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Publications

Publications by Eliane Schlemmer

2023

Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments

Authors
Morgado, L; Coelho, A; Beck, D; Gutl, C; Cassola, F; Baptista, R; van Zeller, M; Pedrosa, D; Cruzeiro, T; Cota, D; Grilo, R; Schlemmer, E;

Publication
SUSTAINABILITY

Abstract
The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.

2014

Prefácio

Authors
Schlemmer, E;

Publication
Facebook e educação: publicar, curtir, compartilhar

Abstract

2016

IN VINO VERITAS: NOVOS DESENHOS EDUCACIONAIS

Authors
Schlemmer, E;

Publication
Apresentação Trabalhos Científicos

Abstract

2019

O JOGO DIGITAL NO PROCESSO DE ENSINO E DE APRENDIZAGEM: UMA PROPOSTA ENVOLVENDO A PRIMEIRA GRANDE GUERRA

Authors
Guedes, AL; Guedes, FL; Chagas, WdS; Schlemmer, E;

Publication
Digital games and learning

Abstract

2020

Virtual Worlds for Developing Intercultural Competence

Authors
Machado, L; Freitas, A; Schlemmer, E; Pedron, CD;

Publication
Advances in Educational Technologies and Instructional Design - Handbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom

Abstract
The authors present a framework for developing intercultural competence (IC) and use tridimensional digital virtual worlds (3DVW) as environments for developing IC. They developed an artifact, via design research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual exchange program between 92 Brazilian and Portuguese master students. The results of the study indicate that the 3DVW can be used for the development of IC because it allows rich experiential and relational/conversational learning opportunities, especially due to the affordances of immersion/sense of presence, social interaction, content production, and knowledge sharing. The students involved in the virtual exchange inside Second Life® had to practice a set of attitudes and skills such as communication skills; culture-specific knowledge; understanding others' worldviews; skills to analyze, evaluate, and relate; skills to listen, observe, and interpret; respect, openness; tolerance for ambiguity, among other, that are all attributes of IC.

2020

PROJETOS DE APRENDIZAGEM E GAMIFICAÇÃO: UMA EXPERIÊNCIA NO ENSINO SUPERIOR

Authors
Guedes, AL; Guedes, FL; Schlemmer, E;

Publication
A Educação no Brasil e no Mundo: Avanços, Limites e Contradições 6

Abstract

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