2021
Authors
Boldt T.;
Publication
ACM International Conference Proceeding Series
Abstract
2022
Authors
Sousa T.B.;
Publication
ACM International Conference Proceeding Series
Abstract
2022
Authors
Boldt Sousa, T;
Publication
ACM International Conference Proceeding Series
Abstract
The internet is used by the majority of the world's population. Many of its contents are free for consumers, supported by digital marketing investment. The current large online population can render digital marketing campaigns inefficient for brands buying ads if the right message is not reaching the right audience. Customer Data Platforms (CDPs) enables brands to collect first-party data about their customers and leverage it to reach the right audience, without sharing private customer data with third parties. This paper documents how CDPs work, by detailing their main components as patterns and relating them as a pattern language. The language is composed of five patterns: Event Tracking, ID Matching, User Profile Storage, Segmentation, and Activation. The pattern language can be used by marketeers and engineers in digital marketing as an introduction or reference to how CDPs are designed and work. © 2022 ACM.
2013
Authors
Sousa, TB;
Publication
SPLASH 2013 - Proceedings of the 2013 Companion Publication for Conference on Systems, Programming, and Applications: Software for Humanity
Abstract
Proliferation of the Internet is enabling the use of sensors and actuators to capture data and control devices remotely in a multitude of domains. Still, there is a general lack of best practices while designing such large scale real-time systems. This paper describes a generic architecture used on the implementation of a framework for deploying such systems in the cloud, enabling run-time evolution of the system with new sensors, actuators or services possibly developed by third-parties being integrated dynamically. Such architecture orchestrates the flow of information in the ecosystem and scales transparently to external components when needed, requiring no change in them. Adoption in the Portuguese nation-wide AAL project AAL4ALL is then described. Copyright © 2013 by the Association for Computing Machinery, Inc. (ACM).
2011
Authors
Sousa, TB; Tenreiro, P; Silva, PA; Rodrigues, EM;
Publication
HUMAN-COMPUTER INTERACTION - INTERACT 2011, PT IV
Abstract
This demonstration presents a storytelling application specifically designed for older adults to share stories and thoughts. Studies claim that older adults commonly have difficulties in engaging with on-line social networks [1], but increased social inclusion and sense of well-being has been observed in those who engage [2]. While following a user-centered design approach, we have developed an HTML5 device-independent and intuitive social web application which addresses older adults' specific needs and age-related impairments, allowing them to connect to their friends and family through storytelling.
2011
Authors
Sousa, TB; Tenreiro, P; Silva, PA; Nunes, F; Rodrigues, EM;
Publication
ENTERTAINMENT COMPUTING - ICEC 2011
Abstract
Online social networks can potentially play an important role in connecting older adults with family and friends who often live far. However, adoption of social Web services among the elderly is still very limited because the user interfaces are not adapted to them and also because few of their friends use such services. This paper introduces a mobile Web application designed with older adults' characteristics in mind that integrates a popular social network.
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