2023
Authors
Spencer, G; Dionísio, R; Neto, L; Torres, PMB; Gonçalves, G;
Publication
2023 6th Experiment@ International Conference (exp.at'23), Évora, Portugal, June 5-7, 2023
Abstract
This paper presents a digital twin demonstrator of a forest harvesters and wood processing machines. The demonstrator is a cyber-physical system that allow the emulation and identification of faults that may occur during regular machine operations. The proposed solution includes a CAN Bus communication between several electronic controller units connected to sensors and actuators. © 2023 IEEE.
2023
Authors
Cordeiro, A; Souza, JP; Costa, CM; Filipe, V; Rocha, LF; Silva, MF;
Publication
ROBOTICS
Abstract
Bin picking is a challenging task involving many research domains within the perception and grasping fields, for which there are no perfect and reliable solutions available that are applicable to a wide range of unstructured and cluttered environments present in industrial factories and logistics centers. This paper contributes with research on the topic of object segmentation in cluttered scenarios, independent of previous object shape knowledge, for textured and textureless objects. In addition, it addresses the demand for extended datasets in deep learning tasks with realistic data. We propose a solution using a Mask R-CNN for 2D object segmentation, trained with real data acquired from a RGB-D sensor and synthetic data generated in Blender, combined with 3D point-cloud segmentation to extract a segmented point cloud belonging to a single object from the bin. Next, it is employed a re-configurable pipeline for 6-DoF object pose estimation, followed by a grasp planner to select a feasible grasp pose. The experimental results show that the object segmentation approach is efficient and accurate in cluttered scenarios with several occlusions. The neural network model was trained with both real and simulated data, enhancing the success rate from the previous classical segmentation, displaying an overall grasping success rate of 87.5%.
2023
Authors
Castanon, R; Campos, FA; Villar, J; Sanchez, A;
Publication
SCIENTIFIC REPORTS
Abstract
While altruism has been studied from a variety of standpoints, none of them has proven sufficient to explain the richness of nuances detected in experimentally observed altruistic behavior. On the other hand, the recent success of behavioral economics in linking expectation formation to key behaviors in complex societies hints to social expectations having a key role in the emergence of altruism. This paper proposes an agent-based model based upon the Bush-Mosteller reinforcement learning algorithm in which agents, subject to stimuli derived from empirical and normative expectations, update their aspirations (and, consequently, their future cooperative behavior) after playing successive rounds of the Dictator Game. The results of the model are compared with experimental results. Such comparison suggests that a stimuli model based on empirical and normative expectations, such as the one presented in this work, has considerable potential for capturing the cognitive-behavioral processes that shape decision-making in contexts where cooperative behavior is relevant.
2023
Authors
Magalhaes, M; Coelho, A; Melo, M; Bessa, M;
Publication
MULTIMEDIA TOOLS AND APPLICATIONS
Abstract
Virtual reality and emotions have become inseparable concepts over the past few years, supported by the increasing number of studies relating them. However, these studies' methodologies are often poorly justified or dependent on the authors' subjective definition of emotion and its classification. Moreover, frequently, these studies only consider two stimuli, specifically audiovisual, despite being known the relevance of including a greater variety of sensory channels to improve the relationship between the individual and the virtual environment. So, to address these gaps, and considering the importance of multisensory stimulation, this paper aims to review the methods and instruments found in the literature regarding the analysis of the users' emotions in virtual reality. Also, we provide an overview of the main limitations of such studies. Little information can be found in the literature regarding the connection between the input stimulus and the users' emotional responses. This corroborates the difficulty in creating and evaluating immersive virtual experiences when stimulating more than two human senses, typically audiovisual. Nevertheless, we address some clues on the impact of visual, auditory, haptic, smell, and taste elements to trigger specific emotions. Also, we address the association between the research area and the method used. Finally, the main gaps and challenges are discussed. We expect that the combination of these results acts as guidelines for designing richer multisensory virtual experiences. Moreover, we intend to contribute to future research on emotions-based immersive virtual reality by providing a review of the most suitable methodologies and instruments for specific contexts.
2023
Authors
Lopes, MS; Moreira, AP; Silva, MF; Santos, F;
Publication
PROGRESS IN ARTIFICIAL INTELLIGENCE, EPIA 2023, PT I
Abstract
Quadruped robots are gaining attention in the research community because of their superior mobility and versatility in a wide range of applications. However, they are restricted to procedures that do not need precise object interaction. With the addition of a robotic arm, they can overcome these drawbacks and be used in a new set of tasks. Combining a legged robot's dextrous movement with a robotic arm's maneuverability allows the emergence of a highly flexible system, but with the disadvantage of higher complexity of motion planning and control methods. This paper gives an overview of the existing quadruped systems capable of manipulation, with a particular interest in systems with high movement flexibility. The main topics discussed are the motion planning approaches and the selected kinematic configuration. This review concludes that the most followed research path is to add a robotic arm on the quadrupedal base and that the motion planning approach used depends on the desired application. For simple tasks, the arm can be seen as an independent system, which is simpler to implement. For more complex jobs the coupling effects between the arm and quadruped robot must be considered.
2023
Authors
Heymann, F; Parginos, K; Bessa, RJ; Galus, M;
Publication
ENERGY REPORTS
Abstract
Artificial intelligence (AI) brings great potential but also risks to the electricity industry. Following the EU's current regulatory proposal, the EU Regulation for Artificial Intelligence (AI Act), there will be direct, potentially adverse effects on companies of the electricity industry in Europe and beyond, as well as those active in the development of AI systems. In this paper, we develop a replicable framework for estimating compliance costs for different electricity market agents that will need to comply with the numerous requirements the AI Act imposes. The electricity systems of Austria, Greece and Switzerland are used as case-studies. We estimate annual, aggregated costs for electricity market agents ranging from less than one million to almost 200 million Euros per country, depending on compliance costs scenarios. Results suggest that a profit growth of 10% through AI utilization is needed to offset the highest added compliance cost of the AI Act on electricity market agents. Eventually, we further show how to assess the regional differences of these costs added to system operation, providing spatially disaggregated compliance costs estimates that consider the structural differences of the electricity industry within 26 Swiss cantons.
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