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Publications

Publications by CSIG

2021

Institutional Support for Data Management Plans: Five Case Studies

Authors
Karimova, Y; Ribeiro, C; David, G;

Publication
Metadata and Semantic Research - Communications in Computer and Information Science

Abstract

2021

Evaluating the Quality of an Online Course in Information Literacy Applied to Engineering Students

Authors
Oliveira Ramos, T; Morais, C; Ribeiro, C;

Publication
Handbook of Research on Determining the Reliability of Online Assessment and Distance Learning - Advances in Mobile and Distance Learning

Abstract
An academic library created an online course in information literacy skills in 2007 for engineering students. This chapter reports the evaluation of the course's effectiveness in developing those skills. In the academic year 2015/2016, a case study with a mixed-methods approach was applied to 5th-year students (N=91) enrolled in a course unit for Master Dissertation's preparation in the informatics and computing engineering programme. Students showed high confidence in their information literacy skills. Online assignments' performance was good, but activities revealed quality issues. Performance in the course unit's assignments reveals a poor application of acquired skills. But satisfaction is high: students value independent learning and online access to resources and content. Despite evidence of some positive impact, the course lacks effectiveness due to issues in the course unit's assignments. Needed improvements include a better realignment with students' needs and a redesign with an instructional model to assure the promotion of students' success.

2021

FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement

Authors
Soares, F; Madureira, A; Pagès, A; Barbosa, A; Coelho, A; Cassola, F; Ribeiro, F; Viana, J; Andrade, J; Dorokhova, M; Morais, N; Wyrsch, N; Sørensen, T;

Publication
Energies

Abstract
Energy efficiency in buildings can be enhanced by several actions: encouraging users to comprehend and then adopt more energy-efficient behaviors; aiding building managers in maximizing energy savings; and using automation to optimize energy consumption, generation, and storage of controllable and flexible devices without compromising comfort levels and indoor air-quality parameters. This paper proposes an integrated Information and communications technology (ICT) based platform addressing all these factors. The gamification platform is embedded in the ICT platform along with an interactive energy management system, which aids interested stakeholders in optimizing “when and at which rate” energy should be buffered and consumed, with several advantages, such as reducing peak load, maximizing local renewable energy consumption, and delivering more efficient use of the resources available in individual buildings or blocks of buildings. This system also interacts with an automation manager and a users’ behavior predictor application. The work was developed in the Horizon 2020 FEEdBACk (Fostering Energy Efficiency and BehAvioral Change through ICT) project.

2021

NINJA TURTLES RACE: A REACTION TIME TEST TO STUDY AND ASSESS THE FOCUS OF ATTENTION, MOTOR, AND COGNITIVE SKILLS IN CHILDREN'S LEARNING PROCESSES

Authors
Sousa, D; Coelho, A; Bernardes, G; Correia, N;

Publication
INTED2021 Proceedings

Abstract

2021

Visiting museums from the perspective of visually impaired visitors: Experiences and accessibility resources in portuguese museums

Authors
Vaz, R; Freitas, D; Coelho, A;

Publication
International Journal of the Inclusive Museum

Abstract
Although new, renewed, and innovative museum experiences are constantly provided to the sighted public, millions of visually impaired persons worldwide are still deprived of access to enjoying and engaging with collections. This research aims to investigate the limitations of blind or partially sighted persons in visiting a museum nowadays. Semistructured interviews with seventy-two visually impaired Portuguese individuals revealed reasons and factors that contribute to positive and negative visiting experiences, and the assessment of sixteen accessibility resources demonstrates their frequency and potential usefulness in museum visits. It concludes that the actual limited experiences in museums could be surpassed and enhanced by moving beyond accessibility, embracing inclusion, and focusing on the creation of multimodal and multisensory approaches to promote exceptional, memorable, and exciting visiting opportunities for all.

2021

Drill-Down Dashboard for Chairing of Online Master Programs in Engineering

Authors
Costa e Silva, A; Morgado, L; Coelho, A;

Publication
Communications in Computer and Information Science - Technology and Innovation in Learning, Teaching and Education

Abstract

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