2016
Authors
Medeiros, D; Sousa, M; Mendes, D; Raposo, A; Jorge, J;
Publication
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016)
Abstract
Head-Mounted Displays (HMDs) and similar 3D visualization devices are becoming ubiquitous. Going a step forward, HMD seethrough systems bring virtual objects to real world settings, allowing augmented reality to be used in complex engineering scenarios. Of these, optical and video see-through systems differ on how the real world is captured by the device. To provide a seamless integration of real and virtual imagery, the absolute depth and size of both virtual and real objects should match appropriately. However, these technologies are still in their early stages, each featuring different strengths and weaknesses which affect the user experience. In this work we compare optical to video see-through systems, focusing on depth perception via exocentric and egocentric methods. Our study pairs Meta Glasses, an off-the-shelf optical see-through, to a modified Oculus Rift setup with attached video-cameras, for video see-through. Results show that, with the current hardware available, the video see-through configuration provides better overall results. These experiments and our results can help interaction designers for both virtual and augmented reality conditions.
2016
Authors
Mendes, D; Relvas, F; Ferreira, A; Jorge, J;
Publication
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016)
Abstract
Object manipulation is a key feature in almost every virtual environment. However, it is difficult to accurately place an object in immersive virtual environments using mid-air gestures that mimic interactions in the physical world, although being a direct and natural approach. Previous research studied mouse and touch based interfaces concluding that separation of degrees-of-freedom (DOF) led to improved results. In this paper, we present the first user evaluation to assess the impact of explicit 6 DOF separation in mid-air manipulation tasks. We implemented a technique based on familiar virtual widgets that allow single DOF control, and compared it against a direct approach and PRISM, which dynamically adjusts the ratio between hand and object motions. Our results suggest that full DOF separation benefits precision in spatial manipulations, at the cost of additional time for complex tasks. From our results we draw guidelines for 3D object manipulation in mid-air.
2016
Authors
Lopes, DS; Mendes, D; Sousa, M; Jorge, J;
Publication
COMPUTERS & GEOSCIENCES
Abstract
Too often illustrating and visualizing 3D geological concepts are performed by sketching in 2D mediums, which may limit drawing performance of initial concepts. Here, the potential of expeditious geological modeling brought by hand gestures is explored. A spatial interaction system was developed to enable rapid modeling, editing, and exploration of 3D layer-cake objects. User interactions are acquired with motion capture and touch screen technologies. Virtual immersion is guaranteed by using stereoscopic technology. The novelty consists of performing expeditious modeling of coarse geological features with only a limited set of hand gestures. Results from usability-studies show that the proposed system is more efficient when compared to a windows-icon-menu-pointer modeling application.
2016
Authors
Relvas, F; Mendes, D; Ferreira, A; Jorge, J;
Publication
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)
Abstract
Manipulating objects is an essential aspect in virtual environments. Nonetheless, object positioning in immersive virtual environments relying in direct and natural approaches is still difficult. Previous research concluded that degrees-of-freedom separation in mouse and touch interfaces led to positive results. In this document we present a user evaluation to assess if explicit separation of degrees-of-freedom also benefits mid-air manipulation tasks. We implemented a virtual widget based technique that allows users to control a single DOF, and compared it against a direct approach and the PRISM technique, which adjusts the ratio between the hand and object movement. The results of our assessment suggest that full DOF separation benefits precision in spatial manipulations, at the expense of additional time for complex tasks. From these results we proposed a new technique that combines different aspects from the three techniques compared in our assessment.
2016
Authors
Pereira, I; Madureira, A;
Publication
INTELLIGENT DISTRIBUTED COMPUTING IX, IDC'2015
Abstract
Current technological and market challenges increase the need for development of intelligent systems to support decision making, allowing managers to concentrate on high-level tasks while improving decision response and effectiveness. A Racing based learning module is proposed to increase the effectiveness and efficiency of a Multi-Agent System used to model the decision-making process on scheduling problems. A computational study is put forward showing that the proposed Racing learning module is an important enhancement to the developed Multi-Agent Scheduling System since it can provide more effective and efficient recommendations in most cases.
2016
Authors
Santos, AS; Madureira, AM; Varela, MLR;
Publication
SMC
Abstract
Meta-heuristics have been applied for a long time to the Travelling Salesman Problem (TSP) but information is still lacking in the determination of the parameters with the best performance. This paper examines the impact of the Simulated Annealing (SA) and Discrete Artificial Bee Colony (DABC) parameters in the TSP. One special consideration of this paper is how the Neighborhood Structure (NS) interact with the other parameters and impacts the performance of the meta-heuristics. NS performance has been the topic of much research, with NS proposed for the best-known problems, which seem to imply that the NS influences the performance of meta-heuristics, more that other parameters. Moreover, a comparative analysis of distinct meta-heuristics is carried out to demonstrate a non-proportional increase in the performance of the NS.
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