2019
Authors
Araujo, JM; Couto, R; Campos, JC;
Publication
PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)
Abstract
The IVY Workbench is a tool that supports the modeling and formal verification of interactive systems. The tool features a set of plugins that support the modeling and analysis process, including a models editor, a properties checker, and a models animator. The latter, allows visualizing and interacting with a model, but does not support associating it with a prototype of the system. Interaction with the model facilitates its validation by modelling experts. It does not, however, facilitate communication with domain experts and users, to whom a prototype would be a more effective means of communication. This article presents the work done to remedy this gap in IVY. The article details the preliminary research carried out, architectural decisions and the obtained end result.
2019
Authors
Azevedo, I; Migueis, VL; Azevedo, A;
Publication
Proceedings of the International Conference on Industrial Engineering and Operations Management
Abstract
Build to Order or Make to Order is a common approach for highly configured products such as special vehicles (vehicles that are adapted and altered to suit a specific purpose). Examples of such vehicles are special ambulances as well as vehicles adapted for the support and transport of passengers with less mobility. In this type of business, operations are scheduled in response to a confirmed order received from a final customer. Thus, the variability and the uncertainty characterizing what is project based, generate a complexity that requires specifically tailored managerial approaches to handle all the involved processes - from design and engineering to production and delivery. Hence, in this accentuated complexity, it is extremely important to guarantee that both the material and information flows are efficient and effective. The present study, framed in a program of operational improvement in a manufacturer of special vehicles, aims to address some concrete improvement opportunities related to the significant number of raw materials stockouts and to the high number of changes made by the client after production has started. In fact, during the manufacturing and assembly process, there are constant changes that delay and difficult planning and consequently decreases the overall efficiency and effectiveness. Strategies to address all these matters are to be identified and applied. © IEOM Society International.
2019
Authors
Osório, A;
Publication
Review of Economic Design
Abstract
2019
Authors
Pernes, D; Fernande, K; Cardoso, JS;
Publication
APPLIED SCIENCES-BASEL
Abstract
Several phenomena are represented by directional-angular or periodic-data; from time references on the calendar to geographical coordinates. These values are usually represented as real values restricted to a given range (e.g., [0, 2 pi)), hiding the real nature of this information. In order to handle these variables properly in supervised classification tasks, alternatives to the naive Bayes classifier and logistic regression were proposed in the past. In this work, we propose directional-aware support vector machines. We address several realizations of the proposed models, studying their kernelized counterparts and their expressiveness. Finally, we validate the performance of the proposed Support Vector Machines (SVMs) against the directional naive Bayes and directional logistic regression with real data, obtaining competitive results.
2019
Authors
Gonçalves, G; Melo, M; Martins, J; Raposo, JV; Bessa, M;
Publication
New Knowledge in Information Systems and Technologies - Volume 2, World Conference on Information Systems and Technologies, WorldCIST 2019, Galicia, Spain, 16-19 April
Abstract
Virtual Reality (VR) has as a key feature, the users’ interaction with a virtual environment. Depending on the purpose of a given VR application, it can be essential to use multisensory stimulus without biasing users towards specific actions or decisions in the virtual environment (VE). The goal of the present work is to study if the choice of paths can be influenced by the addition of multisensory stimulus when navigating in a VE using an immersive setup. The awareness of having to take such decisions was also considered. For the purpose, we used a VR game-like application contemplating three levels. Each level was symmetrical and had two possible paths to move to the next level (left or right). For each level, there was a multisensory stimulus on the right path (from a subject orientation): wind, vibration, scent respectively. The sample of the study consisted of 50 participants, and the results showed that none of the multisensory stimuli had a significant impact users’ decision. The users’ awareness of having to decide also did not affect their path. We conclude that multisensory stimuli can be used to raise the credibility of the virtual environments without compromising the users’ decisions. © Springer Nature Switzerland AG 2019.
2019
Authors
Schaller, J; Valente, J;
Publication
COMPUTERS & OPERATIONS RESEARCH
Abstract
The two-machine permutation flow shop scheduling problem with the objective of minimizing total earliness and tardiness is addressed. Unforced idle time can be used to complete jobs closer to their due dates. It is shown that unforced idle time only needs to be considered on the second machine. This result is then used to extend a lower bound and dominance conditions for the single-machine problem to the two-machine permutation flow shop problem. Two branch-and-bound algorithms are developed for the problem utilizing the lower bound and dominance conditions. The algorithms are tested using instances that represent a wide variety of conditions.
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