2023
Authors
Almeida, EN; Fontes, H; Campos, R; Ricardo, M;
Publication
Proceedings of the 2023 Workshop on ns-3, WNS3 2023, Arlington, VA, USA, June 28-29, 2023
Abstract
2023
Authors
Alves, MI; Araújo, AD; Lima, B;
Publication
International Conference on Computer Supported Education, CSEDU - Proceedings
Abstract
Computer architecture is a prevalent topic of study in Informatics and Electrical Engineering courses, though students’ overall grasp of this subject’s concepts is many times hampered, mainly due to the lack of educational tools that can intuitively represent the internal behaviour of a CPU. With the evolution of the ARM architecture and its adoption in higher education institutions, the demand for this sort of tool has increased. Educational tools, specifically developed for the ARMv8 processor, are scarce and inadequate for what is necessary in an academic context. In order to contribute towards solving this problem, eduARM, a practical and interactive web platform that simulates how a ARMv8 CPU functions, was developed and is presented through this paper. Since this tool’s main purpose is to aid computer architecture students, contributing to an improvement in their learning experience, it comprises varied concepts of computer architecture and organization in a simple and intuitive manner, such as the internal structure of a CPU, in both its unicycle and pipelined versions, and the effects of executing a set of instructions. As to better understand its value, the developed tool was then validated through a case study with the participation of computer architecture students. Copyright © 2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
2023
Authors
Tavares, L; Lima, B; Araújo, A;
Publication
Proceedings of the 18th International Conference on Software Technologies
Abstract
2023
Authors
Guimaraes, V; Nascimento, J; Viana, P; Carvalho, P;
Publication
APPLIED SCIENCES-BASEL
Abstract
When compared with traditional local shops where the customer has a personalised service, in large retail departments, the client has to make his purchase decisions independently, mostly supported by the information available in the package. Additionally, people are becoming more aware of the importance of the food ingredients and demanding about the type of products they buy and the information provided in the package, despite it often being hard to interpret. Big shops such as supermarkets have also introduced important challenges for the retailer due to the large number of different products in the store, heterogeneous affluence and the daily needs of item repositioning. In this scenario, the automatic detection and recognition of products on the shelves or off the shelves has gained increased interest as the application of these technologies may improve the shopping experience through self-assisted shopping apps and autonomous shopping, or even benefit stock management with real-time inventory, automatic shelf monitoring and product tracking. These solutions can also have an important impact on customers with visual impairments. Despite recent developments in computer vision, automatic grocery product recognition is still very challenging, with most works focusing on the detection or recognition of a small number of products, often under controlled conditions. This paper discusses the challenges related to this problem and presents a review of proposed methods for retail product label processing, with a special focus on assisted analysis for customer support, including for the visually impaired. Moreover, it details the public datasets used in this topic and identifies their limitations, and discusses future research directions of related fields.
2023
Authors
Soares Da Costa, T; Andrade, MT; Viana, P; Silva, NC;
Publication
MMSys 2023 - Proceedings of the 14th ACM Multimedia Systems Conference
Abstract
2023
Authors
Pereira, A; Carvalho, P; Pereira, N; Viana, P; Corte-Real, L;
Publication
IEEE ACCESS
Abstract
The widespread use of smartphones and other low-cost equipment as recording devices, the massive growth in bandwidth, and the ever-growing demand for new applications with enhanced capabilities, made visual data a must in several scenarios, including surveillance, sports, retail, entertainment, and intelligent vehicles. Despite significant advances in analyzing and extracting data from images and video, there is a lack of solutions able to analyze and semantically describe the information in the visual scene so that it can be efficiently used and repurposed. Scientific contributions have focused on individual aspects or addressing specific problems and application areas, and no cross-domain solution is available to implement a complete system that enables information passing between cross-cutting algorithms. This paper analyses the problem from an end-to-end perspective, i.e., from the visual scene analysis to the representation of information in a virtual environment, including how the extracted data can be described and stored. A simple processing pipeline is introduced to set up a structure for discussing challenges and opportunities in different steps of the entire process, allowing to identify current gaps in the literature. The work reviews various technologies specifically from the perspective of their applicability to an end-to-end pipeline for scene analysis and synthesis, along with an extensive analysis of datasets for relevant tasks.
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