2016
Authors
Marques, CP; Goncalves, R;
Publication
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
The present study investigated how vivid, i.e. sensorially rich platforms influence the urge to buy impulsively in e-commerce environments. A stimulus - organism - response model was assessed in an experiment involving two groups, one experiencing a vivid platform and the other a more informational one. The response was posited to be mediated by the affect elicited during the experience. The results show that the urge to buy was not prevalent, but it was significantly higher in the group exposed to the vivid site. The variance of urge to buy was largely accounted buy the variance of positive arousal (delight). Negative affect, as well as low arousal positive affect (relax) have small negative effects on the urge. These results confirm our expectation that a simple distinction between negative and positive affect is insufficient to predict the urge, since the level of arousal also plays a fundamental role to trigger the urge.
2016
Authors
Accinelli, E; Ordaz, E; Plata, L; Pinto, A;
Publication
J Glob Econ - Journal of Global Economics
Abstract
2016
Authors
Jorge Teixeira; Lia Patrício; Raymond P- Fisk;
Publication
Abstract
2016
Authors
Pombo, L; Moreira, A;
Publication
Handbook of Research on Engaging Digital Natives in Higher Education Settings - Advances in Higher Education and Professional Development
Abstract
2016
Authors
Peres, RS; Parreira Rocha, M; Rocha, AD; Barbosa, J; Leitao, P; Barata, J;
Publication
PROCEEDINGS OF THE IECON 2016 - 42ND ANNUAL CONFERENCE OF THE IEEE INDUSTRIAL ELECTRONICS SOCIETY
Abstract
With the emergence of the Industry 4.0 concept, or the fourth industrial revolution, the industry is bearing witness to the appearance of more and more complex systems, often requiring the integration of various new heterogeneous, modular and intelligent elements with pre-existing legacy devices. This challenge of interoperability is one of the main concerns taken into account when designing such systems-of-systems, commonly requiring the use of standard interfaces to ensure this seamless integration. To aid in tackling this challenge, a common format for data exchange should be adopted. Thus, a study to select the foundations for the development of such a format is hereby presented, taking into account the specific needs of four different use cases representing varied key European industry sectors.
2016
Authors
Pereira, T; Veloso, M; Moreira, A;
Publication
ECAI 2016: 22ND EUROPEAN CONFERENCE ON ARTIFICIAL INTELLIGENCE
Abstract
In this paper we introduce the problem of planning for perception of a target position. Given a sensing target, the robot has to move to a goal position from where the target can be perceived. Our algorithm minimizes the overall path cost as a function of both motion and perception costs, given an initial robot position and a sensing target. We contribute a heuristic search method, PA*, that efficiently searches for an optimal path. We prove the proposed heuristic is admissible, and introduce a new goal state stopping condition.
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