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Publications

Publications by HumanISE

2022

Tracking Method for Aircraft on Ground (AOG) Service and the Challenges for E-commerce

Authors
Monteiro, C; de Oliveira, LC; Garcia, JE;

Publication
Information Systems and Technologies - WorldCIST 2022, Volume 3, Budva, Montenegro, 12-14 April, 2022.

Abstract

2022

Impact of Corporate Social Responsibility (CSR) Activities of Sports Clubs in Portugal on Brand Attitude and Electronic Word-of-Mouth Intention

Authors
Tavares, J; Garcia, JE; Fonseca, MJ; Teixeira, A;

Publication
Information Systems and Technologies - WorldCIST 2022, Volume 3, Budva, Montenegro, 12-14 April, 2022.

Abstract

2022

Reliability Analysis Based Improved Directional Simulation Using Harris Hawks Optimization Algorithm for Engineering Systems

Authors
Jafari Asl, J; Ben Seghier, MEA; Ohadi, S; Correia, J; Barroso, J;

Publication
Engineering Failure Analysis

Abstract

2022

Multi-Agent-Based Recommender Systems: A Literature Review

Authors
Neto, J; Morais, AJ; Gonçalves, R; Coelho, AL;

Publication
Proceedings of Sixth International Congress on Information and Communication Technology - ICICT 2021, London, UK, Volume 1

Abstract

2022

What is the relationship between the sense of presence and learning in virtual reality? A 24 years systematic literature review

Authors
Krassmann, AL; Melo, M; Pinto, D; Peixoto, B; Bessa, M; Bercht, M;

Publication
PRESENCE-VIRTUAL AND AUGMENTED REALITY

Abstract
Abstract The sense of presence is an important aspect of experiences in Virtual Reality (VR), an emerging technology in education. This construct specifically has been increasingly researched in parallel to learning purposes. However, there is not a consensus in the literature on the outcomes of this association. Aiming to outline a panorama in this regard, a systematic review was conducted, with a comprehensive analysis of 140 primary studies recovered from five worldwide databases. The analysis shows an overview of 24 years of areas, factors, and methodological approaches that seem to be more inclined to benefit from the sense of presence towards learning purposes. We contribute to the advancement of the state of art by providing an understanding of the relationship among these three variables, identifying how to benefit from the sense of presence to further leverage the use of VR for learning purposes.

2022

A Personalized Narrative Method to Improve Serious Games

Authors
Rosal, T; Mamede, HS; da Silva, MM;

Publication
Lecture Notes in Networks and Systems

Abstract

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