2011
Authors
Ramos, P; Abreu, N;
Publication
Autonomous Underwater Vehicles
Abstract
2011
Authors
Silva, H; Dias, A; Almeida, JM; Martins, A; da Silva, EP;
Publication
RoboCup 2011: Robot Soccer World Cup XV [papers from the 15th Annual RoboCup International Symposium, Istanbul, Turkey, July 2011]
Abstract
This paper proposes a novel architecture for real-time 3D ball trajectory estimation with a monocular camera in Middle Size League scenario. Our proposed system consists on detecting possible multiple ball candidates in the image, that are filtered in a multi-target data association layer. Validated ball candidates have their 3D trajectory estimated by Maximum Likelihood method (MLM) followed by a recursive refinement obtained with an Extended Kalman Filter (EKF). Our approach was validated in real RoboCup scenario, evaluated recurring to ground truth information obtained by alternative methods allowing overall performance and quality assessment. © 2012 Springer-Verlag Berlin Heidelberg.
2011
Authors
Pinto, AM; Rocha, LF; Moreira, AP; Costa, PG;
Publication
PROGRESS IN ARTIFICIAL INTELLIGENCE
Abstract
Nowadays,it is far more common to see mobile robotics working in the industrial sphere due to the mandatory need to achieve a new level of productivity and increase profits by reducing production costs. Management scheduling and task scheduling are crucial for companies that incessantly seek to improve their processes, increase their efficiency, reduce their production time and capitalize on their infrastructure by increasing and improving production. However, when faced with the constant decrease in production cycles, management algorithms can no longer solely focus on the mere management of the resources available, they must attempt to optimize every interaction between them, to achieve maximinn efficiency for each production resource. In this paper we focus on the presentation of the new competition called Robot Factory, its environment and its main objectives, paying special attention to the scheduling algorithm developed for this specific case study. The findings from the simulation approach have allowed us to conclude that mobile robotic path planning and the scheduling of the associated tasks represent a complex problem that has a strong impact on the efficiency of the entire production process.
2011
Authors
Dias, A; Dias, N; Ferreira, H; Campos, D;
Publication
2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI)
Abstract
Teaching robotics to students at the beginning of their studies has become a huge challenge. Simulation environments can be an effective solution to that challenge where students can interact with simulated robots and have the first contact with robotic constraints. From our previous experience with simulation environments it was possible to observe that students with lower background knowledge in robotics where able to deal with a limited number of constraints, implement a simulated robotic platform and study several sensors. The question is: after this first phase what should be the best approach? Should the student start developing their own hardware? Hardware development is a very important part of an engineer's education but it can also be a difficult phase that could lead to discouragement and loss of motivation in some students. Considering the previous constraints and first year engineering students' high abandonment rate it is important to develop teaching strategies to deal with this problem in a feasible way. The solution that we propose is the integration of a low-cost standard robotic platform WowWee Rovio as an intermediate solution between the simulation phase and the stage where the students can develop their own robots. This approach will allow the students to keep working in robotic areas such as: cooperative behaviour, perception, navigation and data fusion. The propose approach proved to be a motivation step not only for the students but also for the teachers. Students and teachers were able to reach an agreement between the level of demand imposed by the teachers and satisfaction/motivation of the students.
2011
Authors
Dias, N; Campos, D; Dias, A; Ferreira, H;
Publication
2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI)
Abstract
Currently, due to the widespread use of computers and the internet, students are trading libraries for the World Wide Web and laboratories with simulation programs. In most courses, simulators are made available to students and can be used to prove theoretical results or to test a developing hardware/product. Although this is an interesting solution: low cost, easy and fast way to perform some courses work, it has indeed major disadvantages. As everything is currently being done with/in a computer, the students are loosing the "feel" of the real values of the magnitudes. For instance, in engineering studies, and mainly in the first years, students need to learn electronics, algorithmic, mathematics and physics. All of these areas can use numerical analysis software, simulation software or spreadsheets and in the majority of the cases data used is either simulated or random numbers, but real data could be used instead. For example, if a course uses numerical analysis software and needs a dataset, the students can learn to manipulate arrays. Also, when using the spreadsheets to build graphics, instead of using a random table, students could use a real dataset based, for instance, in the room temperature and its variation across the day. In this work we present a framework which uses a simple interface allowing it to be used by different courses where the computers are the teaching/learning process in order to give a more realistic feeling to students by using real data. A framework is proposed based on a set of low cost sensors for different physical magnitudes, e. g. temperature, light, wind speed, which are connected to a central server that the students have access with an Ethernet protocol or are connected directly to the student computer/laptop. These sensors use the communication ports available such as: serial ports, parallel ports, Ethernet or Universal Serial Bus (USB). Since a central server is used, the students are encouraged to use sensor values results in their different courses and consequently in different types of software such as: numerical analysis tools, spreadsheets or simply inside any programming language when a dataset is needed. In order to do this, small pieces of hardware were developed containing at least one sensor using different types of computer communication. As long as the sensors are attached in a server connected to the internet, these tools can also be shared between different schools. This allows sensors that aren't available in a determined school to be used by getting the values from other places that are sharing them. Another remark is that students in the more advanced years and (theoretically) more know how, can use the courses that have some affinities with electronic development to build new sensor pieces and expand the framework further. The final solution provided is very interesting, low cost, simple to develop, allowing flexibility of resources by using the same materials in several courses bringing real world data into the students computer works.
2011
Authors
Malheiro, B; Foss, J; Burguillo, JC; Peleteiro, A; Mikic, FA;
Publication
Proceedings - 2011 6th International Workshop on Semantic Media Adaptation and Personalization, SMAP 2011
Abstract
Dynamic personalization of media content is the latest challenge for media content producers and distributors. The idea is to adapt in near real time the content of a video stream to the viewer's profile. This concept encompasses any type of context-awareness customisation, expressed preferences and viewer profiling. To achieve this goal we propose a multi tier framework composed of a content production tier, a content distribution tier and a content consumption tier, representing producers, distributors and viewers, plus an artefact brokerage tier, implemented as an agent-based e brokerage platform, to support the dynamic selection of the content to be inserted in the video stream of each viewer. © 2011 IEEE.
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