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Publications

Publications by HumanISE

2025

Virtual Assistant for Production Management and Monitoring Support

Authors
Pereira, R; Lima, C; Pinto, T; Barroso, J; Reis, A;

Publication
DEVELOPMENTS AND ADVANCES IN DEFENSE AND SECURITY, MICRADS 2024

Abstract
The Industry 4.0 paradigm (I4.0) supports the improvement of industrial processes through Information and Communication Technologies (ICT), with information systems providing real-time information to humans and machines, in order to make the production process more flexible and efficient. In this context, Virtual Assistants (VA) collect and process production data and provide contextualized and real-time information to the workers in the production environment. This paper presents a prototype of a VA developed to collect production data from heterogeneous sources in the factory, process them based on contextual information, and provide workers with useful information to assist them in taking informed decisions. In that context, VA can represent a valuable aid to improve overall productivity and efficiency in the I4.0 factories.

2025

High-resolution portable bluetooth module for ECG and EMG acquisition

Authors
Luiz, LE; Soares, S; Valente, A; Barroso, J; Leitao, P; Teixeira, JP;

Publication
COMPUTATIONAL AND STRUCTURAL BIOTECHNOLOGY JOURNAL

Abstract
Problem: Portable ECG/sEMG acquisition systems for telemedicine often lack application flexibility (e.g., limited configurability, signal validation) and efficient wireless data handling. Methodology: A modular biosignal acquisition system with up to 8 channels, 24-bit resolution and configurable sampling (1-4 kHz) is proposed, featuring per-channel gain/source adjustments, internal MUX-based reference drive, and visual electrode integrity monitoring; Bluetooth (R) transmits data via a bit-wise packet structure (83.92% smaller than JSON, 7.28 times faster decoding with linear complexity based on input size). Results: maximum 6.7 mu V-rms input-referred noise; harmonic signal correlations >99.99%, worst-case THD of -53.03 dBc, and pulse wave correlation >99.68% in frequency-domain with maximum NMSE% of 6e-6%; and 22.3-hour operation (3.3 Ah battery @ 150 mA). Conclusion: The system enables high-fidelity, power-efficient acquisition with validated signal integrity and adaptable multi-channel acquisition, addressing gaps in portable biosensing.

2025

Machine Learning for Decision Support and Automation in Games: A Study on Vehicle Optimal Path

Authors
Penelas, G; Barbosa, L; Reis, A; Barroso, J; Pinto, T;

Publication
ALGORITHMS

Abstract
In the field of gaming artificial intelligence, selecting the appropriate machine learning approach is essential for improving decision-making and automation. This paper examines the effectiveness of deep reinforcement learning (DRL) within interactive gaming environments, focusing on complex decision-making tasks. Utilizing the Unity engine, we conducted experiments to evaluate DRL methodologies in simulating realistic and adaptive agent behavior. A vehicle driving game is implemented, in which the goal is to reach a certain target within a small number of steps, while respecting the boundaries of the roads. Our study compares Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) in terms of learning efficiency, decision-making accuracy, and adaptability. The results demonstrate that PPO successfully learns to reach the target, achieving higher and more stable cumulative rewards. Conversely, SAC struggles to reach the target, displaying significant variability and lower performance. These findings highlight the effectiveness of PPO in this context and indicate the need for further development, adaptation, and tuning of SAC. This research contributes to developing innovative approaches in how ML can improve how player agents adapt and react to their environments, thereby enhancing realism and dynamics in gaming experiences. Additionally, this work emphasizes the utility of using games to evolve such models, preparing them for real-world applications, namely in the field of vehicles' autonomous driving and optimal route calculation.

2025

An Interactive Game for Improved Driving Behaviour Experience and Decision Support

Authors
Penelas, G; Pinto, T; Reis, A; Barbosa, L; Barroso, J;

Publication
HCI INTERNATIONAL 2024 - LATE BREAKING PAPERS, HCII 2024, PT VIII

Abstract
This paper presents an interactive game designed to improve users' experience related to driving behaviour, as well as to provide decision support in this context. This paper explores machine learning (ML) methods to enhance the decision-making and automation in a gaming environment. It examines various ML strategies, including supervised, unsupervised, and Reinforcement Learning (RL), emphasizing RL's effectiveness in interactive environments and its combination with Deep Learning, culminating in Deep Reinforcement Learning (DRL) for intricate decision-making processes. By leveraging these concepts, a practical application considering a gaming scenario is presented, which replicates vehicle behaviour simulations from real-world driving scenarios. Ultimately, the objective of this research is to contribute to the ML and artificial intelligence (AI) fields by introducing methods that could transform the way player agents adapt and interact with the environment and other agents decisions, leading to more authentic and fluid gaming experiences. Additionally, by considering recreational and serious games as case studies, this work aims to demonstrate the versatility of these methods, providing a rich, dynamic environment for testing the adaptability and responsiveness, while can also offer a context for applying these advancements to simulate and solve real-world problems in the complex and dynamic domain of mobility.

2025

Beyond algorithms: Artificial intelligence driven talent identification with human insight

Authors
Fernandes França, TJ; São Mamede, JHP; Pereira Barroso, JM; dos Santos, VMPD;

Publication
Intell. Syst. Appl.

Abstract

2025

LLM-Driven Semantic Integration of Industrial Data Through Asset Administration Shell for Digital Twins

Authors
Pilarski, L; Pinto, T; Filipe, V; Barroso, J; Soares, S; Rijo, G;

Publication
DCAI (3)

Abstract
This article presents a Ph.D. research proposal for the automation of Digital Twin construction in industrial contexts through the semantic integration of heterogeneous data. The approach combines Large Language Model with the Asset Administration Shell framework to extract and map technical information from structured and unstructured sources (such as sensors, manuals and ERP/MES systems) into standardized submodels. The methodology includes four stages: data collection, semantic mapping using, organization into submodels and integration into Digital Twins. Initial tests with simulated data show the ability of LLMs to identify equivalent technical terms and generate structured data compatible with Asset Administration Shell. Ongoing work includes future activities with data from industrial partners, development of evaluation metrics and analysis with domain experts. The aim is to reduce manual modeling work, support interoperability and enable the construction of scalable Digital Twin in line with Industry 4.0 frameworks. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

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