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Publications

Publications by Armando Sousa

2001

5dpo Team Description

Authors
Costa, PG; Sousa, A; Marques, P; Costa, P; Gaio, S; Moreira, AP;

Publication
RoboCup 2001: Robot Soccer World Cup V

Abstract
The 5dpo team presented a solid set of innovative solutions. The overall workings of the team are presented. Mechanical and electronic solutions are explained and closed loop working is discussed. Main innovative features include I-R communications link and circular bar code for robot tracking. Low level control now presents a dynamics prediction layer for enhanced motion control. Team strategy is also new and a multi-layered high level reasoning system based on state charts allows for cooperative game play. © 2002 Springer-Verlag Berlin Heidelberg.

2000

5dpo team description

Authors
Costa, P; Moreira, A; Sousa, A; Marques, P; Costa, P; Matos, A;

Publication
ROBOCUP-99: ROBOT SOCCER WORLD CUP III

Abstract
This paper describes the 5dpo team. The paper will be divided into three main sections, corresponding to three main blocks: the Global Level, the Local Level and the Interface Level. These Levels, their subsystems and some implementation details will be described next.

2012

Pseudo Fuzzy colour calibration for sport video segmentation

Authors
Santiago, CB; Sousa, A; Reis, LP;

Publication
COMPUTATIONAL VISION AND MEDICAL IMAGE PROCESSING: VIPIMAGE 2011

Abstract
Video segmentation is one of the most important parts of a vision system which allows partitioning each frame into homogeneous regions that share a common property. This work proposes a new methodology that aggregates three different techniques: background subtraction, region growing and a pseudo Fuzzy colour model to define colour subspaces that characterize each class. In addition, the pseudo Fuzzy colour model allows a given colour to belong to more than one class and enables the expansion ofthe classes through a dynamic model based on belonging and persistence information. In case of shared colours among classes, regional features are searched in order to determine the object's class. Tests with test and real videos of sports footages show promising results.

2011

Real Time Colour Based Player Tracking in Indoor Sports

Authors
Santiago, CB; Sousa, A; Reis, LP; Estriga, ML;

Publication
COMPUTATIONAL VISION AND MEDICAL IMAGE PROCESSING: RECENT TRENDS

Abstract
In recent years there has been a growing interest by the sport's experts (teachers and coaches) in developing automatic systems for detecting, tracking and identifying player's movements with the purpose of improving the players' performance and accomplishing a consistent and standard analysis of the game metrics. A challenge like this requires sophisticated techniques from the areas of image processing and artificial intelligence. The objective of our work is to study and develop hardware and software techniques in order to build an automatic visual system for detecting and tracking players in indoor sports games that can aid coaches to analyse and improve the players' perfoiniance. Our methodology is based on colour features and therefore several colour image processing techniques such as background subtraction, blob colour definition (RGB and HSL colour spaces) and colour blob manipulation are employed in order to detect the players. Past information and players' velocity allow the tracking algorithm to define probable areas. Tests conducted with a single IP surveillance camera on the sports hall of the Faculty of Sports from the University of Porto showed detection rates from 72.2% to 93.3%.

1999

5dpo-2000 Team Description

Authors
Costa, PG; Moreira, AP; Sousa, A; Marques, P; Costa, P; Matos, A;

Publication
RoboCup-99: Robot Soccer World Cup III

Abstract

2000

Tracking and identifying in real time the robots of a F-180 team

Authors
Costa, P; Marques, P; Moreira, A; Sousa, A; Costa, P;

Publication
ROBOCUP-99: ROBOT SOCCER WORLD CUP III

Abstract
This paper describes the method employed to track and identify each robot during a Robocup match. Also, the playing ball is tracked with almost no extra processing effort. To track the robots it is necessary the use of adequate markers so that not only the position is extracted but also the heading. We discuss the difficulties associated with this problem, various possible approaches and justify our solution. The identification is performed thanks to a minimalist bar code placed in each robot. The bar code solves the problem of resolving some ambiguities that can arise in certain configurations. The procedure described can be executed in real time as it was shown in Paris in RoboCup-98.

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