2009
Authors
Soares, G; Rossetti, R; Flores, N; Aguiar, A; Ferreira, H;
Publication
COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING, PROCEEDINGS
Abstract
This paper reports on the implementation of a cooperative personal agenda integrated into a collaborative team environment. Concerning developers, traditional project management tools are mainly focused on tasks exclusively related to the project, failing to provide users with the capability of managing tasks not necessarily associated with the work at hand. Scheduling tasks from divergent domains towards a more efficient user planning becomes unfeasible. To overcome this inaptness, we have extended the Redmine platform with an agenda-like behaviour bearing in mind each user's individual constraints.
2009
Authors
Aguiar, A;
Publication
Proceedings of the 2009 International Symposium on Wikis, 2009, Orlando, Florida, USA, October 25-27, 2009
Abstract
Although some agile projects can succeed without producing any documentation at all, others may require a little more. Best practices of agile documentation suggest producing just enough documentation, at just the right time, and for just the right audience. It is not by coincidence that wikis and agility share goals of simplicity, flexibility, and open collaboration, thus being natural documentation tools to agile projects. When well integrated with other tools, wikis provide open collaboration, quick feedback, easy navigability, integrated contents, and a low barrier for developers to document. In this hands-on tutorial, participants will learn how to adapt and use a wiki to better support software projects. Copyright © 2009 ACM.
2009
Authors
Correia, FilipeFigueiredo; Ferreira, HugoSereno; Flores, Nuno; Aguiar, Ademar;
Publication
Proceedings of the 2009 International Symposium on Wikis, 2009, Orlando, Florida, USA, October 25-27, 2009
Abstract
Software development is a knowledge-intensive activity and frequently implies a progressive crystallization of knowledge, towards programming language statements. Although wikis have proved very effective, for both collaborative authoring and knowledge management, it would be useful for knowledge acquisition to better support team awareness and the recognition of knowledge structures, their relations, and their incremental evolution. This paper presents Weaki, a wiki prototype especially designed to support incremental formalization of structured contents that uses weakly-typed pages and type evolution. Weaki was applied in academic settings, by students of Software Engineering Labs. Copyright 2009 ACM.
2009
Authors
Ferreira, HS; Correia, FF; Aguiar, A;
Publication
CEUR Workshop Proceedings
Abstract
The Adaptive Object-Model (AOM) architectural pattern has been significantly documented in literature, but there is not yet enough documentation explaining how to design and build a full AOMbased system. A AOM framework would need to address an additional number of issues that go well beyond individual software patterns. In this paper, we propose a design for a AOM framework that addresses several issues of building AOM-based systems, namely: integrity, runtime co-evolution, persistency, user-interface generation, communication and concurrency. We borrow concepts from distributed version-control systems. We show how applications based on a concrete realization of this framework, called Oghma, helps to avoid a traditional two-level domain classification, reduces accidental complexity, and directly exposes confined model evolution to the end-user.
2009
Authors
Groher, I; Kellens, A; Schwanninger, C; Adams, B; Hohenstein, U; Aguiar, A; Truyen, E;
Publication
Proceedings of the 1st Workshop on Practices of Linking Aspect Technology and Evolution, PLATE '09, Co-located with the 8th International Conference on Aspect-Oriented Software Development, AOSD.09
Abstract
2009
Authors
Dores, RA; Carvalho, I; Abreu, C; Nunes, J; Leitao, M; Castro Caldas, A;
Publication
DSAI 2009: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION
Abstract
Acquired brain injury (ABI) is one of the main causes of death and disability in Portugal and other Western countries. ABI typically results in physical, cognitive and psychosocial deficits, leading to life-long dramatic changes in the quality of life (QOL) of patients and their families, with well-documented negative implications for their community integration. Independent mobility using means of transportation is considered a nuclear area of community integration for people with disabilities [3]. However, direct contact with reality is limited for this population. Virtual reality (VR) constitutes a promising alternative of approximation to real life that may help increase the level of generalization of skills developed in programs that use this kind of technology. However, research on VR effects is necessary. The main goal of our project is to study the use of VR technology in the rehabilitation of executive dysfunction and memory. A VR program, CARP-VR, is in development, consisting of environments that simulate reality, with which patients will interact, performing various tasks. It is expected that CARP-VR intervention will lead to cognitive gains and generalization of acquired capacities to real-life activities, reflecting an amelioration of patients' functional independence and QOL that will contribute for the integration of these patients.
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