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Publications

2017

SIMWE model application on susceptibility analysis to bank gully erosion in Alto Douro Wine Region agricultural terraces

Authors
Fernandes, J; Bateira, C; Soares, L; Faria, A; Oliveira, A; Hermenegildo, C; Moura, R; Goncalves, J;

Publication
CATENA

Abstract
This paper focuses on the susceptibility evaluation to bank gullies on earthen embankments through the application of SIMWE (SIMulated Water Erosion) model, using a high resolution digital elevation model (1 meter spatial resolution). The results provided by the model are compared with the hydrologic characteristics, soil texture and soil structure of the agricultural terraces. This approach demonstrates an association between the spatial distribution of erosive forms with high values of water depth and reduced water discharge that are consistent with the lower values of electrical resistivity. The areas with the highest percentage of erosive forms, related to sediment flux, transport capacity and sediment concentration susceptibility, assume medium values. These figures, combined with a low hydraulic conductivity and soil infiltration capacity, are consistent with the fine texture of soils, allowing increased runoff and the development of linear erosion.

2017

A system for visualization and analysis of online pedagogical interactions

Authors
Rei, A; Figueira, Á; Oliveira, L;

Publication
ACM International Conference Proceeding Series

Abstract
We present a system for a dynamic graphical representation of the interactions captured in educational online environments. The system goes beyond interaction between students and teachers, also addressing resource usage or any other entity for which it is possible to create a relation which binds two entities. By defining these relationships between pairs of entities in an online learning environment (Moodle, in our case) our tool creates a graph, where it is possible to apply techniques of social network analysis. This system brings up new possibilities for e-learning as a tool capable of helping the teacher assorting and illustrating the degree of participation and to find the implicit relations between participants, or participants and resources or events. © 2017 Association for Computing Machinery.

2017

Circuit Design -- Anticipate, Analyze, Exploit Variations

Authors
Stephan Weber; Candido Duarte;

Publication

Abstract

2017

Pricing G2V/V2G Modes through Characterizing the PEVs Traffic Behavior

Authors
Neyestani, N; Damavandi, MY; Catalao, JPS;

Publication
2017 IEEE MANCHESTER POWERTECH

Abstract
In this paper, a mixed-integer linear programing (MILP) model for characterizing the traffic behavior of plug-in electric vehicles (PEVs) in an urban environment is proposed. The paper proposes the procedure to mathematically model the uncertain behavior of the PEVS. As the PEV's traffic pattern affects the potential of PEV parking lot (PL) in terms of available capacity and state of charge, the characterized PEVs are employed to provide the proper pricing schemes for the PEVs in PL. The results discuss the mutual effect of PEVs behavior on the profit of PL, as well as the effects of PL's tariffs on motivating PEVs to provide more flexibility for the PL. The results show that with a proper pricing scheme both parties (i.e., PEV owners and PL) can earn higher profits, while the charging requirements are met based on the preferences of the owners.

2017

Entrepreneurship, Innovation and Aviation

Authors
Dalmarco, G; Russomano, T;

Publication
Aviation in Focus - Journal of Aeronautical Sciences

Abstract
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2017

Interactive 3D content insertion in images for multimedia applications

Authors
Nobrega, R; Correia, N;

Publication
MULTIMEDIA TOOLS AND APPLICATIONS

Abstract
This article addresses the problem of creating interactive mixed reality applications where virtual objects interact in images of real world scenarios. This is relevant to create games and architectural or space planning applications that interact with visual elements in the images such as walls, floors and empty spaces. These scenarios are intended to be captured by the users with regular cameras or using previously taken photographs. Introducing virtual objects in photographs presents several challenges, such as pose estimation and the creation of a visually correct interaction between virtual objects and the boundaries of the scene. The two main research questions addressed in this article include, the study of the feasibility of creating interactive augmented reality (AR) applications where virtual objects interact in a real world scenario using the image detected high-level features and, also, verifying if untrained users are capable and motivated enough to perform AR initialization steps. The proposed system detects the scene automatically from an image with additional features obtained using basic annotations from the user. This operation is significantly simple to accommodate the needs of non-expert users. The system analyzes one or more photos captured by the user and detects high-level features such as vanishing points, floor and scene orientation. Using these features it will be possible to create mixed and augmented reality applications where the user interactively introduces virtual objects that blend with the picture in real time and respond to the physical environment. To validate the solution several system tests are described and compared using available external image datasets.

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