2022
Authors
Queirós, R; Pinto, M;
Publication
Advanced Research in Technologies, Information, Innovation and Sustainability - Second International Conference, ARTIIS 2022, Santiago de Compostela, Spain, September 12-15, 2022, Revised Selected Papers, Part I
Abstract
2022
Authors
Queiros, R; Pinto, M;
Publication
ADVANCED RESEARCH IN TECHNOLOGIES, INFORMATION, INNOVATION AND SUSTAINABILITY, ARTIIS 2022, PT I
Abstract
In the last decade, gamification has been a widely used mechanism to influence behavioral habits in users so that they are more positively involved in learning and business processes. There are many articles or applications that materialize this adoption by showing success stories. However, few are those who mention the dangers of its use. This article shares the main precautions to be taken when creating a gamified strategy, promoting the use of gamification design and evaluation frameworks, in order to create a balanced approach that meets the profiles of its users.
2022
Authors
Peixoto de Queiros, RA;
Publication
Exploring the Convergence of Computer and Medical Science Through Cloud Healthcare - Advances in Medical Technologies and Clinical Practice
Abstract
2022
Authors
Queirós, R;
Publication
11th Symposium on Languages, Applications and Technologies, SLATE 2022, July 14-15, 2022, Universidade da Beira Interior, Covilhã, Portugal.
Abstract
Learning programming boils down to the practice of solving exercises. However, although there are good and diversified exercises, these are held in proprietary systems hindering their interoperability. This article presents a simple scraping tool, called ScraPE, which through a navigation, interaction and data extraction script, materialized in a domain-specific language, allows extracting the data necessary from Web pages – typically online judges – to compose programming exercises in a standard language. The tool is validated by extracting exercises from a specific online judge. This tool is part of a larger project where the main objective is to provide programming exercises through a simple GraphQL API. © Ricardo Queirós.
2023
Authors
Maskeliunas, R; Damasevicius, R; Blazauskas, T; Swacha, J; Queiros, R; Paiva, JC;
Publication
COMPUTERS
Abstract
This paper is poised to inform educators, policy makers and software developers about the untapped potential of PWAs in creating engaging, effective, and personalized learning experiences in the field of programming education. We aim to address a significant gap in the current understanding of the potential advantages and underutilisation of Progressive Web Applications (PWAs) within the education sector, specifically for programming education. Despite the evident lack of recognition of PWAs in this arena, we present an innovative approach through the Framework for Gamification in Programming Education (FGPE). This framework takes advantage of the ubiquity and ease of use of PWAs, integrating it with a Pareto optimized gamified programming exercise selection model ensuring personalized adaptive learning experiences by dynamically adjusting the complexity, content, and feedback of gamified exercises in response to the learners' ongoing progress and performance. This study examines the mobile user experience of the FGPE PLE in different countries, namely Poland and Lithuania, providing novel insights into its applicability and efficiency. Our results demonstrate that combining advanced adaptive algorithms with the convenience of mobile technology has the potential to revolutionize programming education. The FGPE+ course group outperformed the Moodle group in terms of the average perceived knowledge (M = 4.11, SD = 0.51).
2011
Authors
Queirós, R; Oliveira, L; Silva, C; Pinto, M;
Publication
ENTERprise Information Systems - International Conference, CENTERIS 2011, Vilamoura, Portugal, October 5-7, 2011, Proceedings, Part II
Abstract
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