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Publications

Publications by HumanISE

2008

On The Discovery of Business Processes Orchestration Patterns

Authors
Rodrigues, NF; Barbosa, LS;

Publication
IEEE CONGRESS ON SERVICES 2008, PT I, PROCEEDINGS

Abstract
COORDINSPECTOR is a Software Tool aiming at extracting the coordination layer of a software system. Such a reverse engineering process provides a clear view of the actually invoked services as well as the logic behind such invocations. The analysis process is based on program slicing techniques and the generation of, System Dependence Graphs and Coordination Dependence Graphs. The tool analyzes Common Intermediate Language (CIL), the native language of the Microsoft Net Framework, thus making suitable for processing systems developed in any Net Framework compilable language. COORDINSPECTOR generates graphical representations of the coordination layer together with business process orchestrations specified in WS-BPEL 2.0.

2008

COORDINSPECTOR: a tool for extracting coordination data from legacy code

Authors
Rodrigues, NF; Barbosa, LS;

Publication
EIGHTH IEEE INTERNATIONAL WORKING CONFERENCE ON SOURCE CODE ANALYSIS AND MANIPULATION, PROCEEDINGS

Abstract
More and more current software systems rely on non trivial coordination logic for combining autonomous services typically running on different platforms and often owned by different organizations. Often, however, coordination data is deeply entangled in the code and, therefore, difficult to isolate and analyse separately. COORDINSPECTOR is a software tool which combines slicing and program analysis techniques to isolate all coordination elements from the source code of an existing application. Such a reverse engineering process provides a clear view of the actually invoked services as well as of the orchestration patterns which bind them together. The tool analyses Common Intermediate Language (CIL) code, the native language of Microsoft Net Framework. Therefore, the scope of application Of COORDINSPECTOR is quite large: potentially any piece of code developed in any of the programming languages which compiles to the Net Framework. The tool generates graphical representations of the coordination layer together and identifies the underlying business process orchestrations, rendering them as Ore specifications.

2008

A Framework for the Design and Implementation of Learning Objects: a Competence-based Approach

Authors
Direito, Inês; Oliveira, Miguel; Real, Paulo; Antunes, Pedro; Santos, Arnaldo; Duarte, A. Manuel de Oliveira;

Publication
V Simposio Pluridisciplinar sobre Diseño y Evaluación de Contenidos Educativos Reutilizables

Abstract
This paper presents a framework for the design and implementation of learning objects using a competence-based approach. This framework is illustrated by the development of a standalone Windows application (Trilho GOA) whose primary purpose is to create standardized pedagogical contents trough the aggregation and standardization of instructional resources in several formats that can be used later on a Learning Management System (LMS) supporting SCORM 1.2. The paper contains a brief introduction to the developed software, its system architecture, main features and several pedagogical advantages for its users.

2007

2ª Conferência em Metodologias de Investigação Científica (CoMIC'07) : Actas

Authors
Oliveira, E; Sousa, AAd;

Publication

Abstract

2007

Expeditious modelling of virtual urban environments with geospatial L-systems

Authors
Coelho, A; Bessa, M; Sousa, AA; Ferreira, FN;

Publication
COMPUTER GRAPHICS FORUM

Abstract
L-systems have been used in Computer Graphics, namely for modelling plants, as well as in a few experiments to model urban environments. However, the lack of geospatial awareness is a limitation and in spite of some developments like open L-systems, that introduced the ability to communicate with the environment, there was a need for more flexibility. This paper presents Geospatial L-systems, a new extension of L-systems that incorporates geospatial awareness, and shows an application in the area of expeditious modelling of urban environments. A modelling system, named XL3D, generates virtual urban environments automatically from a XML based document that contains a modelling specification and accesses data sources in an interoperable way. The integration of geospatial L-systems in this modelling system has increased the potential for automation and the potential to generate virtual urban environments with a higher level of detail and visual fidelity, with a lower level of complexity of the modelling processes. These facts are shown in a case study where a virtual urban environment, taken from an area in the Porto downtown, is generated by this solution.

2007

Best multiple-view selection: Application to the visualization of urban rescue simulations

Authors
Miguel Moreira, PM; Paulo Reis, LP; Augusto Sousa, AA;

Publication
COMPUTATIONAL MODELLING OF OBJECTS REPRESENTED IN IMAGES: FUNDAMENTALS, METHODS AND APPLICATIONS

Abstract
In this paper we address the problem of automatically computing a set of views over a simulated three dimensional enviromnent. The viewing system aims at, for each moment, supplying the user with the most pertinent information in order to allow a good understanding of the evolving environment. Our approach relies on an innovative optimization architecture that enables intelligent optimization techniques based on simulated annealing and genetic algorithms. Reported experiments were performed in urban rescue scenarios from the RoboCup Rescue Domain. We outline the possible extension of the proposed architecture to other visualization problems and argue on how several problems within the fields of Visualization and Rendering can benefit from it.

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