2023
Authors
César, I; Pereira, I; Madureira, A; Coelho, D; Rebelo Â, M; de Oliveira, DA;
Publication
Lecture Notes in Networks and Systems
Abstract
Digital Marketing sets a sequence of strategies responsible for maximizing the interaction between companies and their target audience. One of them, known as Customer Success, establishes long-term techniques capable of projecting the sustainable value of a given customer to a company, monitoring the indexers that translate its activities. Therefore, this paper intends to address the need to develop an innovative tool that allows the creation of a temporal knowledge base composed of the behavioral evolution of customers. The CRISP-DM model benefits the processing and modeling of data capable of generating knowledge through the application and combination of the results obtained by machine learning algorithms specialized in time series. Time Series K-Means allows the clustering and differentiation of consumers characterized by their similar habits. Through the formulation of profiles, it is possible to apply forecasting methods that predict the following trends. The proposed solution provides the understanding of time series that profile the flow of customer activity and the use of the evidenced dynamics for the future prediction of these behaviors. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2023
Authors
Coelho, D; Madureira, A; Pereira, I; Gonçalves, R;
Publication
Lecture Notes in Networks and Systems
Abstract
In recent years growing volumes of data have made the task of applying various machine learning algorithms a challenge in a great number of cases. This challenge is posed in two main ways: training time and processing load. Normally, problems in these two categories may be attributed to irrelevant, redundant, or noisy features. So as to avoid this type of feature most pre-processing pipelines include a step dedicated so selecting the most relevant features or combining existing ones into a single better representation. These techniques are denominated dimensionality reduction techniques. In this work, we aim to present a short look at the current state of the art in this area. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2021
Authors
Pereira, I; Madureira, A; Silva, ECE; Abraham, A;
Publication
APPLIED SCIENCES-BASEL
Abstract
In real manufacturing environments, scheduling can be defined as the problem of effectively and efficiently assigning tasks to specific resources. Metaheuristics are often used to obtain near-optimal solutions in an efficient way. The parameter tuning of metaheuristics allows flexibility and leads to robust results, but requires careful specifications. The a priori definition of parameter values is complex, depending on the problem instances and resources. This paper implements a novel approach to the automatic specification of metaheuristic parameters, for solving the scheduling problem. This novel approach incorporates two learning techniques, namely, racing and case-based reasoning (CBR), to provide the system with the ability to learn from previous cases. In order to evaluate the contributions of the proposed approach, a computational study was performed, focusing on comparing our results previous published results. All results were validated by analyzing the statistical significance, allowing us to conclude the statistically significant advantage of the use of the novel proposed approach.
2013
Authors
Piairo, J; Madureira, A; Pereira, JP; Pereira, I;
Publication
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Abstract
This paper describes the development and evaluation process of a user interface for a scheduling system. It is intended to provide the user with a graphical and interactive way in order to define a scheduling problem as well as an interactive way to visualize and adapt a scheduling plan. The realization of these goals was achieved through a modular prototype whose development was based on a methodology focused on the usability evaluation: the star life cycle. In order to evaluate the usability prototype an evaluation session was made, allowing not only the ease of use evaluation, but also observing the different interaction forms provided by each participant.
2013
Authors
Piairo, J; Madureira, A; Pereira, JP; Pereira, I;
Publication
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Abstract
This paper describes the development and evaluation process of a user interface for a scheduling system. It is intended to provide the user with a graphical and interactive way in order to define a scheduling problem as well as an interactive way to visualize and adapt a scheduling plan. The realization of these goals was achieved through a modular prototype whose development was based on a methodology focused on the usability evaluation: the star life cycle. In order to evaluate the usability prototype an evaluation session was made, allowing not only the ease of use evaluation, butalso observing the different interaction forms provided by each participant.
2015
Authors
Falcao, D; Madureira, A; Pereira, I;
Publication
PROCEEDINGS OF THE 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2015)
Abstract
Optimization in current decision support systems has a highly interdisciplinary nature related with the need to integrate different techniques and paradigms for solving real-world complex problems. Computing optimal solutions in many of these problems are unmanageable. Heuristic search methods are known to obtain good results in an acceptable time interval. However, parameters need to be adjusted to allow good results. In this sense, learning strategies can enhance the performance of a system, providing it with the ability to learn, for instance, the most suitable optimization technique for solving a particular class of problems, or the most suitable parameterization of a given algorithm on a given scenario. Hyper-heuristics arise in this context as efficient methodologies for selecting or generating (meta) heuristics to solve NP-hard optimization problems. This paper presents the specification of a hyper-heuristic for selecting techniques inspired in nature, for solving the problem of scheduling in manufacturing systems, based on previous experience. The proposed hyper-heuristic module uses a reinforcement learning algorithm, which enables the system with the ability to autonomously select the meta-heuristic to use in optimization process as well as the respective parameters. A computational study was carried out to evaluate the influence of the hyper-heuristics on the performance of a scheduling system. The obtained results allow to conclude about the effectiveness of the proposed approach.
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