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Publications

2009

HUMAN-MACHINE INTERFACE TO CONTROL A ROBOT WITH THE NINTENDO WII REMOTE

Authors
Coutinho, D; Sousa, A; Reis, LP;

Publication
ICAART 2009: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE

Abstract
This paper intends to demonstrate the development of and easy-to-use local human-machine interface that would allow any user to control all kinds of service robots intuitively. This interface is based on the Nintedo Wii remote controller and consists of three operating modes: a steering wheel, an infra-red monitor and a movement identifier. These modes were tested on a cleaning robot and they led to very satisfactory results, proving that the Wiimote is an inexpensive and interesting way of making this kind of interfaces.

2009

Guest Editorial

Authors
Diniz, PC;

Publication
Concurrency and Computation: Practice and Experience - Concurrency Computat.: Pract. Exper.

Abstract

2009

Investing to Survive in a Duopoly Model

Authors
Pinto, AA; Oliveira, BMPM; Ferreira, FA; Ferreira, M;

Publication
Intelligent Engineering Systems and Computational Cybernetics

Abstract

2009

Co-Algebraic Semantic Framework for Reasoning about Interaction Designs

Authors
Meng, S; Barbosa, LS;

Publication
UML 2 Semantics and Applications

Abstract

2009

iiBOARD Development of a Low-Cost Interactive Whiteboard using the Wiimote Controller

Authors
Silva, M; Reis, LP; Sousa, A; Faria, BM; Costa, AP;

Publication
GRAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS

Abstract
Interactive whiteboards are gaining importance in our society, both at a business level and, especially, at an educational level. However, the products offered by the major manufacturers have a major barrier to their acquisition: very high prices. There is an urgent need to use new technologies in order to provide solutions that present the same performance levels than typical interactive whiteboards, but with a significantly reduced cost. Throughout this paper the steps taken for the development of an innovative low-cost interactive whiteboard are described. The proposed system is based on the Wii Remote command of the Nintendo Wii video-game console. This command, although very inexpensive has an infrared camera, and supports Bluetooth communication. The system control is based on a wireless device, based on infrared emitters, which supports most of the mouse events. A complete whiteboard application was also developed using Borland Delphi for Windows. This application may be used with either one or two Wiimotes and has a very simple and efficient calibration method. The application also includes viewing capabilities of some of the Wiimote characteristics, as well as a flexible Notebook to increase its range of possible uses. The results obtained through a survey conducted to a small set of whiteboard users were very positive indicators about the acceptance of the inexpensive solution proposed.

2009

Towards the Safe Programming of Wireless Sensor Networks

Authors
Martins, F; Lopes, LMB; Barros, J;

Publication
Proceedings Second International Workshop on Programming Language Approaches to Concurrency and Communication-cEntric Software, PLACES 2009, York, UK, 22nd March 2009.

Abstract

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