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Publications

Publications by António Coelho

2016

A decision support method to identify target geographic markets for health care providers

Authors
Polzin, P; Borges, J; Coelho, A;

Publication
PAPERS IN REGIONAL SCIENCE

Abstract
Spatial analyses and competition assessments can be used by firms to identify target geographic markets for entry. By integrating these two kinds of analysis, this paper presents an innovative method that identifies target geographic markets for health care providers. In these target markets, supply is potentially insufficient to satisfy demand and competition problems that make entry unsuccessful are not expected to occur. Considering the Portuguese hospital health care market, an application of the method in a case study illustrates how the method works in practice.

2015

An Integrated Framework for Mobile-Based ADAS Simulation

Authors
Goncalves, JSV; Jacob, J; Rossetti, RJF; Coelho, A; Rodrigues, R;

Publication
MODELING MOBILITY WITH OPEN DATA

Abstract
The increasing number of vehicles and mobile users has led to a huge increase in the development of Advanced Driver Assistance Systems (ADAS). In this paper we propose a multi-agent-based driving simulator which integrates a testbed that allows ADAS developers to compress testing time and carry out tests in a controlled environment while using a low-cost setup. We use the SUMO microscopic simulator and a serious-game-based driving simulator which has geodata provided from standard open sources. This simulator connects to an Android device and sends data such as the current GPS coordinates and transportation network data. One important feature of this application is that it allows ADAS validation without the need of field testing. Also important is the suitability of our architecture to serve as an appropriate means to conduct behaviour elicitation through peer-designed agents, as well as to collect performance measures related to drivers' interaction with ADAS solutions.

2015

Building Virtual Roads from Computer Made Projects

Authors
Campos, C; Leitao, JM; Coelho, AF;

Publication
HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I

Abstract
Driving simulators require extensive road environments, with roads correctly modeled and similar to those found in real world. The modeling of extensive road environments, with the specific characteristics required by driving simulators, may result in a long time consuming process. This paper presents a procedural method to the modeling of large road environments. The proposed method can produce a road network design to populate an empty terrain and produce all the related road environment models. The terrain model can also be edited to produce well-constructed road environments. The road and terrain models are optimized to interactive visualization in real time, applying all the stet-of-art techniques like the level of detail selection. The proposed method allows modeling large road environments, with the realism and quality required to the realization of experimental work in driving simulators.

2015

Cities in citizens' hands

Authors
Morgado, L; Rodrigues, R; Coelho, A; Magano, O; Calcada, T; Cunha, PT; Echave, C; Kordas, O; Sama, S; Oliver, J; Ang, J; Deravi, F; Bento, R; Ramos, L;

Publication
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION

Abstract
We propose a new paradigm for public participation in urban planning, a field which presents significant challenges for public understanding and participation. Our approach is based on leveraging the rich diversity of meaning associated with cultural gestures, traditions, folklore, and rituals, and using them in augmented reality systems, in order for citizens' to explore, understand, and communicate the complex, systemic ideas and concepts associated with urban planning. At an immediate level, this approach holds the potential for enabling increased public awareness of what is at stake in urban planning - both on the part of citizens and on the part of public officials, policy-makers, and decision-makers - and consequently enhancing understanding and improving participation in public life and citizenship. It may also open up a new field of research and development in human-computer interaction, to leverage the richness of meaning and modes of expression which exist in various cultures and societies, rather than ignoring them and imposing dumbed-down or prescribed command methods. Thus, it aims to facilitate new levels of empowerment of users in the use of digital systems and data. The active utilization of cultural meaning in gestures, rituals, and social practices may also support and promote better inclusion and participation of minority groups and migrant communities in contemporary, technology-rich life. (c) 2015 The Authors. Published by Elsevier B.V.

2015

Procedural Generation of Topologic Road Networks for Driving Simulation

Authors
Campos, C; Leitao, JM; Pereira, JP; Ribas, A; Coelho, AF;

Publication
2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
Virtual environments for driving simulation aimed to scientific purposes require three-dimensional models of realistic road networks. The generation of these networks according to the requirements, if done manually by road design specialists, results in a time consuming task. Procedural generation of road networks comes as a solution to this problem with the creation of complete road networks definition adequate to simulation. This paper proposes a method to automatically generate an optimized definition of very large roads network, in an integrated process, from the selection of nodes in a terrain area, to the network topological definition. The human supervisor can interact with this generation process at any stage, in order to obtain custom road networks definitions. The proposed method reduces the use of specialists for preparing large road networks definitions. These definitions are suitable to integrate into a broader process to create road environments, with different road types, appropriate to conducting scientific experiments in driving simulation.

2015

Towards Interactive Procedural Modelling of Buildings

Authors
Jesus, D; Coelho, A; Sousa, AA;

Publication
Proceedings SCCG: 2015 31st Spring Conference on Computer Graphics

Abstract
The effort of generating large city scenes is greatly reduced when using procedural modelling techniques. Nonetheless. users are limited to defining rules and tuning parameters in a define-generation reanalyse cycle, reducing direct control. Describing buildings with split-based operations may disrupt the creative process by forcing the user to focus on how to describe a building instead of how a building should look. We use planar shapes and two-dimensional boo lean operations allowing procedural descriptions that are More aligned with humans' perceptions of buildings while letting users directly manipulate shapes (e.g., by dragging) in an interactive application.

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