2024
Authors
Teixeira, A; Costelha, H; Bento, LC; Neves, C;
Publication
2024 7TH IBERIAN ROBOTICS CONFERENCE, ROBOT 2024
Abstract
Simultaneous Localization and Mapping (SLAM) algorithms are a key component in enabling autonomous navigation for robotic systems. This study presents a comprehensive assessment of state-of-the-art SLAM algorithms, focusing exclusively on those with Robot Operating System (ROS) support. The study aims to provide insights into the computational performance of these algorithms by leveraging the benchmark results reported in their respective studies. Each algorithm's performance metrics, as reported in their benchmark studies, are analyzed and compared. This comparative analysis not only highlights the strengths and weaknesses of individual algorithms but also provides a broader understanding of their applicability across diverse robotic platforms and environments. Overall, this study contributes to the advancement of SLAM research by offering a comparative evaluation tailored to ROS-supported algorithms. The findings serve as a valuable resource to make informed decisions regarding the selection and implementation of SLAM solutions in real-world applications.
2024
Authors
Peixoto, B; Gonçlves, G; Bessa, M; Bessa, LCP; Melo, M;
Publication
2024 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION, ICGI
Abstract
Immersive Virtual Reality (iVR) is a promising educational tool for learning a second/foreign language. However, interactive iVR studies remain in their infancy, with more research required to validate what and how it can be implemented. This study focuses on the English listening dimension and evaluates the impact of a realistic interactive iVR compared to traditional listening exercises. The results were favourable and indicated that interactive iVR positively impacts the users' knowledge retention compared to a traditional listening approach. Likewise, the users revealed a preference for using iVR for learning when compared to traditional listening exercises, as well as higher user satisfaction with the iVR experiment.
2024
Authors
Barros, FS; Graça, PA; Lima, JJG; Pinto, RF; Restivo, A; Villa, M;
Publication
ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE
Abstract
Solar wind forecasting is a core component of Space Weather, a field that has been the target of many novel machine-learning approaches. The continuous monitoring of the Sun has provided an ever-growing ensemble of observations, facilitating the development of forecasting models that predict solar wind properties on Earth and other celestial objects within the solar system. This enables us to prepare for and mitigate the effects of solar wind-related events on Earth and space. The performance of some simulation-based solar wind models depends heavily on the quality of the initial guesses used as initial conditions. This work focuses on improving the accuracy of these initial conditions by employing a Recurrent Neural Network model. The study's findings confirmed that Recurrent Neural Networks can generate better initial guesses for the simulations, resulting in faster and more stable simulations. In our experiments, when we used predicted initial conditions, simulations ran an average of 1.08 times faster, with a statistically significant improvement and reduced amplitude transients. These results suggest that the improved initial conditions enhance the numerical robustness of the model and enable a more moderate integration time step. Despite the modest improvement in simulation convergence time, the Recurrent Neural Networks model's reusability without retraining remains valuable. With simulations lasting up to 12 h, an 8% gain equals one hour saved per simulation. Moreover, the generated profiles closely match the simulator's, making them suitable for applications with less demanding physical accuracy.
2024
Authors
Santos, N; Bernardes, G; Cotta, R; Coelho, N; Baganha, A;
Publication
Proceedings of the Sound and Music Computing Conferences
Abstract
Music-based therapies have been yielding favorable clinical outcomes in children with Autism Spectrum Disorder (ASD). However, there is a lack of guidelines for content selection in music-based interventions. In this context, we propose a methodology for conducting experimental studies on musical preferences in children diagnosed with ASD. It consists of a generative music system with seven manipulable musical parameters where participants are encouraged to create music content according to their preferences. We conducted a preliminary transversal study with 24 children in the state of Pará, Brazil. The results suggest preferences for fast tempo, higher pitch, consonance, high event density, and timbres with smooth attacks. Intriguingly, the results revealed inconsistency in the identified preferences across therapy sessions. The critical need for personalized regulation in music-based interventions for children with ASD highlights the unique nature of individual responses, emphasizing the imperative of tailoring therapeutic approaches accordingly. © 2024. This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original.
2024
Authors
Teixeira, A; Costelha, H; Neves, C; Bento, LC;
Publication
2024 IEEE INTERNATIONAL CONFERENCE ON ENGINEERING, TECHNOLOGY, AND INNOVATION, ICE/ITMC 2024
Abstract
The assessment of deposited material in tunnel reinforcement operations can be performed using a 3D model generated from multiple scans. For this purpose, an accurate alignment of the scanned models is required. Aligning existing structure model with data scanned after surface deformations can be challenging, particularly if reference markers are not available or were displaced. For scenarios where the surrounding structure is largely changed, certain procedures can be adapted when processing the scanned data to achieve consistent alignment between scanned and reference structure models. This work proposes a methodology to cope with these situations, analysing the impact of different approaches. Experiments were performed in a realistic scenario related with shotcrete of railway tunnels wall surfaces, with the results showing the applicability of the developed work. The proposed procedure relies in highlighting the importance of specific points that describe the same feature in the reference and aligning PC. The proposed methodology achieved an RMS difference of 0.0173 m, which lead to a drastic improvement in the point cloud alignment compared to the use of standard ICP algorithm without data preprocessing, which achieved 0.0518 m in the studied use-case.
2024
Authors
Peixoto, B; Gonçalves, G; Bessa, M; Bessa, LCP; Melo, M;
Publication
2024 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION, ICGI
Abstract
This paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to identify optimal interfaces for integrating iVR applications as complementary educational tools while gauging student preferences. Participants engaged in interactive learning tasks across the three conditions, with assessments focused on System Usability, Presence, User Satisfaction, Cybersickness, Learning Outcomes, and Task Duration. Findings indicate high usability across all conditions, with a preference observed for Controller-Based Selection and Object Interaction. Object Interaction showed strong motivational appeal but required more time to complete tasks than Controller-Based. Therefore, for time-constrained educational settings, the Controller-Based Selection interface is practical due to its lower physical effort requirement. Despite recent advances, our study found Voice Recognition interaction to be the least preferred interaction method, indicating a need for further technological improvements to boost its acceptance and effectiveness in educational contexts.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.