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Publications

2019

Improving Youtube video retrieval by integrating crowdsourced timed metadata

Authors
Pinto, JP; Viana, P;

Publication
JOURNAL OF INTELLIGENT & FUZZY SYSTEMS

Abstract
The development of efficient methods for searching and browsing large assets of video content has been considered by the academia and content owners for long. Different approaches that range from manual structured annotations, to unstructured metadata collected from several sources, as well as multimedia processing for automatic description of the content, can be identified. The growth on the number of hours of video content put online in video sharing platforms has however shown that video retrieval is still quite inefficient as rich contextual data that describes the content is most of the times still not available. Additionally, metadata is usually not linked to timed moments of content, making direct access to the most relevant moments not possible. In this paper, an approach for making web videos available in the YouTube platform more accessible is presented. The solution is based on a collaborative process presented as a game that enables collecting metadata from the crowd while implementing mechanisms that remove erroneous information usually encountered in this type of information. Metadata, exported to YouTube in the form of captions and descriptions, contributes to enhance video retrieval, guaranteeing a better user experience and exposure of the content.

2019

Proceedings Fifth Workshop on Formal Integrated Development Environment, F-IDE@FM 2019, Porto, Portugal, 7th October 2019

Authors
Monahan, R; Prevosto, V; Proença, J;

Publication
F-IDE@FM

Abstract

2019

Marketing in academia between 2009 and 2019: A technologically turbulent decade [O marketing na academia entre 2009-2019: Uma década tecnológica turbulenta]

Authors
Au Yong oliveira, M;

Publication
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao

Abstract
Over the last decade, for those teaching marketing, it has been a decade of profound change. The importance of digital marketing changed a lot for organizations in this period. WhatsApp had just been founded, in February 2009; but was very far from its over 1 billion users, in more than 180 countries, of today. Instagram did not exist yet. The iPhone was less than two years old. Smartphones were still not accessible to everyone, nor were there so many apps to help solve our day-to-day problems. This article is an application of autoethnography and explains the emotional journey as a marketing lecturer that the author has experienced between 2009 and 2019. It is thus a personal account, based on the experience of the author, about the change which has occurred in the classroom, as well as outside it, during that period. Higher education is an intangible service which has been very affected by technology, the result being a culture with greater proximity and where students seek to have positive experiences.

2019

Integrated design environment for reusable modular assembly systems

Authors
Ferreira, P; Anandan, PD; Pereira, I; Hiwarkar, V; Sayed, M; Lohse, N; Aguiar, S; Goncalves, G; Goncalves, J; Bottinger, F;

Publication
ASSEMBLY AUTOMATION

Abstract
Purpose This paper aims to provide a service-based integrated prototype framework for the design of reusable modular assembly systems (RMAS) incorporating reusability of equipment into the process. It extends AutomationML (AML) developments for an engineering data exchange to integrate and standardize the data formats that support the design of RMAS. Design/methodology/approach The approach provides a set of systematic procedures and support tools for the design of RMAS. This includes enhanced domain knowledge models that facilitate the interpretation and integration of information across the design phases. Findings The inclusion of reusability aspects in the design phase improves the sustainability of future assembly systems, by ensuring equipment use until its end-of-life. Moreover, the integrated support tools reduce the design time, while improving the quality/performance of the system design solution, as it enables the exploration of a larger solution space. This will result in a better response to dynamic and rapidly changing system requirements. Social implications - This work provides a sustainable approach for the design of modular assembly systems (MAS), which will ensure better resource utilization. Additionally, the standardization of the data and the support of low cost tools is expected to benefit industrial companies, particularly the small- and medium-sized enterprises. Originality/value This approach offers a service-based platform which uses production data to incorporate reusability aspects into the design process of modular assembly system. Moreover, it provides a framework for modular assembly system design by extending the current design processes and interactions between stakeholders. To support this, a standardized method for information representation and exchange across the several phases of the RMAS design activity is briefly illustrated with an industrial case study.

2019

Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

Authors
Adao, T; Padua, L; Marques, P; Sousa, JJ; Peres, E; Magalhaes, L;

Publication
COMPUTERS

Abstract
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis testing through digital reconstructions. There are some known approaches to achieve the production/reconstruction of virtual models, namely digital settlements and buildings. Manual modeling requires highly-skilled manpower and a considerable amount of time to achieve the desired digital contents, in a process composed by many stages that are typically repeated over time. Both image-based and range scanning approaches are more suitable for digital preservation of well-conserved structures. However, they usually require trained human resources to prepare field operations and manipulate expensive equipment (e.g., 3D scanners) and advanced software tools (e.g., photogrammetric applications). To tackle the issues presented by previous approaches, a class of cost-effective, efficient, and scarce-data-tolerant techniques/methods, known as procedural modeling, has been developed aiming at the semi- or fully-automatic production of virtual environments composed of hollow buildings exclusively represented by outer facades or traversable buildings with interiors, either for expeditious generation or reconstruction. Despite the many achievements of the existing procedural modeling approaches, the production of virtual buildings with both interiors and exteriors composed by non-rectangular shapes (convex or concave n-gons) at the floor-plan level is still seldomly addressed. Therefore, a methodology (and respective system) capable of semi-automatically producing ontology-based traversable buildings composed of arbitrarily-shaped floor-plans has been proposed and continuously developed, and is under analysis in this paper, along with its contributions towards the accomplishment of other virtual reality (VR) and augmented reality (AR) projects/works oriented to digital applications for cultural heritage. Recent roof production-related enhancements resorting to the well-established straight skeleton approach are also addressed, as well as forthcoming challenges. The aim is to consolidate this procedural modeling methodology as a valuable computer graphics work and discuss its future directions.

2019

A Deep Learning Design for Improving Topology Coherence in Blood Vessel Segmentation

Authors
Araújo, RJ; Cardoso, JS; Oliveira, HP;

Publication
MEDICAL IMAGE COMPUTING AND COMPUTER ASSISTED INTERVENTION - MICCAI 2019, PT I

Abstract
The segmentation of blood vessels in medical images has been heavily studied, given its impact in several clinical practices. Deep Learning methods have been applied to supervised segmentation of blood vessels, mainly the retinal ones due to the availability of manual annotations. Despite their success, they typically minimize the Binary Cross Entropy loss, which does not penalize topological mistakes. These errors are relevant in graph-like structures such as blood vessel trees, as a missing segment or an inadequate merging or splitting of branches, may severely change the topology of the network and put at risk the extraction of vessel pathways and their characterization. In this paper, we propose an end-to-end network design comprising a cascade of a typical segmentation network and a Variational Auto-Encoder which, by learning a rich but compact latent space, is able to correct many topological incoherences. Our experiments in three of the most commonly used retinal databases, DRIVE, STARE, and CHASEDB1, show that the proposed model effectively learns representations inducing better segmentations in terms of topology, without hurting the usual pixel-wise metrics.

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