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Publications

2016

Treatment of crystallized-fruit wastewater by UV-A LED photo-Fenton and coagulation flocculation

Authors
Rodriguez Chueca, J; Amor, C; Fernandes, JR; Tavares, PB; Lucas, MS; Peres, JA;

Publication
CHEMOSPHERE

Abstract
This work reports the treatment of crystallized-fruit effluents, characterized by a very low biodegradability (BOD5/COD <0.19), through the application of a UV-A LED photo-Fenton process. Firstly, a Box-Behnken design of Response Surface Methodology was applied to achieve the optimal conditions for the UV-A LED photo-Fenton process, trying to maximize the efficiency by saving chemicals and time. Under the optimal conditions ([H2O2] = 5459 mg/L; [Fe3+]= 286 mg/L; time >180 min), a COD removal of 45, 64 and 74% was achieved after 360 min, using an irradiance of 23, 70 and 85 W/m(2) respectively. Then a combination of UV-A LED photo-Fenton with coagulation flocculation decantation attained a higher COD removal (80%), as well as almost total removal of turbidity (99%) and total suspended solids (95%). Subsequent biodegradability of treated effluents increased, allowing the application of a biological treatment step after the photochemical/CFD with 85 W/m(2).

2016

Approximate equilibria for a T cell and Treg model

Authors
Figueiredo, Isabel M. P; Bruno M P M Oliveira; Pinto, Alberto A; Burroughs, Nigel J;

Publication

Abstract

2016

Three-phase four-wire AC-DC-AC multilevel topologies obtained from an interconnection of three-leg converters

Authors
Maia, ACN; Jacobina, CB; Freitas, NB; Queiroz, APD; Silva, ERC;

Publication
2016 IEEE Energy Conversion Congress and Exposition (ECCE)

Abstract

2016

DESIGNING AND MANUFACTURING OF PSEUDO-SINUSOIDAL PWM INVERTER BY USING SMART FEEDBACK TO STABILIZE VOLTAGE PARAMETERS FOR TYPICAL APPLICATIONS

Authors
Manesh, ARK; Javadi, MS;

Publication
IIOAB JOURNAL

Abstract
Developing an inverter with high efficiency and with the ability of starting with inductive, capacitive, and resistive loads along with output voltage stability is a challenging problem. Considering higher reliability and convenient maintenance, this paper focuses on the use of analog circuits. In this regard, this paper uses pulse width modulation techniques, intelligent feedback, and peak as well as effective voltage supply are employed. Results indicated that this designed inverter with a power of 700 W can be started with ohmic loads (100% quality), inductive loads (97% quality), and capacitive loads (83% quality).

2016

Barriers and Critical Success Factors in E-Health Information Technology

Authors
Almeida, F; Monteiro, J; Lousã, M;

Publication
Encyclopedia of E-Health and Telemedicine

Abstract

2016

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game

Authors
Nogueira, PA; Torres, V; Rodrigues, R; Oliveira, E; Nacke, LE;

Publication
JOURNAL ON MULTIMODAL USER INTERFACES

Abstract
To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of run-time level, asset, and event generation. Vanish was augmented to interpret players' physiological data as a simplified emotional state, mapping it to a set of adaptation rules that modify the player experience. To explore the effects of adaptation mechanisms on player experience, we conducted a mixed-methods study on three different versions of the game, two of which integrated varying biofeedback mechanisms. Players' affective experiences were objectively measured by analysing physiological data. Additionally, subjective experience was recorded through the use of the Game Experience Questionnaire. Our study confirmed that biofeedback functionality had a statistically significant effect on the ratings of player experience dimensions: immersion, tension, positive affect, and negative affect. Furthermore, participants reported noticeable differences in player experience, favouring the added depth present in the biofeedback-enabled iterations of the game. In the future, these conclusions will help to develop more immersive and engaging player experiences.

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