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Publications

Publications by João Barroso

2015

A new concept of 3D DCS interface application for industrial production console operators

Authors
Goncalves, R; Martins, J; Branco, F; Gonzalez Castro, MRG; Perez Cota, MP; Barroso, J;

Publication
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY

Abstract
The current operator displays of Distributed Control Systems (DCS) are designed for 2D environments. This limits the full awareness situation of the industrial process, since it is distributed across multiple operator displays and requires the operator to navigate among them. This inspired the idea of creating a single operator display. Through an accurate and systematic literature review and by following the guidelines of design science methodology, it was possible to achieve a set of indicators and artefacts that corresponded to the defined goals. By developing a 2.5D/3D DCS interface application, the authors aimed at creating a way of allowing a full view of the entire manufacturing process, thus increasing the amount and the quality of information that is given to the operator and preventing unnecessary operation navigation between displays.

2016

Autonomous systems to support social activity of elderly people A prospective approach to a system design

Authors
Reis, A; Paredes, H; Barroso, I; Monteiro, MJ; Rodrigues, V; Khanal, SR; Barroso, J;

Publication
PROCEEDINGS OF THE 2016 1ST INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW 2016)

Abstract
The reduction in physical and social activity in elderly people degrades the aging process, causing or increasing suffering to the individual and to his family and friends. Most times, the individual well-being is related to the strength of the social bonds with the family and friends group, so it is important to keep this bonds in the various stages of life, especially in the later life, when the individual has health limitations and is living in a community centre. This paper proposes an exploratory approach, regarding the use of information technologies systems, as autonomous systems, to assist in supporting and encouraging elderly people to preserve and develop their social activities and the relationships with their family and friends social group. During the course of the aging process, some aging people have their social activity degraded due to health limitations and institutionalization in elderly care centers, in which they are admitted as residents. We propose the design of a software system, capable of running in autonomous devices, such as, robots and other consumer appliances, enabling them to recognize and interact with the users, according to their state of mind and the specific current moment context. The interactions should be simple and focused on keeping the users informed about the current life events of their family and friends, and create the opportunities for the users to interact with the participants of those events by creating interaction proposals. The systems would monitor the user's family and friends group, regarding their information and actions on the social media. The system's interactions with the user would be based on that knowledge and on the knowledge of the user's current context. An adaptive user interface would present and manage the user interactions, acting as a mediator between the user and his family and friends group.

2015

CanIHelp: A Platform for Inclusive Collaboration

Authors
Paredes, H; Fernandes, H; Sousa, A; Fortes, R; Koch, F; Filipe, V; Barroso, J;

Publication
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: ACCESS TO INTERACTION, PT II

Abstract
Technology plays a key role in daily life of people with special needs, being a mean of integration or even communication with society. By built up experience, we find that support tools play a crucial part in empowerment of persons with special needs and small advances may represent shifts and opportunities. The diversity of solutions and the need for dedicated hardware to each feature represents a barrier to its use, compromising the success of the solutions against, among others, problems of usability and scale. This paper aims to explore the concept of inclusive collaboration to enhance the mutual interaction and assistance. The proposed approach combines and generalizes the usage of human computation in a collaborative environment with assistive technologies creating redundancy and complementarity in the solutions provided, contributing to enhance the quality of life of people with special needs and the elderly. The CanIHelp platform is an embodiment of the concept as a result from an orchestrated model using mechanisms of collective intelligence through social inclusion initiatives. The platform features up for integrating assistive technologies, collaborative tools and multiple multimedia communication channels, accessible through multimodal interfaces for universal access. A discussion of the impacts of fostering collaboration and broadening from the research concepts to the societal impacts is presented. As final remarks a set of future research challenges and guidelines are identified.

2016

Combining NFC and 3D Mapping to Enhance the Perception of Spatial Location for the Blind

Authors
Rocha, T; Fernandes, H; Paredes, H; Barroso, J;

Publication
Universal Access in Human-Computer Interaction: Users and Context Diversity, Pt III

Abstract
In this paper a 3D map solution combined with a mobile phone application is presented. This solution enables blind users to perceive their spatial location from tactile stimulation, but also contextual information from a mobile application that provides this information via mobile phone, using audio. In the proposed model, 3d map sections embedding NFC technology support the application scenario described in this work.

2015

Context-aware, accessibility and dynamic adaptation of mobile interfaces in business environments

Authors
Sousa, A; Barroso, J; Paredes, H; Fernandes, H; Filipe, V;

Publication
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION

Abstract
Technology entered in our lives and changed not only the way we communicate and interact with each other, but also our habits and the experiences in the real and digital worlds. However, due to the rapid progress, we use technology in every moment of our day and sometimes this causes some frustration because the way we interact with the applications is not the most effective for the context we are in. This problem is even more significant in the business environments, where effectively the time we take to finish some kind of task can mean profit or loss for the business. The key to these problems can be in the adaptation of the interface to user needs and constrains as it happens in solutions for situational induced impairment and disabilities (SIID). This can be made by inference the context in which the user it is by using different sensors available on mobile platform and different sources of information such as user profile, agenda and usage history. In this paper we propose a review of the main challenges of the dynamic adaptation of interfaces, with a case of application in a business environment. (c) 2015 The Authors. Published by Elsevier B.V.

2016

Developing a System for Post-Stroke Rehabilitation: An Exergames Approach

Authors
Reis, A; Lains, J; Paredes, H; Filipe, V; Abrantes, C; Ferreira, F; Mendes, R; Amorim, P; Barroso, J;

Publication
Universal Access in Human-Computer Interaction: Users and Context Diversity, Pt III

Abstract
Stroke episodes are a major health issue worldwide for which most patients require an initial period of special rehabilitation and functional treatment, involving medical doctors and specialized therapists, followed by ambulatory physiotherapy exercise. In this second period most do not fulfil the prescribed recovery plan, resulting in setbacks in their recovery. This paper reports on the design of a methodology to develop a system to support the ambulatory rehabilitation therapy, providing constant feedback to the clinicians, by means of an information system platform, and maintaining the patient motivation by using an exergames approach to design and deliver the therapy exercises to the patient.

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