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Publications

Publications by HumanISE

2008

A model of electronic commerce initiatives in Portuguese organizations

Authors
Goncalaves, R; Barroso, J; Varajao, J; Bulas Cruz, J;

Publication
INTERCIENCIA

Abstract
Electronic commerce is currently a world-wide phenomenon, with multiple impacts on the success and evolution of organizations of various business areas, due to its unique features that both challenge and revolutionize traditional entrepreneurial reasoning. However many enterprises have experienced difficulties with their e-commerce initiatives, either due to lack of information, or because of the innumerable difficulties found in the definition of an action plan. Recognizing the importance of a broad and deep understanding of the multiple aspects supporting and constraining e-commerce, a theoretical model that explains electronic commerce initiatives is proposed. The model was developed following a qualitative methodology known as Grounded Theory, whose purpose is to assist organizations in their e-commerce initiatives. The work led to the identification and description of factors that influence the adoption and exploitation of e-commerce in Portuguese organizations.

2008

A source code based model to generate GUI - GUI generation based on source code with declarative language extensions

Authors
Monteiro, M; Oliveira, P; Goncalves, R;

Publication
ICSOFT 2008: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON SOFTWARE AND DATA TECHNOLOGIES, VOL PL/DPS/KE

Abstract
Due to data-driven application nature and its increasing complexity, developing its user interface can be a repetitive and time-consuming activity. Consequently, developers tend to focus more on the user interface aspects and less on business related code. In this paper, we present an alternative approach to graphical user interface development for data-driven applications, where the key concept is the generation of concrete graphical user interface from a source code based model. The model includes the original source code metadata and non-intrusive declarative language extensions that describes the user interface structure. Some Object Relational Mapping tools already use a similar concept to handle interoperability between the data layer and the business layer. Our approach applies the same concept to handle business and presentation layer interoperability. Also, concrete user interface implementation will be delegated to specialized software packages, developed by external entities, that provide complete graphical user interfaces services to the application. When applying our approach, we expect faster graphical user interface development, allowing developers to refocus on the source code and concentrate their efforts on application core logic.

2008

Characterization of B2C e-commerce solutions

Authors
Rodrigues, A; Pinto, M; Goncalves, R; Varajao, J;

Publication
ACTAS DE LA III CONFERENCIA IBERICA DE SISTEMAS Y TECNOLOGIAS DE LA INFORMACION, VOL 1

Abstract

2008

Estudo fenomenográfico sobre o futuro do comércio electrónico no second life

Authors
Bernardo, M; Morgado, L; Rabadao, C;

Publication
Iberian Conference on Information Systems and Technologies, CISTI

Abstract

2008

TEL practices in preschool and kindergarten education: Integrating computer use and computer programming inoff-computer activities

Authors
Morgado, L;

Publication
Technology Enhanced Learning: Best Practices

Abstract
The explosion in the use of computing in learning holds great potential for preschool education, and yet information on common educational practices with computers at the level of preschool education is scarce. This chapter shares two distinct goals: first, to provide context for the practitioner by providing a panorama of the information available on actual field practices and recommendations by official bodies from several countries regarding the inclusion of computing technology in the educational practice at the preschool and kindergarten levels; and second, to present a hands-on technical perspective on the matter of immersion of the computer in the daily practice of preschools in the form of a four-way guide, including the use of computer programming in this manner. At the end, a list of readings and activity suggestions is provided to help the reader put these ideas into practice. © 2008, IGI Global.

2008

Towards a specification of the ToonTalk language

Authors
Morgado, L; Kahn, K;

Publication
JOURNAL OF VISUAL LANGUAGES AND COMPUTING

Abstract
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, trucks, and robots, providing direct child-oriented metaphors for programming constructs. Actions performed by a programmer's avatar with these objects are both code and coding. ToonTalk is a powerful system, not just a "toy" system: it is based upon concurrent constraint programming languages, and programs written in languages such as Flat Guarded Horn Clauses and Flat Concurrent Prolog can be straightforwardly constructed in ToonTalk. However, there is not a specification of ToonTalk, for ready implementation in other environments. We propose that the ToonTalk language lies not in the animations displayed by the current environment, but on the actions performed by the programmer with virtual world objects; we present a description and analysis of the methods the ToonTalk language provides to programmers for expressing programs.

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