
2022
Authors
Leao, G; Costa, CM; Sousa, A; Reis, LP; Veiga, G;
Publication
ROBOTICS
Abstract
Bin picking is a challenging problem that involves using a robotic manipulator to remove, one-by-one, a set of objects randomly stacked in a container. In order to provide ground truth data for evaluating heuristic or machine learning perception systems, this paper proposes using simulation to create bin picking environments in which a procedural generation method builds entangled tubes that can have curvatures throughout their length. The output of the simulation is an annotated point cloud, generated by a virtual 3D depth camera, in which the tubes are assigned with unique colors. A general metric based on micro-recall is proposed to compare the accuracy of point cloud annotations with the ground truth. The synthetic data is representative of a high quality 3D scanner, given that the performance of a tube modeling system when given 640 simulated point clouds was similar to the results achieved with real sensor data. Therefore, simulation is a promising technique for the automated evaluation of solutions for bin picking tasks.
2022
Authors
Vahedipour-Dahraie, M; Rashidizadeh-Kermani, H; Anvari-Moghaddam, A; Siano, P; Catalao, JPS;
Publication
INTERNATIONAL JOURNAL OF ELECTRICAL POWER & ENERGY SYSTEMS
Abstract
In this paper, a flexibility oriented stochastic scheduling framework is presented to evaluate short-term reliability and economic of islanded microgrids (MGs) under different incentive-based DR (IBDR) programs. A multi-period islanding constraint is considered to prepare the MG for a resilient response once a disturbance occurs in the main grid. Also, a multi-segment optimal power flow (OPF) approach is used to model the IBDR actions and reserve resources. Moreover, uncertainties associated with electricity prices, loads, renewable generation, calls for reserve as well as uncertainties of islanding duration of the MG are considered. The ultimate goal of the MG operator is to maximize its expected profit under a certain level of security and reliability in conjunction with the minimization of energy procurement costs of customers. The MG's economy and reliability indices are studied considering normal operation and resilient condition based on appliances characteristics, customers' and operator's behaviors. The proposed model can effectively manage MGs operation in both normal and resilient conditions in order to improve economic and reliability indices. Numerical results demonstrate that by implementing IBDR, in cases of normal and resilient operation, the expected profit of the MG operator increases about 4% and 2.7% and reliability indicator improved 60% and 56%, respectively.
2022
Authors
Lima, L; Pereira, AI; Vaz, C; Ferreira, O;
Publication
2022 17TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
Predicting the performance of a mixture is crucial to designing experiences in product development and formulation research. In this work, an application, MDesign, is proposed to construct models in a mixture design with a practical, educational, and intuitive approach. Developed in MATLAB software, the standalone application aims to contribute to the study of mixtures through the definition of multivariate models of different orders, enabling their statistical analysis to verify the robustness of each of those models. Compared to the obtained results from other applications using data experiments published in the literature, the proposed application presents accurate results and good execution. MDesign can be considered an automatic, robust, and valuable tool to support the mixture design in an industrial context.
2022
Authors
Carvalho, D; Barroso, J; Rocha, T;
Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Abstract
In this paper, we describe a preliminary study on a multisensory music experience for people with hearing loss. Our main goal is to provide a music event through visual and tactile stimuli, granting a multisensory experience using haptic interfaces and taking advantage of visual feedback, vibrations and pressure to induce feelings. In this context, a mobile application was developed, allowing the user to interact with recorded audio samples that exploit vibrations to trigger emotions, such as fear, adrenaline, anxiety, suspense, drama, adventure, or even more complex moods like when dancing and relaxing. We thus describe our methodology (design, implementation and user assessment) for a preliminary study of a music experience based on a user-centered design approach. Indeed, we gathered promising results as the experience was considered effective and satisfying. We also uncovered some development issues to be addressed in future work, having to do with the use of specific hardware for providing a fully immersive experience. © 2022, Springer Nature Switzerland AG.
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