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Publications

Publications by HumanISE

2024

Real-Time Parallel Programming for Homogeneous Multicores

Authors
Pinho, LM;

Publication
2024 IEEE 14TH INTERNATIONAL SYMPOSIUM ON INDUSTRIAL EMBEDDED SYSTEMS, SIES

Abstract
Developing real-time systems applications requires programming paradigms that can handle the specification of concurrent activities and timing constraints, and controlling execution on a particular platform. The increasing need for high-performance, and the use of fine-grained parallel execution, makes this an even more challenging task. This paper explores the state-of-the-art and challenges in real-time parallel application development, focusing on two research directions: one from the high- performance domain (using OpenMP) and another from the real-time and critical systems field (based on Ada). The paper reviews the features of each approach and highlights remaining open issues.

2024

The Synergy between Artificial Intelligence, Remote Sensing, and Archaeological Fieldwork Validation

Authors
Canedo, D; Hipólito, J; Fonte, J; Dias, R; do Pereiro, T; Georgieva, P; Gonçalves Seco, L; Vázquez, M; Pires, N; Fábrega Alvarez, P; Menéndez Marsh, F; Neves, AJR;

Publication
REMOTE SENSING

Abstract
The increasing relevance of remote sensing and artificial intelligence (AI) for archaeological research and cultural heritage management is undeniable. However, there is a critical gap in this field. Many studies conclude with identifying hundreds or even thousands of potential sites, but very few follow through with crucial fieldwork validation to confirm their existence. This research addresses this gap by proposing and implementing a fieldwork validation pipeline. In northern Portugal's Alto Minho region, we employed this pipeline to verify 237 potential burial mounds identified by an AI-powered algorithm. Fieldwork provided valuable information on the optimal conditions for burial mounds and the specific factors that led the algorithm to err. Based on these insights, we implemented two key improvements to the algorithm. First, we incorporated a slope map derived from LiDAR-generated terrain models to eliminate potential burial mound inferences in areas with high slopes. Second, we trained a Vision Transformer model using digital orthophotos of both confirmed burial mounds and previously identified False Positives. This further refines the algorithm's ability to distinguish genuine sites. The improved algorithm was then tested in two areas: the original Alto Minho validation region and the Barbanza region in Spain, where the location of burial mounds was well established through prior field work.

2024

Odyssey: A Spatial Data Infrastructure for Archaeology

Authors
Sá, R; Gonçalves, LJ; Medina, J; Neves, A; Marsh, F; Al Rawi, M; Canedo, D; Dias, R; Pereiro, T; Hipólito, J; da Silva, AL; Fonte, J; Seco, LG; Vázquez, M; Moreira, J;

Publication
Journal of Computer Applications in Archaeology

Abstract
Geospatial data acquisition methods like airborne LiDAR allow for obtaining large volumes of data, such as aerial and satellite imagery, which are increasingly being used in archaeology. As in other subjects, the ability to produce raw datasets far exceeds the capacity of domain experts to process and analyze them, but recent developments in image processing, Geographic Information Systems (GIS), Machine Learning (ML) and related technologies enable the transformation of large volumes of data into useful information. However, these technologies are challenging to use and not designed to interact with each other. Hence, tools are needed to efficiently manage, share, document, and reuse archaeological data. This article presents the Odyssey SDI platform, a spatial data infrastructure for annotating, validating, and visualizing data about archaeological sites. This platform is built upon GeoNode, and special-purpose modules were developed for dealing with archaeological information. The main contribution is the integration of remote sensing, GIS features and ML algorithms in a single framework. © 2024 The Author(s).

