2012
Authors
E. T., B; J. A. Pecas, L; F. J., S; D., R; N., H; K., S; M., F;
Publication
International Journal of Automotive Engineering
Abstract
2012
Authors
Fonseca, B; Morgado, L; Paredes, H; Martins, P; Goncalves, R; Neves, P; Nunes, RR; Lima, J; Varajao, J; Pereira, A; Sanders, R; Barracho, V; Lapajne, U; Rus, M; Rahe, M; Mostert, A; Klein, T; Bojovic, V; Bosnjak, S; Bosnjak, Z; Carvalho, J; Duarte, I; Casaramona, A; Soraci, A;
Publication
JOURNAL OF UNIVERSAL COMPUTER SCIENCE
Abstract
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of entrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.
2012
Authors
Piccinini, GF; Simoes, A; Rodrigues, CM; Leitao, M;
Publication
WORK-A JOURNAL OF PREVENTION ASSESSMENT & REHABILITATION
Abstract
Lately, with the goal of improving road safety, car makers developed and commercialised some Advanced Driver Assistance Systems (ADAS) which, through the detection of blind spot areas on the vehicle's sides, could help the drivers during the overtaking and the change lane task. Despite the possible benefits to reduce lateral crashes, the overall impact on road safety of such systems have not been deeply studied yet; notably, despite some researches have been carried out, there is a lack of studies regarding the long-term usage and drivers' acceptance of those systems. In order to fill the research gap, a methodology, based on the combination of focus groups interviews, questionnaires and a small-scale field operational test (FOT), has been designed in this study; such a methodology aims at evaluating drivers' acceptance of Blind Spot Information System (R) and at proposing some ideas to improve the usability and user-friendliness of this (or similar) device in their future development.
2012
Authors
Carvalho, R; Teixeira, CM; Vasconcelos-Raposo, J;
Publication
Revista Portuguesa de Ciências do Desporto - RPCD
Abstract
2012
Authors
Costa, PM; Vieira, JG; Pitt, J; Falcao e Cunha, JFE; Galvao, T;
Publication
MOBILEHCI '12: COMPANION PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON HUMAN COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES
Abstract
In recent years, mass adoption of increasingly powerful mobile devices and ubiquitous communication networks have paved the way to smart environments. Such environments allow for the collection of user and environment data with the final goal to improve users' experience. In this context a number of opportunities and challenges are presented to Human Computer Interaction. This poster explores Quality of Experience, a subjective aspect of interaction, informally defined as the degree to which a system meets users' expectations. Furthermore, a mobile application was developed for the collection of user and environment data and delivery of personalised services in the context of Public Transport. This application will be used in a real-world environment, to further investigate the factors that have an influence on User eXperience, as well as the delivery of relevant services with the potential to enhance users' journeys while in transit.
2012
Authors
Sardinha, A; Alves, TAO; Marzulo, LAJ; Franca, FMG; Barbosa, VC; Costa, VS;
Publication
Proceedings - 3rd Workshop on Applications for Multi-Core Architecture, WAMCA 2012
Abstract
The Dataflow execution model has been shown to be a good way of exploiting TLP, making parallel programming easier. In this model, tasks must be mapped to processing elements (PEs) considering the trade-off between communication and parallelism. Previous work on scheduling dependency graphs have mostly focused on directed a cyclic graphs, which are not suitable for dataflow (loops in the code become cycles in the graph). Thus, we present the SCC-Map: a novel static mapping algorithm that considers the importance of cycles during the mapping process. To validate our approach, we ran a set of benchmarks in on our dataflow simulator varying the communication latency, the number of PEs in the system and the placement algorithm. Our results show that the benchmark programs run significantly faster when mapped with SCC-Map. Moreover, we observed that SCC-Map is more effective than the other mapping algorithms when communication latency is higher. © 2012 IEEE.
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