2018
Authors
França, A; Vilares, A; Frankenbach, S; Vereb, V; Moreira, AC;
Publication
Nascent Entrepreneurship and Successful New Venture Creation - Advances in Business Strategy and Competitive Advantage
Abstract
2018
Authors
Méndez, E; Crestani, F; Ribeiro, C; David, G; Lopes, JC;
Publication
TPDL
Abstract
2018
Authors
Cesário, V; Coelho, A; Nisi, V;
Publication
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings
Abstract
Museums promote cultural experiences through exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, especially teenagers. Throughout this paper, we discuss teenagers as an important group to be considered within the Children-Computer Interaction field, and we report some techniques on designing with teens, in particular, arguing that participatory design methods can involve teenagers in the design process of technology for museums. For this purpose, we conceptualized, designed and deployed a co-design activity for teenagers (aged 15–17), where teenagers together with a researcher jointly created and designed a medium fidelity prototype. For this case study, participants were divided into groups and invited to think and create games and story plots for a selected museum. All the prototypes were made by the participants with the support and guidance of the researcher and the Aurasma software, an augmented reality tool. © 2019, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
2018
Authors
Pires, J; Cota, MP; Rocha, Á; Gonçalves, R;
Publication
Studies in Computational Intelligence
Abstract
Cognitive theorists believe that the learning process involves the integration of events into actives organizational structures termed schemata. Schemata serve a number of functions in human cognition: schemata regulates attention, organizes searches of the environment and “fill the gaps” during information processing. Thus, the mind uses schemata to selectively organize and processes all the information individuals receive from the world. This perspective fits e.g. in teaching blind and deaf people alongside of children with special education needs. The aim of the research developed until the moment was to prove that the full integration of the concept of teaching and learning in the light of cognitive theories. © Springer International Publishing AG 2018.
2018
Authors
Jorge, AM; Campos, R; Jatowt, A; Nunes, S;
Publication
ADVANCES IN INFORMATION RETRIEVAL (ECIR 2018)
Abstract
2018
Authors
Lopes, CT; Ribeiro, C;
Publication
Experimental IR Meets Multilinguality, Multimodality, and Interaction - 9th International Conference of the CLEF Association, CLEF 2018, Avignon, France, September 10-14, 2018, Proceedings
Abstract
Health information is highly sought on the Web by users that naturally have different levels of expertise in the topics they search for. Assisting users with query formulation is important when users are searching for topics about which they have little knowledge or familiarity. To assist users with health query formulation, we developed a query suggestion system that provides alternative queries combining Portuguese and English language with lay and medico-scientific terminology. Here, we analyze how this system affects the precision of search sessions. Results show that a system providing these suggestions tends to perform better than a system without them. On specific groups of users, clicking on suggestions has positive effects on precision while using them as sources of new terms has the opposite effect. This suggests that a personalized suggestion system might have a good impact on precision. © Springer Nature Switzerland AG 2018.
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