2024

WebTraceSense - A Framework for the Visualization of User Log Interactions

Authors
Paulino, D; Netto, AT; Brito, WA; Paredes, H;

Publication

Abstract
The current surge in the deployment of web applications underscores the need to consider users' individual preferences in order to enhance their experience. In response to this, an innovative approach is emerging that focuses on the detailed analysis of interaction data captured by web browsers. This data, which includes metrics such as the number of mouse clicks, keystrokes, and navigation patterns, offers insights into user behaviour and preferences. By leveraging this information, developers can achieve a higher degree of personalization in web applications, particularly in the context of interactive elements such as online games. This paper presents the WebTraceSense project, which aims to pioneer this approach by developing a framework that encompasses a backend and frontend, advanced visualization modules, a DevOps cycle, and the integration of AI and statistical methods. The backend of this framework will be responsible for securely collecting, storing, and processing vast amounts of interaction data from various websites. The frontend will provide a user-friendly interface that allows developers to easily access and utilize the platform’s capabilities. One of the key components of this framework is the visualization modules, which will enable developers to monitor, analyse, and interpret user interactions in real-time, facilitating more informed decisions about user interface design and functionality. Furthermore, the WebTraceSense framework incorporates a DevOps cycle to ensure continuous integration and delivery, thereby promoting agile development practices and enhancing the overall efficiency of the development process. Moreover, the integration of AI methods and statistical techniques will be a cornerstone of this framework. By applying machine learning algorithms and statistical analysis, the platform will not only personalize user experiences based on historical interaction data but also infer new user behaviours and predict future preferences. In order to validate the proposed components, a case study was conducted which demonstrated the usefulness of the WebTraceSense framework in the creation of visualizations based on an existing dataset.

2024

UMA ONTOLOGIA PARA APOIAR O ENSINO DE MATEMÁTICA BÁSICA COM USO DE ROBÓTICA EDUCACIONAL

Authors
Nunes Passos, DD; Fernandes de Araújo, SR; Silva, SD; Gadelha Queiroz, PG;

Publication
HOLOS

Abstract
O ensino de conteúdos de matemática na educação básica apresenta alguns desafios. Muitos desses vêm sendo superados com a utilização de tecnologias da informação e comunicação. Nesse contexto, a robótica educacional vem ganhando espaço, estando cada vez mais presente em ambientes escolares. Porém, há escassez de materiais que auxiliem os professores no uso dessa tecnologia em sala de aula. Para começar a suplantar esse problema, neste artigo, apresenta-se o desenvolvimento de uma ontologia capaz de auxiliar o ensino e aprendizagem da disciplina de matemática utilizando robótica educacional. A ontologia denominada Ontologia de Conteúdo de Matemática Combinada com Robótica Educacional (Onto-ENSINARE) foi construída com base na metodologia Ontology Development 101 com os aspectos de completude, consistência e concisão. Para validar a ontologia foram utilizadas consultas SPARQL para obtenção de respostas úteis aos professores de matemática da educação básica.

2024

Object and Event Detection Pipeline for Rink Hockey Games

Authors
Lopes, JM; Mota, LP; Mota, SM; Torres, JM; Moreira, RS; Soares, C; Pereira, I; Gouveia, FR; Sobral, P;

Publication
FUTURE INTERNET

Abstract
All types of sports are potential application scenarios for automatic and real-time visual object and event detection. In rink hockey, the popular roller skate variant of team hockey, it is of great interest to automatically track player movements, positions, and sticks, and also to make other judgments, such as being able to locate the ball. In this work, we present a real-time pipeline consisting of an object detection model specifically designed for rink hockey games, followed by a knowledge-based event detection module. Even in the presence of occlusions and fast movements, our deep learning object detection model effectively identifies and tracks important visual elements in real time, such as: ball, players, sticks, referees, crowd, goalkeeper, and goal. Using a curated dataset consisting of a collection of rink hockey videos containing 2525 annotated frames, we trained and evaluated the algorithm's performance and compared it to state-of-the-art object detection techniques. Our object detection model, based on YOLOv7, presents a global accuracy of 80% and, according to our results, good performance in terms of accuracy and speed, making it a good choice for rink hockey applications. In our initial tests, the event detection module successfully detected an important event type in rink hockey games, namely, the occurrence of penalties.

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