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Publications

Publications by HumanISE

2024

4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models

Authors
Fonseca, F; Sousa, M; Mendes, D; Ferreira, A; Jorge, J;

Publication
CoRR

Abstract

2024

Incidental visualizations: How complexity factors influence task performance

Authors
Moreira, J; Mendes, D; Gonçalves, D;

Publication
VISUAL INFORMATICS

Abstract
Incidental visualizations convey information to a person during an ongoing primary task, without the person consciously searching for or requesting that information. They differ from glanceable visualizations by not being people's main focus, and from ambient visualizations by not being embedded in the environment. Instead, they are presented as secondary information that can be observed without a person losing focus on their current task. However, despite extensive research on glanceable and ambient visualizations, the topic of incidental visualizations is yet a novel topic in current research. To bridge this gap, we conducted an empirical user study presenting participants with an incidental visualization while performing a primary task. We aimed to understand how complexity contributory factors - task complexity, output complexity, and pressure - affected primary task performance and incidental visualization accuracy. Our findings showed that incidental visualizations effectively conveyed information without disrupting the primary task, but working memory limitations should be considered. Additionally, output and pressure significantly influenced the primary task's results. In conclusion, our study provides insights into the perception accuracy and performance impact of incidental visualizations in relation to complexity factors. (c) 2024 The Authors. Published by Elsevier B.V. on behalf of Zhejiang University and Zhejiang University Press Co. Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

2024

Incidental graphical perception: How marks and display time influence accuracy

Authors
Moreira, J; Mendes, D; Gonçalves, D;

Publication
INFORMATION VISUALIZATION

Abstract
Incidental visualizations are meant to be perceived at-a-glance, on-the-go, and during short exposure times, but are not seen on demand. Instead, they appear in people's fields of view during an ongoing primary task. They differ from glanceable visualizations because the information is not received on demand, and they differ from ambient visualizations because the information is not continuously embedded in the environment. However, current graphical perception guidelines do not consider situations where information is presented at specific moments during brief exposure times without being the user's primary focus. Therefore, we conducted a crowdsourced user study with 99 participants to understand how accurate people's incidental graphical perception is. Each participant was tested on one of the three conditions: position of dots, length of lines, and angle of lines. We varied the number of elements for each combination and the display time. During the study, participants were asked to perform reproduction tasks, where they had to recreate a previously shown stimulus in each. Our results indicate that incidental graphical perception can be accurate when using position, length, and angles. Furthermore, we argue that incidental visualizations should be designed for low exposure times (between 300 and 1000 ms).

2024

Does Technological Innovativeness Influence Users' Experiences With Virtual Reality Tourism?

Authors
Sousa, N; Jorge, F; Teixeira, MS; Losada, N; Alen, E; Guttentag, D;

Publication
INTERNATIONAL JOURNAL OF TOURISM RESEARCH

Abstract
Immersive experiences offered by virtual reality (VR) have the power to impact tourists' decision-making and on-site experiences. However, prior research has focused on explaining VR's acceptance by tourists as a function of technological capacity, rather than user characteristics, such as innovativeness. This research intends to fill the existing knowledge gap regarding the role of technological innovativeness on VR experiences. To do so, this study examines whether individuals' technological innovativeness influences their perceptions of a VR tourism experience and, in turn, their intention to recommend the experience. The study provides a VR experience to 405 tourists at a winery. The results reveal that the tourists' technological innovativeness influences their perception of enjoyment, experience quality, and satisfaction. These findings suggest that, when developing or distributing VR content, the technological innovativeness of the audience is important to consider. The findings have theoretical and practical value, with direct implications for tourism professionals and policymakers.

2024

The Flipped Classroom Optimized Through Gamification and Team-Based Learning

Authors
Sargo Ferreira Lopes, SF; de Azevedo Pereira Simões, JM; Ronda Lourenço, JM; Pereira de Morais, JC;

Publication
Open Education Studies

Abstract
The increase in digital teaching and learning methodologies creates the opportunity for new educational approaches, both in terms of pedagogical practice and in the availability of new technological tools. The flipped classroom as an active teaching methodology is one example of blended learning (b-learning), which aims to harmonize and enhance the fusion of face-to-face teaching with online teaching, allowing students to get better use of both face-to-face contact with classmates and professors and digital teaching resources. However, active teaching methodologies allow us to merge educational techniques from different methodological approaches, for example, gamification and team-based learning (TBL), among others. This study aims to demonstrate how to implement a flipped classroom with the possibility of integrating gamification and TBL, indicating possibilities and challenges to overcome, through the comparative study and research carried out with students in higher education. The study was conducted with a group of 88 students from the engineering and technology fields, which showed that students have a very positive perception of active teaching methodologies and their teaching and learning techniques, especially those involving digital. Data collection was performed by a survey submitted to quantitative analysis using the Software SPSS version 28. © 2024 the author(s)

2024

Labadain-30k+: A Monolingual Tetun Document-Level Audited Dataset

Authors
De Jesus, G; Nunes, S;

Publication
3rd Annual Meeting of the ELRA-ISCA Special Interest Group on Under-Resourced Languages, SIGUL 2024 at LREC-COLING 2024 - Workshop Proceedings

Abstract
This paper introduces Labadain-30k+, a monolingual dataset comprising 33.6k documents in Tetun, a low-resource language spoken in Timor-Leste. The dataset was acquired through web crawling and augmented with Wikipedia documents released by Wikimedia. Both sets of documents underwent thorough manual audits at the document level by native Tetun speakers, resulting in the construction of a Tetun text dataset well-suited for a variety of natural language processing and information retrieval tasks. This dataset was employed to conduct a comprehensive content analysis aimed at providing a nuanced understanding of document composition and the evolution of Tetun documents on the web. The analysis revealed that news articles constitute the predominant documents within the dataset, accounting for 89.87% of the total, followed by Wikipedia documents at 4.34%, and legal and governmental documents at 3.65%, among others. Notably, there was a substantial increase in the number of documents in 2020, indicating 11.75 percentage points rise in document quantity, compared to an average of 4.76 percentage points per year from 2001 to 2023. Moreover, the year 2017, marked by the increased popularity of online news in Tetun, served as a threshold for analyzing the evolution of document writing on the web pre- and post-2017, specifically regarding vocabulary usage. Surprisingly, this analysis showed a significant increase of 6.12 percentage points in the Tetun written adhering to the Tetun official standard. Additionally, the persistence of Portuguese loanwords in that trajectory remained evident, reflecting an increase of 5.09 percentage points. © 2024 ELRA Language Resource Association.

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