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Publications

Publications by Augusto Sousa

2024

Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2024, Volume 3: VISAPP, Rome, Italy, February 27-29, 2024

Authors
Radeva, P; Furnari, A; Bouatouch, K; de Sousa, AA;

Publication
VISIGRAPP (3): VISAPP

Abstract

2024

Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2024, Volume 2: VISAPP, Rome, Italy, February 27-29, 2024

Authors
Radeva, P; Furnari, A; Bouatouch, K; de Sousa, AA;

Publication
VISIGRAPP (2): VISAPP

Abstract

2024

Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2024, Volume 1: GRAPP, HUCAPP and IVAPP, Rome, Italy, February 27-29, 2024

Authors
Rogers, TB; Méneveaux, D; Ziat, M; Ammi, M; Jänicke, S; Purchase, HC; Bouatouch, K; de Sousa, AA;

Publication
VISIGRAPP (1): GRAPP, HUCAPP, IVAPP

Abstract

2003

3D modelling of large urban scenes from diverse sources of information

Authors
Coelho, AF; Sousa, AA; Ferreira, FN;

Publication
FROM INFORMATION TO KNOWLEDGE

Abstract
The complex and extensive nature of urban environments creates difficulties to the task of generating virtual models. Thus a great effort in terms of human resources, time and money is needed. Nevertheless a large number of professionals and institutions devout efforts to gather and analyse data from these urban environments. As data is usually stored in a digital format, it becomes a valuable asset to incorporate it in the modelling process of virtual environments. This paper presents a three-dimensional modelling system with interoperable access to data in diverse formats and digital support, drived by an L-system based modelling process that automatically generates initial solutions for virtual environments, which can be incrementally improved.

1999

Lighting design: A goal based approach using optimisation

Authors
Costa, AC; Sousa, AA; Ferreira, FN;

Publication
RENDERING TECHNIQUES '99

Abstract
There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers need those applications to define, predict, test and validate lighting solutions for their problems. We present a new approach to the lighting design problem based on a methodology that includes the gelometry of the scene, the properties of materials and the design goals. It is possible to obtain luminaire characteristics or other kind of results that maximise the attainment of the design goals, which may include different types of constraints or objectives (lighting, geometrical or others). The main goal, in our approach, is to improve the lighting design cycle. In this work we discuss the use of optimisation in lighting design, describe the implementation of the methodology, present real-world based examples and analyse in detail some of the complex technical problems associated and speculate on how to overcome them.

1996

A Scalable Implementation of an Interactive Increasing Realism Ray-Tracing Algorithm

Authors
de Sousa, AA; Ferreira, FN;

Publication
Vector and Parallel Processing - VECPAR'96, Second International Conference, Porto, Portugal, September 25-27, Selected Papers

Abstract
Ray-Tracing is a well known algorithm that simulates the reflection and refraction of light rays in the objects surfaces, beginning with rays sent from the view point. Each ray has to be tested against objects in the 3D scene and this is very time consuming. This paper describes one parallel solution. It is oriented to a general network, where each processor manages data and tasks and shares them with the others to optimise common resources utilisation. In this context, a Virtual Sharing Memory (VSM) is used and an efficient load balancing strategy can be implemented. With this approach, the amount of messages in the network tends to increase and strategies to reduce them are needed. Schemes to optimise remote accesses to data have been developed, namely a special type of multicast message addressing named InPathTo. © Springer-Verlag Berlin Heidelberg 1997.

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