2005
Authors
Camacho, R; Alves, A; Da Costa, JP; Azevedo, P;
Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Abstract
2005
Authors
Camacho, R; Alves, A; da Costa, JP; Azevedo, P;
Publication
PROGRESS IN ARTIFICIAL INTELLIGENCE, PROCEEDINGS
Abstract
2005
Authors
Jorge, AM; Azevedo, PJ;
Publication
DISCOVERY SCIENCE, PROCEEDINGS
Abstract
In this paper we study a new technique we call post-bagging, which consists in resampling parts of a classification model rather then the data. We do this with a particular kind of model: large sets of classification association rules, and in combination with ordinary best rule and weighted voting approaches. We empirically evaluate the effects of the technique in terms of classification accuracy. We also discuss the predictive power of different metrics used for association rule mining, such as confidence, lift, conviction and chi(2). We conclude that, for the described experimental conditions, post-bagging improves classification results and that the best metric is conviction.
2005
Authors
Cunha, A;
Publication
Abstract
2005
Authors
Debattista, K; Sundstedt, V; Santos, LP; Chalmers, A;
Publication
Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Abstract
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonable time on a single computer. By identifying which computations are more relevant to the desired quality of the solution, selective rendering can significantly reduce rendering times. In this paper we present a novel component-based selective rendering system in which the quality of every image, and indeed every pixel, can be controlled by means of a component regular expression (crex). The crex provides a flexible mechanism for controlling which components are rendered and in which order. It can be used as a strategy for directing the light transport within a scene and also in a progressive rendering framework. Furthermore, the crex can be combined with visual perception techniques to reduce rendering computation times without compromising the perceived visual quality. By means of a psychophysical experiment we demonstrate how the crex can be successfully used in such a perceptual rendering framework. In addition, we show how the crex's flexibility enables it to be incorporated in a predictive framework for time-constrained rendering. Copyright © 2005 by the Association for Computing Machinery, Inc.
2005
Authors
Barbosa, M; Farshim, P;
Publication
IACR Cryptology ePrint Archive
Abstract
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