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Publications

2020

A Roadmap to Gamify Programming Education

Authors
Swacha, J; Queirós, R; Paiva, JC; Leal, JP; Kosta, S; Montella, R;

Publication
ICPEC

Abstract
Learning programming relies on practicing it which is often hampered by the barrier of difficulty. The combined use of automated assessment, which provides fast feedback to the students experimenting with their code, and gamification, which provides additional motivation for the students to intensify their learning effort, can help pass the barrier of difficulty in learning programming. In such environment, students keep receiving the relevant feedback no matter how many times they try (thanks to automated assessment), and their engagement is retained (thanks to gamification). While there is a number of open software and programming exercise collections supporting automated assessment, up to this date, there are no available open collections of gamified programming exercises, no open interactive programming learning environment that would support such exercises, and even no open standard for the representation of such exercises so that they could be developed in different educational institutions and shared among them. This gap is addressed by Framework for Gamified Programming Education (FGPE), an international project whose primary objective is to provide necessary prerequisites for the application of gamification to programming education, including a dedicated gamification scheme, a gamified exercise format and exercises conforming to it, software for editing the exercises and an interactive learning environment capable of presenting them to students. This paper presents the FGPE project, its architecture and main components, as well as the results achieved so far. 2012 ACM Subject Classification Social and professional topics ! Computer science education.

2020

Demand Response Programs in Multi-Energy Systems: A Review

Authors
Vahid Ghavidel, M; Javadi, MS; Gough, M; Santos, SF; Shafie khah, M; Catalao, JPS;

Publication
ENERGIES

Abstract
A key challenge for future energy systems is how to minimize the effects of employing demand response (DR) programs on the consumer. There exists a diverse range of consumers with a variety of types of loads, such as must-run loads, and this can reduce the impact of consumer participation in DR programs. Multi-energy systems (MES) can solve this issue and have the capability to reduce any discomfort faced by all types of consumers who are willing to participate in the DRPs. In this paper, the most recent implementations of DR frameworks in the MESs are comprehensively reviewed. The DR modelling approach in such energy systems is investigated and the main contributions of each of these works are included. Notably, the amount of research in MES has rapidly increased in recent years. The majority of the reviewed works consider power, heat and gas systems within the MES. Over three-quarters of the papers investigated consider some form of energy storage system, which shows how important having efficient, cost-effective and reliable energy storage systems will be in the future. In addition, a vast majority of the works also considered some form of demand response programs in their model. This points to the need to make participating in the energy market easier for consumers, as well as the importance of good communication between generators, system operators, and consumers. Moreover, the emerging topics within the area of MES are investigated using a bibliometric analysis to provide insight to other researchers in this area.

2020

Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience

Authors
Marto, A; Melo, M; Gonçalves, A; Bessa, M;

Publication
IEEE ACCESS

Abstract
Little is known about the impact of the addition of each stimulus in multisensory augmented reality experiences in cultural heritage contexts. This paper investigates the impact of different sensory conditions on a users sense of presence, enjoyment, knowledge about the cultural site, and value of the experience. Five different multisensory conditions, namely, Visual, Visual+ Audio, Visual +Smell, and Visual + Audio + Smell conditions, and regular visit referred to as None condition, were evaluated by a total of 60 random visitors distributed across the specified conditions. According to the results, the addition of particular types of stimuli created a different impact on the sense of presence subscale scores, namely, on spatial presence, involvement, and experienced realism, but did not influence the overall presence score. Overall, the results revealed that the addition of stimuli improved enjoyment and knowledge scores and did not affect the value of the experience scores. We concluded that each stimulus has a differential impact on the studied variables, demonstrating that its usage should depend on the goal of the experience: smell should be used to privilege realism and spatial presence, while audio should be adopted when the goal is to elicit involvement.

2020

Pneuma: Entrepreneurial science in the fight against the COVID-19 pandemic - a tale of industrialisation and international cooperation

Authors
Mendonça J.M.; Cruz N.; Vasconcelos D.; Sá-Couto C.; Moreira A.P.; Costa P.; Mendonça H.; Pereira A.; Naimi Z.; Miranda V.;

Publication
Journal of Innovation Management

Abstract
When the COVID-19 pandemic hits Portugal in early March 2020, medical doctors, engineers and researchers, with the encouragement of the Northern Region Health Administration, teamed up to develop and build, locally and in a short time, a ventilator that might eventually be used in extreme emergency situations in the hospitals of northern Portugal. This letter tells you the story of Pneuma, a low-cost emergency ventilator designed and built under harsh isolation constraints, that gave birth to derivative designs in Brazil and Morocco, has been industrialized with 200 units being produced, and is now looking forward to the certification as a medical device that will possibly support a go-tomarket launch. Open intellectual property (IP), multi disciplinarity teamwork, fast prototyping and product engineering have shortened to a few months an otherwise quite longer idea-to-product route, clearly demonstrating that when scientific and engineering knowledge hold hands great challenges can be successfully faced.

2020

Defining connection requirements for autonomous power systems

Authors
Beires, PP; Moreira, CL; Lopes, JP; Figueira, AG;

Publication
IET RENEWABLE POWER GENERATION

Abstract
This study presents a conceptual model addressing the establishment of connection requirements for power-converter-interfaced renewable generation in islanded power systems. The replacement of fossil-fuel generation by time-variable renewable sources implies important changes in the system operation philosophy with respect the dynamic security resulting from the proliferation of power electronic interfaced units and reduction of regulation capacity existing in conventional units. Taking into consideration such an environment, this work focuses on the Madeira Island study case, which is facing a tremendous challenge regarding medium-term plans for renewables integration that lead to operational scenarios with 100% of power infeed from renewables in a system characterised by a diversity of resources. The requirements for the future renewable generation systems were identified via extensive dynamic simulations of large disturbances performed in those operating scenarios.

2020

A scalable saliency-based feature selection method with instance-level information

Authors
Cancela, B; Bolón Canedo, V; Alonso Betanzos, A; Gama, J;

Publication
KNOWLEDGE-BASED SYSTEMS

Abstract
Classic feature selection techniques remove irrelevant or redundant features to achieve a subset of relevant features in compact models that are easier to interpret and so improve knowledge extraction. Most such techniques operate on the whole dataset, but are unable to provide the user with useful information when only instance-level information is required; in other words, classic feature selection algorithms do not identify the most relevant information in a sample. We have developed a novel feature selection method, called saliency-based feature selection (SFS), based on deep-learning saliency techniques. Our algorithm works under any architecture that is trained by using gradient descent techniques (Neural Networks, SVMs, ...), and can be used for classification or regression problems. Experimental results show our algorithm is robust, as it allows to transfer the feature ranking result between different architectures, achieving remarkable results. The versatility of our algorithm has been also demonstrated, as it can work either in big data environments as well as with small datasets.

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