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Publications

Publications by HumanISE

2020

eXtended new reality

Authors
Carvalho, Fausto de; Morgado, Leonel; Machado, Ricardo;

Publication
InnovAction

Abstract
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the context of the accelerated ongoing digital transformation, with public awareness and wider acceptance being prompted by current pandemic, due to the widespread adoption of teleworking, distance learning, and virtual conferences. The state-of-the-art of XR technologies and immersive environments is briefly addressed from the perspective of their sustained adoption in multiple scenarios, including education and training, well-being and active aging, and business.

2020

Abordagens para ensino da integração dos jogos (especialmente os sérios) em sistemas de informação

Authors
Morgado, Leonel;

Publication
Atas do 1.º SEVj - Seminário Sobre Ensino de Videojogos

Abstract
O uso regular de jogos nas organizações requer integração destes nos processos e sistemas de gestão. Esta integração tem vindo a ser explorada a nível de investigação mas não é habitualmente trabalhada no ensino de desenvolvimento de videojogos. Pretende-se nesta apresentação resumir o conceito, apresentar potencialidades e expor formas de incluir o tema no ensino.

2020

Managing learning in environments where students move: a panorama of problems and contributions

Authors
Lima, Claudio Cleverson de; Schlemmer, Eliane; Morgado, Leonel;

Publication
EJML 2020 - 5.º Encontro sobre Jogos e Mobile Learning

Abstract
Educational activities where students do not stay at a fixed, predetermined location, has been growing in research output. The pedagogies and processes for these environments where students move are typically less documented than those of traditional classrooms. We have surveyed the areas of problems addressed by the literature on the field, and the areas of its contributions, to build a panorama of the research foci for managing learning in environments where students move. This was done by means of an exploratory literature review, followed by thematic analysis and triangulation. We established that research focuses on problems and contributions dealing with the design, creation, and deployment of these learning activities, and to a lesser degree, on problems and contributions dealing with the potential of use of technology. However, there is a lack of research focusing on other areas relevant to more widespread implementation across the educational system, namely structural, logistic, and assessment problems and contributions. This points towards a need to develop research in these areas, in order to contribute to more grounded and successful efforts to implement learning activities in environments where students move.

2020

Thematic analysis data and outcome: literature problems and contributions on learning in environments where students move

Authors
Lima, Claudio Cleverson de; Morgado, Leonel; Schlemmer, Eliane;

Publication

Abstract
This file is a public data set about literature problems and contributions on learning in environments where students move.

2020

Factors that Influence the Use of Educational Software in Mathematics Teaching

Authors
Nunes, PS; Nascimento, MM; Catarino, P; Martins, P;

Publication
REICE-REVISTA IBEROAMERICANA SOBRE CALIDAD EFICACIA Y CAMBIO EN EDUCACION

Abstract
This paper aims to explore and describe fundamental factors that influence the knowledge and use of Information and Communication Technologies (ICT), in particular of Educational Software (ES) as a tool, by teachers who teach mathematics in any portuguese teaching cycle. The adopted method has a descriptive and exploratory nature, focusing on a quantitative paradigm. The study participants were 96 teachers who teach mathematics, from various elementary and secondary schools, from different regions of Portugal, as well as from other countries where the portuguese curriculum is inserted. The questionnaire, the chi-square independence test and Cramer's V test were used as instruments. Data analysis was performed using SPSS (version 25) and Excel (Office 2016). The results suggest that the age, gender and length of service of mathematics teachers may be factors that influence the knowledge and use of Kahoot ES and that having training may be an essential condition for the use of Modellus and Scratch ESs. We did not find any relationship of dependence between having training and the use of the rule and compass ES by the respondents.

2020

Innovative Technologies and Learning - Third International Conference, ICITL 2020, Porto, Portugal, November 23-25, 2020, Proceedings

Authors
Huang, TC; Wu, TT; Barroso, J; Sandnes, FE; Martins, P; Huang, YM;

Publication
ICITL

Abstract

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