2026
Authors
Campos, R; Pacheco, AF; Fernandes, AL; Cantante, I; Rebouças, R; Cunha, LF; Isidro, J; Evans, J; Marques, M; Batista, R; Amorim, E; Jorge, A; Guimaraes, N; Nunes, S; Leal, A; Silvano, P;
Publication
ADVANCES IN INFORMATION RETRIEVAL, ECIR 2026, PT IV
Abstract
City councils play a crucial role in local governance, directly influencing citizens' daily lives through decisions made during municipal meetings. These deliberations are formally documented in meeting minutes, which serve as official records of discussions, decisions, and voting outcomes. Despite their importance, municipal meeting records have received little attention in Information Retrieval (IR) and Natural Language Processing (NLP), largely due to the lack of annotated datasets, which ultimately limit the development of computational models. To address this gap, we introduce CitiLink-Minutes, a multilayer dataset of 120 European Portuguese municipal meeting minutes from six municipalities. Unlike prior annotated datasets of parliamentary or video records, CitiLink-Minutes provides multilayer annotations and structured linkage of official written minutes. The dataset contains over one million tokens, with all personal identifiers de-identified. Each minute was manually annotated by two trained annotators and curated by an experienced linguist across four complementary dimensions: (1) personal information, (2) metadata, (3) subjects of discussion, and (4) voting outcomes, totaling over 38,000 individual annotations. Released under FAIR principles and accompanied by baseline results on metadata extraction, topic classification, and vote labeling, CitiLink-Minutes demonstrates its potential for downstream NLP and IR tasks, while promoting transparent access to municipal decisions.
2026
Authors
Campos, R; Evans, JP; Isidro, J; Marques, M; Cunha, LF; Jorge, A; Nunes, S; Guimarães, N;
Publication
CoRR
Abstract
2026
Authors
Maia, HC; Nunes, S; Cordeiro, P; Chã, CV; Lima, H;
Publication
AI Ethics
Abstract
2026
Authors
Marques, M; Fernandes, AL; Pacheco, AF; Rebouças, R; Cantante, I; Isidro, J; Cunha, LF; Jorge, A; Guimarães, N; Nunes, S; Leal, A; Silvano, P; Campos, R;
Publication
CoRR
Abstract
2026
Authors
Guimaraes, D; Correia, A; Paulino, D; Cabral, D; Teixeira, M; Netto, AT; Brito, WAT; Paredes, H;
Publication
SERIOUS GAMES, JCSG 2025
Abstract
As competitive and cooperative dynamics gain prominence in games, they present unique opportunities to study player behavior. This paper explores the orientations of different player types, as categorized by Bartles Taxonomy, through the lens of a Game With A Purpose (GWAP) called BartleZ. Bartle's Taxonomy identifies four distinct player types Achievers, Explorers, Socializers, and Killers. This study delves into how these different types approach competitive and cooperative gameplay, through structured dilemmas in BartleZ. Results with 45 participants, reveal that player orientations significantly influence engagement and decision-making. Achievers balanced both strategies; Explorers favored cooperation; Socializers consistently chose cooperation; and Killers preferred competition but adapted in some contexts. Overall, players leaned toward cooperation early on, with a shift toward competition as complexity increased. Our findings pinpoint the importance of tailoring GWAP mechanics with diverse player motivations, enhancing both engagement and problem-solving effectiveness.
2026
Authors
Guimaraes, D; Correia, A; Paulino, D; Paredes, H;
Publication
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
Abstract
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.
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