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Publications

Publications by Ramiro Gonçalves

2012

GREENBOX: a management system for used cooking oils collection

Authors
Sousa, A; Faria, J; Fernandes, H; Goncalves, R; Paredes, H; Martins, P; Barroso, J;

Publication
2012 WORLD AUTOMATION CONGRESS (WAC)

Abstract
The rapid proliferation of human population and the growth of consumption leaded to an increase of hazardous waste. This becomes a worldwide ecological and environmental challenge. According to last available statistics the estimated global municipal solid waste reached 2.02 billion tons. Unfortunately there is not only solid waste: vegetable oil, one kind of liquid waste, used in food manufacturing, is responsible for serious contamination of water resources. Its collection is profitable by recycling into biodiesel and is already regulated in some countries. However it faces several logistic issues. Major issues are related to collection delays, which lead to oil giveaway, and reduced collection [1,2]. This paper proposes a solution to some of these logistic problems introducing a system to manage cooking oil collection in order to increase collection profits. The developed system follows a defined oil collection plan in order to optimize collection routes, introducing a sensor network that triggers collection events to a central system overcoming the current collection delays and wastes. The system is being tested in a real scenario with a Portuguese cooking oil collection company.

2012

Web Accessibility and Digital Businesses: The Potential Economic Value of Portuguese People with Disability

Authors
Rocha, T; Bessa, M; Goncalves, R; Peres, E; Magalhaes, L;

Publication
PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2012)

Abstract
The lack of data in Portugal is a crucial problem for a full characterization and thus a full digital integration for people with disabilities. This is not only a problem of ethic dimension or equal opportunities but have also an economic dimension because excludes a consumer group with economical potential. Hence, this article focuses on the importance of the characterization of people with disabilities in a social, economic and digital perspective. It aims to emphasize their disabilities and ageing evolution, potential value in the digital business and design awareness for inclusion for improve the quality of life of people with disabilities. (C) 2012 The Authors. Published by Elsevier B.V. Selection and/or peer-review under responsibility of the Scientific Programme Committee of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2012)

2010

CSCW and Information Systems Planning

Authors
Cabral, J; Paredes, H; Varajao, J; Fonseca, B; Goncalves, R; Goncalves, J;

Publication
BUSINESS TRANSFORMATION THROUGH INNOVATION AND KNOWLEDGE MANAGEMENT: AN ACADEMIC PERSPECTIVE, VOLS 3 AND 4

Abstract
Nowadays there are many types of tools for the optimization of organizational information systems. In the context of these tools, we have systems like e-mail, workflow, wikis, among many others. Despite the fact that, for the planning and designing of conventional information systems, there are many techniques that enable the representation of the elements of those systems and the relationships between them, as for what collaborative systems are concerned, we cannot find specification techniques that allow the representation of the existing degrees/levels of interaction. That is a problem because it hinders the proper planning regarding the choice of this kind of systems. In this paper is proposed a matrix-representation technique, which allows the specification of degrees/levels of interaction between organizational entities and the classification of processes according to the time space taxonomy. In a information systems planning project, these technique will be useful for choosing the correct classes of cooperative tools that should be included in final system solutions.

2012

PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People

Authors
Fonseca, B; Morgado, L; Paredes, H; Martins, P; Goncalves, R; Neves, P; Nunes, RR; Lima, J; Varajao, J; Pereira, A; Sanders, R; Barracho, V; Lapajne, U; Rus, M; Rahe, M; Mostert, A; Klein, T; Bojovic, V; Bosnjak, S; Bosnjak, Z; Carvalho, J; Duarte, I; Casaramona, A; Soraci, A;

Publication
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of entrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.

2012

PLAYER: A european challenge game to discover young entrepreneurs

Authors
Neves, P; Nunes, RR; Lima, J; Martins, P; Paredes, H; Varajao, J; Morgado, L; Goncalves, R; Fonseca, B; Sanders, R; Barracho, V; Rus, M; Rahe, M; Mostert, A; Carvalho, J; Duarte, I;

Publication
Handbook of Research on Serious Games as Educational, Business and Research Tools

Abstract
Serious games are playing an increasing role as educational tools and the last decade witnessed a growing number of proposals in this field. One of the major challenges of the current European societies is to foster an entrepreneurial interest in young people, and the European Commission has been promoting projects that pursue this objective. This chapter presents one such project, PLAYER, in which an educational game was implemented in Facebook with the aim of promoting entrepreneurship by guiding young people in the definition of a business proposal. The game encompasses 4 stages that include the basic description of the business idea, the characterization of its strategies, the filling of a funding quiz, the SWOT analysis, and finally the production of a detailed business plan, for those players to be able to reach the final stage of the game. © 2012, IGI Global.

2012

Accessibility levels of Portuguese enterprise websites: equal opportunities for all?

Authors
Goncalves, R; Martins, J; Pereira, J; Oliveira, MAY; Pinto Ferreira, JJP;

Publication
BEHAVIOUR & INFORMATION TECHNOLOGY

Abstract
Web accessibility is growing in importance. We may also find an increasing need for access to web resources by those with some sort of disability. The Web is very important for spreading information and for promoting interaction between the various elements in society. Given this, it is essential that the Web presents itself as a totally accessible resource, so that it can help citizens with disabilities and their integration in society. This obligation should be even greater for enterprises as primarily the Web is used as a marketing and business platform. With this document, we present indicators regarding the [lack of] accessibility levels of Portuguese enterprise websites. This article contains theoretical and background considerations as well as the results of two different studies that the research team undertook. First of all, the research team made a comparison between the 1000 largest Portuguese enterprises (annual sales volume) and the 1000 best Portuguese small and medium enterprises (sales growth and profit) using a specialised software tool and according to Web Content Accessibility Guidelines (WCAG) 1.0; the research team then also considered WCAG 2.0 and its impact on enterprise Web accessibility. In the second study (qualitative in nature), focus group interactions led to a set of recommendations towards greater accessibility.

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