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Publications

Publications by HumanISE

2012

Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines

Authors
Pinheiro, A; Fernandes, P; Maia, A; Cruz, G; Pedrosa, D; Fonseca, B; Paredes, H; Martins, P; Morgado, L; Rafael, J;

Publication
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12)

Abstract
Mechanical maintenance of F-16 engines is carried out as a team effort involving 3 to 4 skilled engine technicians. This paper presents the development of a mechanical maintenance simulator for their training. This simulator aims to enable technician training to be enhanced with cooperation and context prior to the training phase with actual physical engines. We describe the requirements that were identified with the Portuguese Air Force, the overall software architecture of the system, the current stage of the prototype, and the outcomes of the first field tests with users. (C) 2012 The Authors. Published by Elsevier B. V. Selection and/or peer-review under responsibility of the scientific programme committee of VS-Games 2012

2012

Towards an overarching classification model of CSCW and groupware: A socio-technical perspective

Authors
Cruz, A; Correia, A; Paredes, H; Fonseca, B; Morgado, L; Martins, P;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
The development of groupware systems can be supported by the perspectives provided by taxonomies categorizing collaboration systems and theoretical approaches from the multidisciplinary field of Computer-Supported Cooperative Work (CSCW). In the last decades, multiple taxonomic schemes were developed with different classification dimensions, but only a few addressed the socio-technical perspective that encompasses the interaction between groups of people and technology in work contexts. Moreover, there is an ambiguity in the use of the categories presented in the literature. Aiming to tackle this vagueness and support the development of future groupware systems aware of social phenomena, we present a comprehensive classification model to interrelate technological requirements with CSCW dimensions of communication, coordination, cooperation, time and space, regulation, awareness, group dynamics, and complementary categories obtained from a taxonomic literature review. © 2012 Springer-Verlag.

2012

PLAYER: A european challenge game to discover young entrepreneurs

Authors
Neves, P; Nunes, RR; Lima, J; Martins, P; Paredes, H; Varajao, J; Morgado, L; Goncalves, R; Fonseca, B; Sanders, R; Barracho, V; Rus, M; Rahe, M; Mostert, A; Carvalho, J; Duarte, I;

Publication
Handbook of Research on Serious Games as Educational, Business and Research Tools

Abstract
Serious games are playing an increasing role as educational tools and the last decade witnessed a growing number of proposals in this field. One of the major challenges of the current European societies is to foster an entrepreneurial interest in young people, and the European Commission has been promoting projects that pursue this objective. This chapter presents one such project, PLAYER, in which an educational game was implemented in Facebook with the aim of promoting entrepreneurship by guiding young people in the definition of a business proposal. The game encompasses 4 stages that include the basic description of the business idea, the characterization of its strategies, the filling of a funding quiz, the SWOT analysis, and finally the production of a detailed business plan, for those players to be able to reach the final stage of the game. © 2012, IGI Global.

2012

A Ubiquitous Ambient Assisted Living Solution to Promote Safer Independent Living in Older Adults Suffering from Co-morbidity

Authors
Prescher, S; Bourke, AK; Koehler, F; Martins, A; Ferreira, HS; Sousa, TB; Castro, RN; Santos, A; Torrent, M; Gomis, S; Hospedales, M; Nelson, J;

Publication
2012 ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY (EMBC)

Abstract
This paper describes the development, deployment and trial results from 9 volunteers using the eCAALYX system. The eCAALYX system is an ambient assisted living telemonitoring system aimed at older adults suffering with co-morbidity. Described is a raw account of the challenges that exist and results in bringing a Telemedicine system from laboratory to real-world implementation and results for usability, functionality and reliability.

2012

Scalable Integration of Multiple Health Sensor Data for Observing Medical Patterns

Authors
Ferreira, HS; Sousa, TB; Martins, A;

Publication
COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING (CDVE)

Abstract
With an aging global population, Ambient Assisted Living (AAL) attempts to improve life expectancy and quality of life through the remote monitoring of various health signals using personal and home-based sensors. Possible medical conditions can be early ascertained by observable patterns over the patients' health data. However, aggregating multiple raw signals and matching against medical protocols can be computational and bandwidth intensive. Moreover, adding new protocols requires non-trivial expertise to define necessary rules. This paper describes a lightweight, scalable, and composable mechanism that captures, processes and infers possible health problems from raw data obtained from multiple sensors.

2012

A survey on HDR visualization on mobile devices

Authors
Magalhaes, L; Bessa, M; Urbano, C; Melo, M; Peres, E; Chalmers, A;

Publication
OPTICS, PHOTONICS, AND DIGITAL TECHNOLOGIES FOR MULTIMEDIA APPLICATIONS II

Abstract
There is a vast body of literature concerning the capture, storing, transmission and display of High Dynamic Range (HDR) imaging. Nevertheless, there are few works that try to address the problem of getting HDR on mobile devices. Their hardware limitations, such as processing power, storage space, graphics capabilities and screen characteristics, transform that problem in a big challenge. However, since more and more HDR content is being produced and given that in a few years it can become a standard, it is necessary to provide the means to visualize HDR images and video on mobile devices. The main goal of this paper is to present a survey on HDR visualization approaches and techniques developed specifically for mobile devices. To understand what are the main challenges that need to be addressed in order to visualize HDR on mobile devices, an overview of their main characteristics is given. The very low dynamic range of most of mobile devices' displays implies that a tone mapping operator (TMO) must be applied in order to visualize the HDR content. The current status of the research on TMO will be presented and analyzed, a special attention will be given to the ones that were developed taking in account the limited characteristics of the mobile devices' displays. Another important issue is visualization quality assessment, meaning visualize HDR content without losing the main characteristics of the original HDR content. Thus, evaluation studies of HDR content visualization on mobile devices will be presented and their results analyzed.

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