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Publications

2012

Challenges of Health Games in the Social Network Environment

Authors
Paredes, H; Pinho, A; Zagalo, N;

Publication
GAMES FOR HEALTH JOURNAL

Abstract
Virtual communities and their benefits have been widely exploited to support patients, caregivers, families, and healthcare providers. The complexity of the social organization evolved the concept of virtual community to social networks, exploring the establishment of ties and relations between people. These technological platforms provide a way to keep up with one's connections network, through a set of communication and interaction tools. Games, as social interactive technologies, have great potential, ensuring a supportive community and thereby reducing social isolation. Serious social health games bring forward several research challenges. This article examines the potential benefits of the triad "health-serious games-social networks'' and discusses some research challenges and opportunities of the liaison of serious health games and social networks.

2012

Reliability-Informed Beat Tracking of Musical Signals

Authors
Degara, N; Argones Rua, EA; Pena, A; Torres Guijarro, S; Davies, MEP; Plumbley, MD;

Publication
IEEE TRANSACTIONS ON AUDIO SPEECH AND LANGUAGE PROCESSING

Abstract
A new probabilistic framework for beat tracking of musical audio is presented. The method estimates the time between consecutive beat events and exploits both beat and non-beat information by explicitly modeling non-beat states. In addition to the beat times, a measure of the expected accuracy of the estimated beats is provided. The quality of the observations used for beat tracking is measured and the reliability of the beats is automatically calculated. A k-nearest neighbor regression algorithm is proposed to predict the accuracy of the beat estimates. The performance of the beat tracking system is statistically evaluated using a database of 222 musical signals of various genres. We show that modeling non-beat states leads to a significant increase in performance. In addition, a large experiment where the parameters of the model are automatically learned has been completed. Results show that simple approximations for the parameters of the model can be used. Furthermore, the performance of the system is compared with existing algorithms. Finally, a new perspective for beat tracking evaluation is presented. We show how reliability information can be successfully used to increase the mean performance of the proposed algorithm and discuss how far automatic beat tracking is from human tapping.

2012

Overcoming Motor-Rate Limitations in Online Synchronized Robot Dancing

Authors
Santiago, CB; Oliveira, JL; Reis, LP; Sousa, A; Gouyon, F;

Publication
INTERNATIONAL JOURNAL OF COMPUTATIONAL INTELLIGENCE SYSTEMS

Abstract
We propose an online sensorimotor architecture for controlling a low-cost humanoid robot to perform dance movements synchronized with musical stimuli. The proposed architecture attempts to overcome the robot's motor constraints by adjusting the velocity of its actuators and inter-changing the attended beat metrical-level on-the-fly. Moreover, we propose quantitative metrics for measuring the level of beat-synchrony of the generated robot dancing motion and complement them with a qualitative survey about several aspects of the demonstrated robot dance performances. Tests with different dance movements and musical pieces demonstrated satisfactory beat-synchrony results despite the physical limitations of the robot. The comparison against robot dance sequences generated without inter-changing the attended metrical-level validated our sensorimotor approach for controlling beat-synchronous robot dancing motions using different dance movements and facing distinct musical tempo conditions.

2012

Navigation Module of Blavigator Prototype

Authors
Adao, T; Magalhaes, L; Paredes, H; Barroso, J; Fernandes, H;

Publication
2012 WORLD AUTOMATION CONGRESS (WAC)

Abstract
People with vision disabilities deal with serious limitations while moving around. Common navigation systems do not fully address the needs of blind people, which can only be attended with an adapted product. Blavigator is a navigation system for the blind, currently being developed at the University of Tras-os-Montes e Alto Douro. Blavigator proposes a solution to enhance mobility, finding routes and providing contextual information about points of interest in user's surroundings, guiding him to a desired destination. In this paper is presented the navigation module of Blavigator that ensures a continuous feed of information with sufficient detail allowing the blind user to reach the desired destination successfully. A pilot test with 5 blindfolded persons was conducted to test the navigation module feasibility and do some performance analysis. The results are promising and provide evidence that the navigation module helps blind people to successfully reach the desired destination.

2012

Optimization Approach for the Development of Humanoid Robots' Behaviors

Authors
Cruz, L; Reis, LP; Lau, N; Sousa, A;

Publication
ADVANCES IN ARTIFICIAL INTELLIGENCE - IBERAMIA 2012

Abstract
Humanoid robots usually have a large number of degrees of freedom which turns humanoid control into a very complex problem. Humanoids are used in several RoboCup soccer leagues. In this work, the SimSpark simulator of the Simulation 3D will be used. This paper presents an automatic approach for developing humanoid behaviors based on the development of a generic optimization system. The paper describes the adopted architecture, main design choices and the results achieved with the optimization of a side kick and a forward kick. For both skills, the optimization approach allowed the creation of faster and more powerful and stable behaviors.

2012

A Procedural Geometry Modeling API

Authors
Silva, PB; Coelho, A; Rodrigues, R; de Sousa, AA;

Publication
GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Rome, Italy, 24-26 February, 2012

Abstract
This paper presents a solution for geometric manipulation in procedural modeling as an Application Programming Interface (API). This approach intends to enable a more powerful control over the geometric entities by performing selections based on their attributes, similar to picking features in graphical interfaces. This is achieved through the definition of a topological structure, which features a set of properties, such as scope, spatial localization and semantic information. The applicable modeling operations allow a more customized control, as well as successive tracking, which induce a greater, faster and more intuitive approach for geometry generation. This approach still constitutes ongoing work, but has already been successfully applied for the generation of large virtual urban environments.

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