2024
Authors
Sousa, N; Alén, E; Losada, N; Melo, M;
Publication
JOURNAL OF VACATION MARKETING
Abstract
Virtual reality (VR) has emerged as a powerful promotional tool in tourism, providing consumers immersive and engaging experiences. However, its specific impact on the wine tourism sector remains underexamined. This study aims to both investigate and convincingly highlight the promotional influence of VR on the intention to visit wine tourism destinations. By providing an immersive VR experience to 405 participants, our research revealed that the quality of VR experiences is essential for generating consumer satisfaction. More crucially, we found that wine tourists' satisfaction with VR experiences plays a crucial role in motivating them to visit a destination. Our results not only fill a gap in understanding the impact of VR on wine tourist behaviour but also offer valuable insights for marketing professionals and companies in the sector. This study emphasises the critical need for enjoyable, high-quality and satisfying VR experiences to catalyse the intention to visit. In doing so, we contribute to academic knowledge and provide practical guidance for the industry, highlighting VR's effectiveness as a promotional strategy in wine tourism. This research is not merely an exploration but a compelling defense of VR's transformative influence on wine tourist behaviour.
2024
Authors
Jesus, Gd; Nunes, S;
Publication
LLM4Eval@SIGIR
Abstract
The Cranfield paradigm has served as a foundational approach for developing test collections, with relevance judgments typically conducted by human assessors. However, the emergence of large language models (LLMs) has introduced new possibilities for automating these tasks. This paper explores the feasibility of using LLMs to automate relevance assessments, particularly within the context of low-resource languages. In our study, LLMs are employed to automate relevance judgment tasks, by providing a series of query-document pairs in Tetun as the input text. The models are tasked with assigning relevance scores to each pair, where these scores are then compared to those from human annotators to evaluate the inter-annotator agreement levels. Our investigation reveals results that align closely with those reported in studies of high-resource languages.
2024
Authors
Jesus, Gd; Nunes, S;
Publication
CoRR
Abstract
2024
Authors
Jesus, Gd; Nunes, S;
Publication
LREC/COLING
Abstract
This paper proposes Labadain Crawler, a data collection pipeline tailored to automate and optimize the process of constructing textual corpora from the web, with a specific target to low-resource languages. The system is built on top of Nutch, an open-source web crawler and data extraction framework, and incorporates language processing components such as a tokenizer and a language identification model. The pipeline efficacy is demonstrated through successful testing with Tetun, one of Timor-Leste's official languages, resulting in the construction of a high-quality Tetun text corpus comprising 321.7k sentences extracted from over 22k web pages. The contributions of this paper include the development of a Tetun tokenizer, a Tetun language identification model, and a Tetun text corpus, marking an important milestone in Tetun text information retrieval.
2024
Authors
Fernandes, P; Nunes, S; Santos, L;
Publication
LREC/COLING
Abstract
Data-to-text systems offer a transformative approach to generating textual content in data-rich environments. This paper describes the architecture and deployment of Prosebot, a community-driven data-to-text platform tailored for generating textual summaries of football matches derived from match statistics. The system enhances the visibility of lower-tier matches, traditionally accessible only through data tables. Prosebot uses a template-based Natural Language Generation (NLG) module to generate initial drafts, which are subsequently refined by the reading community. Comprehensive evaluations, encompassing both human-mediated and automated assessments, were conducted to assess the system's efficacy. Analysis of the community-edited texts reveals that significant segments of the initial automated drafts are retained, suggesting their high quality and acceptance by the collaborators. Preliminary surveys conducted among platform users highlight a predominantly positive reception within the community.
2024
Authors
Nunes, S; Jorge, AM; Amorim, E; Sousa, HO; Leal, A; Silvano, PM; Cantante, I; Campos, R;
Publication
LREC/COLING
Abstract
Narratives have been the subject of extensive research across various scientific fields such as linguistics and computer science. However, the scarcity of freely available datasets, essential for studying this genre, remains a significant obstacle. Furthermore, datasets annotated with narratives components and their morphosyntactic and semantic information are even scarcer. To address this gap, we developed the Text2Story Lusa datasets, which consist of a collection of news articles in European Portuguese. The first datasets consists of 357 news articles and the second dataset comprises a subset of 117 manually densely annotated articles, totaling over 50 thousand individual annotations. By focusing on texts with substantial narrative elements, we aim to provide a valuable resource for studying narrative structures in European Portuguese news articles. On the one hand, the first dataset provides researchers with data to study narratives from various perspectives. On the other hand, the annotated dataset facilitates research in information extraction and related tasks, particularly in the context of narrative extraction pipelines. Both datasets are made available adhering to FAIR principles, thereby enhancing their utility within the research community.
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