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Publications

Publications by HASLab

2022

ICT4S2022 - Demonstrations and Posters Track Proceedings

Authors
Pereira, R; Rakic, G;

Publication
CoRR

Abstract

2022

Towards a Cross-domain Semantically Interoperable Ecosystem

Authors
Tosic, M; Coelho, FA; Nouwt, B; Rua, DE; Tomcic, A; Pesic, S;

Publication
WSDM'22: PROCEEDINGS OF THE FIFTEENTH ACM INTERNATIONAL CONFERENCE ON WEB SEARCH AND DATA MINING

Abstract
The increasing number of IoT devices and digital services offers cross-domain sensing and control opportunities to a growing set of stakeholders. The provision of cross-domain digital services requires interoperability as a key enabler to bridge domain specifics, while inferring knowledge and allowing new data-driven services. This work addresses H2020 InterConnect project's Interoperability Framework, highlighting the use of semantic web technologies. The interoperability framework layering is presented, particularly addressing the Semantic Interoperability layer as its cornerstone to build an interoperable ecosystem of cross-domain digital services via a federation of distributed knowledge bases. Departing from a generic, ontology-agnostic approach that can fit any cross-domain use case, it validates the approach by considering the SAREF family of ontologies, showcasing an IoT and energy cross-domain use case.

2022

Simulation of in-house logistics operations for manufacturing

Authors
Coelho, F; Macedo, R; Relvas, S; Póvoa, AB;

Publication
Int. J. Comput. Integr. Manuf.

Abstract

2022

Securing MPTCP Connections: A Solution for Distributed NIDS Environments

Authors
Meira, JP; Monteiro, RPC; Silva, JMC;

Publication
PROCEEDINGS OF THE 2022 47TH IEEE CONFERENCE ON LOCAL COMPUTER NETWORKS (LCN 2022)

Abstract
With continuous technological advancement, multihomed devices are becoming common. They can connect simultaneously to multiple networks through different interfaces. However, since TCP sessions are bound to one interface per device, it hampers applications from taking advantage of all the available connected networks. This has been solved by MPTCP, introduced as a seamless extension to TCP, allowing more reliable sessions and enhanced throughput. However, MPTCP comes with an inherent risk, as it becomes easier to fragment attacks towards evading NIDS. This paper presents a study of how MPTCP can be used to evade NIDS through simple cross-path attacks. It also introduces tools to facilitate assessing MPTCP-based services in diverse network topologies using an emulation environment. Finally, a new solution is proposed to prevent cross-path attacks through uncoordinated networks. This solution consists of a hostlevel plugin that allows MPTCP sessions only through trusted networks, even in the presence of a NAT.

2022

Foreword to the special section on Recent Advances in Graphics and Interaction

Authors
Rodrigues, N; Mendes, D; Santos, LP; Bouatouch, K;

Publication
COMPUTERS & GRAPHICS-UK

Abstract

2022

Interactive VPL-based global illumination on the GPU using fuzzy clustering

Authors
Colom, A; Marques, R; Santos, LP;

Publication
COMPUTERS & GRAPHICS-UK

Abstract
Physically-based synthesis of high quality imagery, including global illumination light transport phenomena, results in a significant workload, which makes interactive rendering a very challenging task. We propose a VPL-based ray tracing approach that runs entirely in the GPU and achieves interactive frame rates while handling global illumination light transport phenomena. This approach is based on clustering both shading points and VPLs and computing visibility only among clusters' representatives. A new massively parallel K-means clustering algorithm, enables efficient execution in the GPU. Rendering artifacts, that could result from the piecewise constant approximation of the VPLs/shading points visibility function introduced by the clustering, are smoothed away by resorting to an innovative approach based on fuzzy clustering and weighted interpolation of the visibility function. The effectiveness of the proposed approach is experimentally verified for a collection of scenes, with frame rates larger than 3 fps and up to 25 fps being demonstrated.(c) 2022 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

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